Just like there are 5Ps of marketing, there are also “5 Ps” of IT:
- People. People and the way they work together have a greater effect on the outcomes of a project than the processes they’re following or the products (tools and technologies) that they’re using. People issues include having visible executive sponsorship, building an environment of trust, empowering staff, focusing on leadership as well as management, recognizing that the primary gating factor when improving processes is people’s ability to absorb change, and promoting a cross-discipline strategy at both the team and individual levels.
- Principles/philosophies. We’ve found both internally within IBM as well as with many of our customers that there is a need to define a common set of principles to provide a consistent foundation to enable effective teamwork and continuous process improvement. These principles help to guide people’s decisions when their processes and practices don’t directly address the situation which they find themselves in.
- Practices/patterns. A practice is a self-contained, deployable component of a process. You might find the IBM Practices interesting.
- Products. This includes the technologies – such as databases, application servers, networks, and client platforms – and tools such as integrated development environments, testing tools, and project planning tools used to create solutions for stakeholders.
- Processes. The previous 4Ps do not exist in a vacuum, we need some sort of glue to help piece all of this together. Minimally this glue is a lifecycle although more often than not it is a full process or method.
My experience is that to be successful at software process improvement (SPI)
across your entire IT department that you must address these 5Ps. How you address each issue, and to what extent, will vary based on your situation.
My January 2010 DDJ Agile Update, Tragic Mistakes When Adopting Test Driven Development (TDD)
, is now online. In the article I summarize what I consider to be common, and tragic, mistakes that I'm seeing organizations make when they attempt to adopt TDD.
These mistakes include:
The article also goes into potential benefits of TDD as well as potential challenges that you're face when adopting it.
Modificado por ScottAmbler
For several years now I've written various articles and newsletters on the topics of estimating and funding strategies for software development projects, and in particular for agile software development projects. Whenever I talk to people about agile software development, or coach them in how to succeed at it, some of the very first questions that I'll be asked, particularly by anyone in a management role, is how to fund agile software development projects. Apparently a lot of people think that you can only apply agile strategies on small, straightforward projects where it makes sense to do a time and materials (T&M) approach. In fact you can apply agile strategies in a much greater range of situations, as the various surveys
that myself and others are showing time and again. My goal with this blog posting is to summarize the various strategies for, and issues surrounding, the funding of agile software development projects.
There are three basic strategies for funding projects, although several variations
clearly exist. These strategies are:
- "Fixed price". At the beginning of the project develop, and then commit to, an initial estimate based on your up-front requirements and architecture modeling efforts. Hopefully this estimate is given as a range, studies have shown that up-front estimating techniques such as COCOMO II or function points are accurate within +/- 30% most of the time although my July 2009 State of the IT Union survey found that on average organizations are shooting for +/- 11% (their actuals come in at +/- 19% on average, but only after doing things such as dropping scope, changing the estimate, or changing the schedule). Fixed-price funding strategies are very risky in practice because they promote poor behavior on the part of development teams to overcome the risks foisted upon them as the result of this poor business decision. It is possible to do agile on a fixed budget but I really wouldn't recommend it (nor would I recommend it for traditional projects). If you're forced to take a fixed-price approach, and many teams are because the business hopes to reduce their financial risk via this approach not realizing that it actually increases their risk, then adopt strategies that reduce the risk.
- Stage gate. Estimate and then fund the project for given periods of time. For example, fund the project for a 3-month period then evaluate it's viability, providing funding for another period of time only to the extent that it makes sense. Note that stages don't have to be based on specific time periods, they could instead be based on goals such as to intiate the project, prove the architecture with working code, or to build a portion of the system. Disciplined agile methods such as Open Unified Process have built in stage-gate decision points which enable this sort of strategy. When the estimation technique is pragmatic, the best approaches are to have either the team itself provide an estimate for the next stage or to have an expert provide a good gut feel estimate (or better yet have the expert work with the team to develop the estimate). Complex approaches such as COCOMO II or SLIM are often little more than a process facade covering up the fact that software estimating is more of an art or a science, and prove to be costly and time consuming in practice.
