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developerWorks: Ubisoft
Watson helps Star Trek: Bridge Crew boldly go where no VR game has gone before
Because the thrill of a virtual reality game is the immersion into its world, having to break the illusion by reverting to manual navigation takes away from the total experience. That’s why game designers have longed for voice control.
With IBM’s Watson-powered VR Speech Sandbox, players in Ubisoft’s new Star Trek: Bridge Crew can seamlessly complete missions online by speaking the same way to both AI characters and human partners, maintaining the immersive experience, and going where no gamer has gone before.











