Medical Minecraft

Teach students about how games can be designed to help solve real-world problems.

Activity Kit

Audience:

  • Ages 11-14 (Middle grade students)
  • Ages 14-19 (Secondary/high school students)
  • Adults

What’s the goal of this kit?

  • Introduce people to cognitive computing in the most fun way possible.

Why is this topic important?

  • Encourage students to learn to code because it is becoming a fundamental skill in the 21st century

What do I need to know about this activity?

  • Do you like games? Want to teach using games? This kit is for you.
  • Time required is completely up to you and your students, depending on how complex the environment you create is. Skinning your own Minecraft environment may take days or months if you are so inclined.
  • You will need a Minecraft license and Internet connection to run this kit. You can also connect to IBM Cloud and Watson cognitive services to add a little science to your gameplay.
  • IBMers can apply volunteering hours to their THINK40 total.

Get All Kit Resources

    Languages available:

  • English

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