- Time and materials (T&M). With this approach you pay as you go, requiring your management team to actually govern the project effectively. Many organizations believe a T&M strategy to be very risky, which it is when your IT governance strategy isn't very effective. An interesting variation, particularly in a situation where a service provider is doing the development, is an approach where a low rate is paid for their time which covers their basic costs, the cost of materials is paid out directly, and delivery bonuses are paid for working software. This spreads the risk between the customer/stakeholder and the service provider. The service provider has their costs covered but won't make a profit unless they consistently deliver quality software.
The point is that there are several strategies for funding agile software development projects, just like there are several strategies for funding traditional software development projects. My experience is that fixed-price funding strategies are incredibly poor practice which increases the risk of your software development projects dramatically. I recognize how hard it can be to change this desire on the part of our business stakeholders, but have also had success changing their minds. If you choose to perservere, which is a difficult decision to make, you can help your organization's decision makers to adopt more effective strategies. Like you they want to improve the effectiveness of your IT efforts.Further reading: (In recommended order)
- Something's Gotta Give: Argues for a flexibly approach to funding, schedule, and/or scope.
- Agile on a Fixed Budget: Describes in detail how to take a fixed-price approach on agile projects.
- The Dire Consequences of Fixed-Price IT Projects: Describes in detail the questionable behavior exhibited by IT teams when forced to take a fixed-price approach.
- Is Fixed-Price Software Development Unethical?: Questions the entire concept of fixed-price IT projects, overviewing some of the overwhelming evidence against this really poor practice.
- Reducing the Risk of Fixed-Price Projects: Describes viable strategies for addressing some of the problems resulting from the decision of fixed-price projects.
- Strategies for Funding Software Development Projects: Describes several variations on the strategies described above.
- Lies, Great Lies, and Software Development Project Plans: Summarizes some results from the July 2009 State of the IT Union survey which explored issues related to project funding (among many).
The Scrum community has adopted a different set of terms than the other agile methodologies. This is done on purpose to help people realize that Agile approaches are different than traditional approaches, which can help in their adoption, but it can also hinder people's understanding because some of the terminology is not only non-standard it really doesn't make much sense. Because of this I'm often asked by people that I'm coaching to convert back and forth between terms, and recently wrote a detailed article on the subject. The following summarizes the mapping:
- Daily Scrum Meeting ==> Daily Stand-up Meeting
- Product Backlog ==> Work Item List
- Scrum Master ==> Team Lead or Team Coach
- Sprint ==> Iteration or Time Box
For more details read my article Translating Scrum Terminology
which includes explanations of a wider range of Scrum terms and discussions of why some of them really are questionable. Further reading:
I just wanted to share with you the Manifesto for Software Craftsmanship
which extends the Agile Manifesto
. The Manifesto for Software Craftsmanship states:As aspiring Software Craftsmen we are raising the bar of professional software development by practicing it and helping others learn the craft. Through this work we have come to value:
- Not only working software, but also well-crafted software
- Not only responding to change, but also steadily adding value
- Not only individuals and interactions, but also a community of professionals
- Not only customer collaboration, but also productive partnerships
That is, in pursuit of the items on the left we have found the items on the right to be indispensable.
I view this manifesto as an important step in the maturation of software development. More on this in a future blog posting.[Read More
Contrary to popular belief, agile development teams do in fact model and yes, they even do some up front requirements and architecture modeling. Two of the best practices of Agile Modeling are Requirements Envisioning
and Architecture Envisioning
where you spend a bit of time at the beginning of the project doing enough initial modeling to get you going in the right direction. The strategy is to take advantage of modeling, which is to communicate and think things through without taking on the risks associated with detailed specifications written early in the lifecycle
. In this blog posting I will focus on requirements envisioning, in a future posting I'll cover architecture envisioning.
The goal of initial requirements envisioning is to identify the scope of your effort. You need to do just enough modeling early in the project to come to stakeholder concurrence and answer questions such as what you're going to build, roughly how long it's going to take (give a range), and roughly how much it's likely to cost (once again, give a range). If you can get the right people together in the room, which can sometimes be a logistics challenge but not one that you couldn't choose to overcome, there are very few systems (I suspect less than 5%) that you couldn't initially scope out in a few days or a week. I also suspect that most of the remaining systems could be scoped out with less than 2 weeks of modeling, and if not then I'd take that as an indication that you're taking on too large of a project. I'm not saying that you'll be able to create big detailed specifications during this period, and quite frankly given the problems associated with "Big Requirements Up Front (BRUF)
" you really don't want to, but I am saying that you could gain a pretty good understanding of what you need to do. The details, which you'll eventually need, can be elicited throughout the lifecycle when you actually need the information. A common saying in the agile community is that requirements analysis is so important for us that we do it every single day, not just during an initial phase. I'll discuss just in time (JIT) approaches to requirements modeling in a future posting.
