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Messages generally should appear in collating sequence by message
ID. Each message within the library consists of two required lines
and (optionally) additional long message lines. The additional lines
can contain up to 512 bytes of long message text. These diagrams illustrate
the syntax for defining messages:

Line 1 syntax
>>-msgid--+------------------+--+-------------+----------------->
'-'short--message'-' +-.HELP=panel-+
'-*-----------'
>--+------------+--+--------+--+--------------+----------------->
+-.ALARM=YES-+ +-NOKANA-+ +-.WINDOW=RESP-+
'-NO---------' '-KANA---' +-NORESP-------+
+-LRESP--------+
'-LNORESP------'
>--+--------------+--------------------------------------------><
+-.TYPE=NOTIFY-+
+-WARNING------+
+-ACTION-------+
'-CRITICAL-----'

Line 2 syntax
>>-'long--message'--+---+--------------------------------------><
'-+-'
Additional long message text lines – optional.

Line 3 syntax
>>-+------------------------+----------------------------------><
'-'long--message'--+---+-'
'-+-'

Line 4 syntax
>>-+------------------------+----------------------------------><
'-'long--message'--+---+-'
'-+-'

Line n syntax
>>-+-----------------+-----------------------------------------><
'-'long--message'-'
- msgid
- Required. Each message is referred to by a message
identifier (ID). A message ID can be four to eight characters long. It is defined
as follows:
- Prefix: one to five alphabetic characters (A-Z, #, $, or @)
- Number: three numeric characters (0-9)
- Suffix (optional): one alphabetic character.
If the prefix is five characters
long, the suffix must be omitted so that the total length does not
exceed eight characters. Use the message ID suffix if more than 10
messages are to be included in one member.
- short message
- Optional. If a short
message is specified on an ISPF panel, it is displayed first (before
the long message). Its maximum length is 24 bytes. The short message
is displayed in a pop-up window if the text is longer than will fit
in the short message area or if you defined a message window using
the .WINDOW keyword for the message. Otherwise, the short messages
are right-justified and displayed, with a high intensity attribute,
either:
- At the right end of the first line on the screen, if an action
bar is not defined
- At the right end of the line following the action bar
If the user enters the HELP command,
the long message is displayed, with a high intensity attribute. If
the user enters the HELP command again, tutorial mode is entered.
The
location of the short and long messages in a user-designed panel is
specified by the SMSG and LMSG keywords. These keywords are defined
under Defining the body section.
When messages
are written to the ISPF log file, both the short message, if any,
and the long message are written in the same output line. The short
message comes first, followed by the long message.
Note: For
long or short messages in pop-up windows, if the message originates
from panel processing, such as a verification error message, the message
pop-up window is placed adjacent to the field that is the object of
the validation.
- .LOG=YES
- Optional. Ensures that ISPF will write a copy of the message to
the ISPF log, if it is allocated.
- .HELP=panel | *
- Optional. (Can be abbreviated to .H) If the user
enters tutorial mode, the panel name specified by .HELP is the first
tutorial page displayed. If .HELP=* is specified, the first tutorial
page is the one specified in the panel definition, that is, the panel
on which this message is being displayed. The default is *.
- NOKANA|KANA
- Optional. The NOKANA keyword allows messages
to contain lowercase characters, and still display correctly on a
Katakana terminal. Because hexadecimal codes for some lowercase characters
overlap those of some Katakana characters, they would display as meaningless
characters on a Katakana terminal. If the NOKANA keyword is present
in a message definition, ISPF translates any lowercase message characters
to uppercase before displaying the message on a Katakana terminal.
In summary, if the terminal is Katakana, and:
- KANA is specified, all characters are left as is.
- NOKANA is specified, lowercase characters are translated to uppercase.
- If neither KANA nor NOKANA is specified, all characters are left
as is.
If the terminal is not Katakana, and:
- KANA is specified, lowercase characters are displayed as periods
- NOKANA is specified, all characters are left as is.
- If neither KANA nor NOKANA is specified, all characters are left
as is.
Note: - On non-Katakana terminals, the KANA keyword can be used to display
overlapping Katakana characters as periods rather than as meaningless
lowercase characters.
- On Katakana terminals, the NOKANA keyword is necessary in messages
containing lowercase English characters.
- See Extended code page support for the discussion of
the treatment of the KANA or NOKANA keywords if a CCSID is specified.
- .ALARM=YES|NO
- Optional. (Can be abbreviated to .A) If .ALARM=YES
is specified, the audible alarm sounds when the message displays.
If .ALARM=NO is specified, the alarm does not sound unless .ALARM
is set to YES in the panel definition. The default is NO.
- .WINDOW=RESP|NORESP|LRESP|LNORESP
- Optional.
(Can be abbreviated to .W) The .WINDOW keyword tells
ISPF to display the message in a message pop-up window.
.WINDOW=RESP
