texture.pattern Function (GPL)
Syntax
texture.pattern(<algebra>)
or
texture.pattern(texture.pattern.<pattern constant>)
or
texture.pattern(<statistic function>)
<algebra>. Graph algebra using one categorical variable
or a blend of categorical variables. Each unique variable value results
in a different pattern. For example, if you were creating a stacked
bar chart, the argument of the texture.pattern function
would be the variable that controls the stacking. Each stack segment
would have a different pattern.
<pattern constant>. A constant indicating a specific
pattern, such as stripes. See the topic Pattern Constants (GPL) for
more information.
<statistic function>. A statistic function.
Description
Controls the fill pattern of the associated graphic element. The
color of the lines in the pattern is specified by color.exterior.
The color of the pattern's background is specified by color.interior. texture.pattern.solid contains
no lines or foreground. Therefore, using texture.pattern.solid results
in a solid element whose color is specified by color.interior.
Examples
ELEMENT: line(position(x*y), texture.pattern(texture.pattern.checkered))
ELEMENT: point(position(x*y), texture.pattern(z))
Statistic Functions
See GPL Functions .