To envision the requirements for a business application, you might want to consider creating the following models:
- High-level use cases (or user stories). The most detail that I would capture right now would be point form notes for some of the more complex use cases, but the majority just might have a name. The details are best captured on a just-in-time (JIT) basis during construction.
- User interface flow diagram. This provides an overview of screens and reports and how they're inter-related. You just need the major screens and reports for now.
- User interface sketches. You'll likely want to sketch out a few of the critical screens and reports to give your stakeholders a good gut feeling that you understand what they need. Sketches, not detailed screen specifications, are what's needed at this point in time.
- Domain model. A high-level domain model, perhaps using UML or a data modeling notation, which shows major business entities and the relationships between them, can also be incredibly valuable. Listing responsibilities, both data attributes and behaviors, can be left until later iterations.
- Process diagrams. A high-level process diagram, plus a few diagrams overviewing some of the critical processes, are likely needed to understand the business flow.
- Use-case diagram. Instead of a high-level process diagram you might want to do a high-level use case diagram instead. This is a matter of preference, I likely wouldn't do both.
- Glossary definitions. You might want to start identify key business terms now, although I wouldn't put much effort into settling on exact definitions. I've seen too many teams run aground on "analysis paralysis" because they try to define exact terminology before moving forward. Don't fall into this trap.
For small teams simple tools such as whiteboards and paper are usually sufficient for requirements envisioning. But what happens at scale? What if you're working on a large agile team, say of 50 people, 200 people (IBM has delivered software into the marketplace with agile teams of this size), or even 500 people (IBM currently has teams of this size applying agile techniques)? What if your team is distributed? Even if you have people working on different floors of the same building, let alone working from home or working in different cities or countries, then you're distributed (see my postings about distributed agile development
). Suddenly whiteboards and paper-based tools (index cards, sticky notes, ...) aren't sufficient. You're still likely to use these sorts of tools in modeling sessions with stakeholders, but because of one or more scaling factors you need to capture your requirements models electronically.
In January Theresa Kratschmer and I gave a webcast entitled Agile Requirements: Collaborative, Contextual, and Correct
which overviewed agile approaches to requirements elicitation and management, including requirements envisioning. We also showed how Rational Requirements Composer (RRC)
can be used to electronically capture critical requirements information, enabling you to address the needs of large and/or distributed agile teams, while still remaining lightweight and flexible. I suspect that you'll find the webcast to be very illuminating and RRC something that you want to take a look at (the link leads to a trial version). Of course RRC can be used in other situations as well, but that's not what I'm focused on right now.
Teams which find themselves in regulatory environments will likely need to do more than just use RRC, as might very large teams. Regulatory compliance often requires more complex requirements documentation, which in turn requires more sophisticated tools such as DOORS or Requisite Pro, and I would consider using those tools in the types of situations that warrant it. One of the things that people often struggle to understand about agile approaches is that you need to tailor your strategy to reflect the situation at handle. One process size does not fit all, so you will end up using different tools and creating different artifacts to different extents in different situations. Repeatable results, not repeatable processes
, is the rule of the day. Further reading:
When adopting agile software development
techniques across a large number of teams within your organization it is important to provide a definition for what agile software development is, in addition to criteria
for what it means to be agile. Many people will point to the four values of the Agile Manifesto
and claim that's a good definition. Well... it might be a good definition for the visionaries and early adopters among us, but for people on the right-hand side of the technology adoption chasm (the early majority, late majority and the laggards) this isn't enough. Don't get me wrong, I'm a firm believer in the agile values but I like to cast them as philosophies instead of as a definition.
