Puppy Palace Project

Help students develop basic project management skills

Dog and doghouse


  • Ages 10-13 (Middle grade students)
  • Ages 14-15 (Secondary/high school students)
  • This activity can be done in a classroom, an after-school program, or at a community youth center

What’s the goal of this kit?

  • Students learn the keys to success in team projects—conflict resolution, communication skills, and dealing with known and unknown factors.
  • Students learn to think through a sequence of tasks—who’s doing what, and what needs to occur before the next task—before even starting a project.

Why is this topic important?

  • Project management skills are very useful and students will be able to apply the skills they gain here in school projects as well as in future careers, regardless of what industry or job they find themselves in.

What do I need to know about this activity?

Project managers and related professionals are well suited to lead this activity. However, if you’ve ever participated on a team project at work, or even undertaken a home improvement project, then you too can lead this activity. The project is a demonstration of collaboration and planning, not construction skills. It’s ideal for parents with school-aged children, but suitable for any volunteer who enjoys…

  • Leading team projects
  • Helping others learn to work together
  • Helping others identify their strengths
  • Time required: 2 hours to coordinate and prepare, 1 hour to conduct the activity
  • IBMers can apply volunteering hours to their THINK40 total.

Activity resources

Get all kit resources

Languages available:

  • English
  • Chinese
  • French
  • German
  • Japanese
  • Portuguese (Brazil)
  • Spanish (L.A.)
  • Swedish

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