(R is a valid abbreviation for RESP) requests ISPF to display both
long and short messages in a message pop-up window that requires the
user to press Enter before data can be entered into the underlying
panel. The user cannot enter data or interact with the underlying
panel until Enter (or some other attention key) is pressed.
.WINDOW=NORESP
(N is a valid abbreviation for NORESP) requests ISPF to display both
long and short messages in a message pop-up window that does not require
direct user response. The user can enter data into the underlying
panel while this message is being displayed.
.WINDOW=LRESP
(LR is a valid abbreviation for LRESP) requests ISPF to display only
long messages in a message pop-up window that requires the user to
press Enter before data can be entered into the underlying panel.
The user cannot enter data or interact with the underlying panel until
Enter (or some other attention key) is pressed.
.WINDOW=LNORESP
(LN is a valid abbreviation for LNORESP) requests ISPF to display
only long messages in a message pop-up window that does not require
direct user response. The user can enter data into the underlying
panel while this message is being displayed.
The MSGLOC parameter
on the DISPLAY, TBDISPL, and SETMSG services controls the placement
of the message pop-up window. For messages that originate from panel
processing, such as a verification error message, the message pop-up
window is placed adjacent to the field which is the object of the
validation. The window placement will be such that it does not overlay
the object field, if possible. If no correlation can be made between
the validation and a field (such as when the variable being validated
is not a panel field name), the message pop-up window is displayed
at the bottom of the logical screen or below the active pop-up window,
if one exists. See the sections on these services in the z/OS ISPF Services Guide for
a complete description of the MSGLOC parameter.
- .TYPE=NOTIFY|WARNING|ACTION|CRITICAL
- Optional.
(Can be abbreviated to .T) The .TYPE keyword in the
message definition identifies the type of message. There are four
types of messages, NOTIFY, WARNING, ACTION, and CRITICAL. N, W, A,
and C are valid abbreviations.
This table summarizes the characteristics
of the different types of messages.
Table 1. Message characteristics| Type |
Color |
Intensity |
Placement |
Response |
Alarm |
|---|
| NOTIFY |
White |
High |
Message area or pop-up window |
Optional |
Off |
| WARNING |
Yellow |
High |
Message area or pop-up window |
Optional |
On |
| ACTION |
Red |
High |
Message area or pop-up window |
Optional |
On |
| CRITICAL |
Red |
High |
Pop-up window |
Required |
On |
The .TYPE keyword overrides any .ALARM value that can
be specified. A .TYPE=CRITICAL message is always displayed as though
.WINDOW=RESP was specified. The defined color and highlighting characteristics
apply to messages displayed in the default short/long location and
a pop-up message window. The dialog application controls the field
attributes for alternate message location fields.
- long message
- Required. If a short message is not specified, the long message
is automatically displayed first, with a high intensity attribute,
in the long message area or in a message pop-up window. The long message
is displayed in a pop-up window if the text is longer than will fit
in the long message area, if you defined a message window using the
.WINDOW keyword for the message, or if you have selected this option
on the Settings panel.
The location of the short and long messages
in a user-designed panel is specified by the SMSG and LMSG keywords.
These keywords are defined under Defining the body section.
The
maximum length of the long message text is 512 bytes. If the message
text is greater than 512 bytes, it will be truncated. Messages greater
than 78 bytes require multiple long message lines. The continuation
of the long message text into additional lines is indicated by one
or more spaces following the ending quote (') followed by a plus (+)
sign. For example:
ISPX001 'short message text'
'Long message text' +
' continued over ' +
'multiple lines. The maximum length is ' +
'512 bytes.'
For the best results, use the fewest
number of message lines possible.
ISPX001 'short message text'
'Long message text continued over multiple lines. The maximum' +
' length is 512 bytes.'
Consecutive SOSI characters
resulting from multiple lines of DBCS data are automatically removed.
For example, 'Long messageSDBS' +
O I
'SCSSdata.'
O I
Result: Long messageSDBCSSdata.
O I
The ending SI in the first
record and the beginning SO in the second record are automatically
removed.
When messages are written to the ISPF log file, both
the short message, if any, and the long message are written in the
same output line. The short message comes first, followed by the long
message.
The long message text will be written to multiple
records if the text is greater than 78 characters.
Existing
dialogs which have VDEFINEd the system variable ZERRLM as 78 characters
should be updated to VDEFINE this variable as 512 characters.
Note: For
long or short messages in pop-up windows, if the message originates
from panel processing, such as a verification error message, the message
pop-up window is placed adjacent to the field which is the object
of the validation.
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