texture.pattern Function (GPL)
Syntax
texture.pattern(<algebra>)
or
texture.pattern(texture.pattern.<pattern constant>)
or
texture.pattern(<statistic function>)
<algebra>. Graph algebra using one categorical variable
or a blend of categorical variables. Each unique variable value results
in a different pattern. For example, if you were creating a stacked
bar chart, the argument of the texture.pattern
function
would be the variable that controls the stacking. Each stack segment
would have a different pattern.
<pattern constant>. A constant indicating a specific
pattern, such as stripes
. See the topic Pattern Constants (GPL) for
more information.
<statistic function>. A statistic function.
Description
Controls the fill pattern of the associated graphic element. The
color of the lines in the pattern is specified by color.exterior
.
The color of the pattern's background is specified by color.interior
. texture.pattern.solid
contains
no lines or foreground. Therefore, using texture.pattern.solid
results
in a solid element whose color is specified by color.interior
.
Examples
ELEMENT: line(position(x*y), texture.pattern(texture.pattern.checkered))
ELEMENT: point(position(x*y), texture.pattern(z))
Statistic Functions
See GPL Functions .