PlayStation 3 and on-line learning
We know that Nintendo's Wii is killing the PS3 in consumer sales. One lesson for me from watching our 17 year old play with his PS3 on a HD TV is a reminder from 1987 when a Digital Equipment engineer speculated to me that 'someday advances in chip technology will enable us to act in our own movies.' At the time I tried to imagine 3D glasses and control units in movie theatres. PS3's clarity of graphics plus response time plus the active feedback from the control unit (controller) - you shake the controller and your character shakes - conveys the feeling of participating in virtual experience (far superior to 2nd Life IMO).
The University of North Carolina joined the ranks of other universities offering their content on-line (Raleigh News and Observer June 3, 2007 UNC to push online degrees). Certainly a good idea; an energy saving idea; a community building idea; a globalized, 24/7 capability.
Imagine if the education modules of UNC could be (and when they will be) conveyed with the clarity and excitement of a PS3 game. Learning (or employment) doesn't have to be hard to be valuable.