At IBM Software Group, the definition of disciplined agile software delivery which we have been sharing with our customers is:Disciplined agile software delivery is an evolutionary (iterative and incremental) approach to delivery which regularly produces high quality software in a cost effective and timely manner. It is performed in a highly collaborative and self-organizing manner, with active stakeholder participation to ensure that the team understand and addresses the changing needs of its stakeholders. Disciplined agile delivery teams provide repeatable results by adopting just the right amount of ceremony for the situation which they face.
I think that this is a pretty good definition, although I have no doubt that we'll evolve it over time.
I also suspect that the agile community will never settle on a common definition for what agile is and more than likely are smart enough not to even try. ;-)Further reading:
Although it might not be obvious, and important success factor in adopting agile techniques
is to be able to determine whether a team is agile or not. The challenge that many organizations face is that many teams will claim to be agile, yet management, who often has little or no experience with agile approaches, cannot tell which claims are true and which are over zealous (I'm being polite). The following are the criteria that I suggest you look for in a disciplined agile team:1. Produce working software on a regular basis
. This is one of the 12 principles behind the Agile Manifesto
, and in my experience is a critical differentiator between the teams that are agile and those that are merely claiming it. Ideally the team should produce potentially shippable software each iteration. That doesn't mean that they'll deploy the system into production, or the marketplace, each iteration but they could if required to do so. Typically the team will deploy into a pre-production testing environment or a demo enviroment at the end of each iteration (or more often for that matter).2. Do continuous regression testing, and better yet take a Test-Driven Development (TDD) approach
. Agile developers test their work to the best of their ability, minimally doing developer regression testing via a continuous integration (CI) strategy
and better yet do developer-level TDD
. This approach enables development teams to find defects early, thereby reducing the average cost of addressing the defects, it also helps them to deliver higher quality code and to move forward safely when adding or changing functionality.3. Work closely with their stakeholders, ideally on a daily basis
. A common practice of agile teams is to have an on-site customer or product owner who prioritizes requirements and provides information on a timely manner to the team. Disciplined agile teams take it one step further and follow the practice active stakeholder participation
where the stakeholders get actively involved with modeling and sometimes even development.4. Are self-organizing within a governance framework
. Agile teams are self-organizing, which means that the people doing the work determines how the work will be done, they're not told by a manager who may not even be directly involved with the work how it will be done. In other words the team does its own planning, including scheduling and estimation. Disciplined agile teams are self governing within an effective governance framework
.5. Regularly reflect on how they work together and then act to improve on their findings
. Most agile teams hold a short meeting at the end of each iteration to reflect upon how well things are working and how they could potentially improve the way that they are working together. Sometimes this is done in a more formalized manner in the form of a retrospective
, but often it's done informally. The team then acts on one or more of their suggested improvements the next iteration. Disciplined agile teams take this one step further and measure their software process improvement (SPI) progress over time: the act of taking these measures, perhaps via a product such as Rational Self Check
, helps to keep the team on track in their SPI efforts.
I have yet to discover an ad-hoc development team which met all five criteria, and most of them rarely meet two or three.Further reading:
Again and again I've seen IT organizations suffering from what I call the "Bureaucracy is Discipline" antipattern. For example, filling out forms and reviewing documents are both bureaucratic activities, neither of which require significant skill nor discipline to accomplish. However, agile practices such as developing potentially shippable software every iteration is easy to say but requires great discipline to accomplish. Respecting the decisions of your stakeholders, particularly those pertaining to requirements prioritization, is easy to talk about but proves to require great discipline in practice (particularly when you don't agree with a decision). It's easy to talk about taking a test-driven approach to development
, but in practice it requires significant skill and discipline to actually do.
A "process smell" which indicates that your organization is suffering from this antipattern is a focus on following repeatable processes instead of focusing on repeatable results. An example of repeatable processes is following the same route to work every day regardless of driving conditions. An example of repeatable results is getting to work on time every day, but being willing to change your route as required, bicycling into work instead of driving, taking public transit, and so on. Nobody really cares how you get to work each day (the process), what they really care about is that you got to work on time (the result). Sadly, we've been told for decades now that repeatable processes are critical to our success in IT, yet when you step back and think about that's really a reflection of a bureaucratic approach. On the other hand, a focus on repeatable results is a reflection of a more disciplined approach. Interestingly, the DDJ 2008 Process Framework survey
found that given the choice that people would much rather have repeatable results over repeatable processes
when it comes to IT.
