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Specifying automatic message deletion for MCS, HMCS or SMCS consoles z/OS MVS Planning: Operations SA23-1390-00 |
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Use the following keyword on the CONSOLE statement
in CONSOLxx to control automatic message deletion:
The following are options for DEL:
Automatic mode In automatic mode, messages are removed whenever the message area becomes full, or when a
status display is overlaying messages in the bottom portion of the
message area. Flagged messages are the only messages removed under
automatic mode. These messages include:
Roll and roll-deletable modes In roll mode, a specified number of messages are removed (or “rolled off”) when a specified time interval elapses. Roll mode is particularly useful for monitoring heavy message traffic. Roll-deletable mode is the same as roll mode except that action messages are not removed; they accumulate at the top of your screen. The operator can then delete the action messages one at a time, either by using the CONTROL E command or placing the cursor or light pen on the “*” or “@” that precedes the message and pressing ENTER. Use the following keywords to control the rate of
rolling for a console screen in roll or roll-deletable mode:
To request that roll mode go into effect and that two messages
be rolled every second, code the following parameters on the CONSOLE
statement for the console:
For roll mode and roll-deletable modes, messages are not numbered on the screen. Instead, a two-digit number appears in the first new message line after each screen roll. This number indicates the number of messages waiting for display, and includes any messages hidden by the status display information. If the number of lines waiting for display is more than 99, AA appears in the first new message line. Adjusting RNUM and RTME values Because system workload can vary, you might want to change RNUM
and RTME values to meet the needs of your installation. To illustrate
how you would code the values in CONSOLxx, assume for a console named
TAPEMSG, that you want to define roll-deletable mode with five messages
being deleted every 10 seconds. Also, you want each message to display
the system name from where the messages are issued. Code
the statement in CONSOLxx as follows:
For a description of MFORM, see Controlling the format of messages and status information on console screens. Wrap mode In wrap mode operators can view messages without having messages move off the screen. When the screen is full, new messages overlay older messages. As the messages begin to fill up the screen in wrap mode, they appear from top to bottom on the console screen with the old messages on the top and the newer messages on the bottom. The console screen still preserves the instruction line, entry area, and warning line. (See Figure 2.) However, when the screen is filled, the messages themselves do not roll off the screen. Instead a highlighted separator line that separates the last displayed message from the newest displayed message moves to indicate the new boundary between old and new messages. (A two-digit number at the beginning of the separator line indicates the number of messages waiting for display.) When a new message cannot fit on the screen, the separator line overlays the oldest message at the top of the screen and the new message appears at the bottom. As new messages are added, the separator line continues to move and overlay the next oldest message on the screen with the newest message always appearing above the line: Figure 1. Example of a Full Wrap Mode
Screen
Figure 2 shows the same screen when a new message (IEE366I) appears: Figure 2. Example of the Wrap Mode Screen
after the Next Wrap
Specifying RTME for WRAP mode You can specify RTME for wrap mode to update the screen. An RTME value of 1/4 or 1/2 second is good for a console
in wrap mode. You should verify that your console can handle a rapid
update rate before setting the RTME value to 1/4 or 1/2 second. To
specify wrap mode for a console that displays a message every 1/2
second, code the following on the CONSOLE statement for the console:
Restrictions using Wrap Mode In wrap mode, new messages overlay WTORs and action messages; unlike
these messages in roll deletable mode, WTORs and action messages are
not retained on the screen. Note also that for a console screen in
wrap mode, you cannot use the following commands:
Note that using CONTROL E,SEG to eliminate groups of messages from a console screen in wrap mode clears the entire screen of messages. Consoles in wrap mode do not use out-of-line areas. |
Copyright IBM Corporation 1990, 2014
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