Events
A Universal Messaging Event (nConsumeEvent) is the object that is published to a Universal Messaging channel or queue. It is stored by the server and then passed to consumers as and when required.
Events can contain simple byte array data, or more complex data structures such as an Event Dictionary (see Event Dictionaries).
Each nConsumeEvent object has an nEventAttributes object associated with it which contains all available metadata associated with the event
Constructing an Event
In this Java code snippet, we construct our Universal Messaging Event
object (nConsumeEvent
), and, in this example, pass a byte
array data into the constructor:
nConsumeEvent evt = new nConsumeEvent( "String", "Hello World".getBytes() );