Mistaking bureaucracy for discipline, or rigour if you prefer that term, is a reflection of the cultural damage that has occurred over the years in IT organizations as the result of traditional philosophies and techniques. Unfortunately, this mistaken belief is a significant inhibitor to software process improvement (SPI) efforts, in particular agile adoption efforts
, which must be addressed if you're to be successful. Overcoming this challenge will require a significant cultural shift in some organizations, and many people (particularly the bureaucrats) will find this uncomfortable.Further reading:
I'd like to leave you with this parting thought: Bureaucracy is bureaucracy and discipline is discipline, please don't confuse the two
An inhibitor that I run into again and again within organizations that are still in the process of adopting agile development techniques is something that I call the "We're Special" anti-pattern. The people involved believe that their situation is special, that some unique factor in their environment makes it all but impossible to adopt agile techniques, and therefore they need to continue to work in the manner that they've always worked, regardless of the obvious inefficiencies of doing so.
An organization suffers from this agile adoption anti-pattern when they start giving domain-based or technology-based excuses for why they can't become more agile. For example, I've heard bank employees claim that "Agile works fine for building web sites, but we're building financial systems therefore agile won't work for us", telecom employees claim "Agile works fine for building financial systems, but we're building embedded systems therefore agile won't work for us", and government employees claim "Agile works fine for embedded systems, but we're building web sites therefore agile won't work for us." Needless to say I often struggle to not roll my eyes.
The reality is that the business domain that you're working in doesn't dictate your ability to adopt agile strategies. I've seen very successful agile projects in banks, insurance companies, manufacturing companies, retail companies, pharmacueticals (yes, life critical applications), telecoms, and government agencies. I've also met people working in those domains claim that they're special because of the inherent challenges of the domain.
Similarly, technology isn't an issue. I've seen project teams that were successful at applying agile approaches using Java, VB, COBOL, C, Linux, Windows, System Z, on PCs, and so on. Granted, some technology platforms suffer from a plethora of "agile tooling", PL/1 comes to mind and I'm sure that there's a few more niche platforms where this is the case, but with a little online searching it's often possible to find good open source tools out there (or what's stopping you from starting such a project?).
The primary issues around agile adoption are cultural in nature. Can you become more flexible in your thinking? Can you become more disciplined (agile requires greater levels of discipline than traditional approaches)? Can you build a collaborative environment with your business stakeholders? Can you move away from bureaucratic processes to ones which focus on adding real value? Can you invest in your IT staff to give them modern development skills required for test-driven development (TDD), continuous integration, and agile database techniques (to name a few)? Addressing the "people issues", the cultural issues, is the hard part of moving towards agile.
If you're looking for valid excuses for why your organization can't move to agile, here's some valid adoption inhibitors that I see in organizations all the time:
- Our project management office (PMO) has been trained and certified in traditional strategies and struggles to come to grips with agile project management techniques
- We don't have the funding to train, educate, and mentor people in agile techniques
- Middle management is threatened by agile strategies because their role clearly needs to change
- Senior technical staff, in particular our architects, don't accept the need to roll up their sleeves and be actively involved on project teams
- Our IT governance effort is not itself being governed effectively and is all but out of control, focusing on bureaucracy instead of enabling development teams to succeed
- Our data management group insists on working in a serial and documentation heavy manner
- Our QA/testing group insists on detailed requirement specifications
- Our staff is overly specialized, resulting in numerous hand-offs between analysts, developers, architects, testers, and so on
The above list is just the tip of the iceberg. The point is that the real problems that you face are cultural in nature, not domain-based nor technology-based. It is possible to overcome these inhibitors to success, but you need to understand that you're suffering from them, what the implications are, and how to overcome them. This is one of the facets of the Health Assessment portion of our new Measured Capability Improvement Framework (MCIF) service, the goal of which is to help organizations improve their internal IT processes. Although MCIF isn't specifically about becoming more agile, the reality is that there are a lot of great agile practices out there, and some of them are good options for your organization. Assuming of course you get over your misconception that you're special for some reason and instead accept the need that you've got some hard slogging ahead of you to improve your IT game.Further reading: