SOURCEID Subcommand (PROXMAP command)
[/SOURCEID] NAME = $srcname
DATA = varlist
[LABEL = ’label’]
[WEIGHTS = varlist]
[/SOURCEID ...]
The minimum specifications for the PROXMAP
command at the
SOURCEID
subcommand are the keywords DATA with a variable list,
and NAME with a source name.
NAME
- Specifies the name of the source. Each source must have a unique name, which is preceded by a
dollar sign (
$
), in accordance with the naming conventions for system variables. This name is used in subsequent subcommands to reference a specific source. LABEL
Label
specifies the label for the source. This label is used in output tables and charts and must follow standard label conventions.DATA
-
Specifies the data that is associated with the source. The variable list must contain at least three variables. If at the DATA subcommand,
DATA=PROXIMITIES
is specified, the variables define a square proximity matrix, where the number of variables must be equal to the number of cases (objects). The order of the variables is important, as it defines one mode of the matrix (columns), while the cases define the other mode (rows). Each cell represents the proximity between two objects; the diagonal contains self-proximities (typically zero).If at the
DATA
subcommand,DATA=MULTIVARIATE
(default), the variables are treated as features from which proximities are derived. In this case, proximity weights are not allowed. WEIGHTS
- Specifies a matrix of proximity weights, applicable only when at the DATA subcommand
DATA=PROXIMITIES
is used. Each weight adjusts the importance of the corresponding proximity in the loss function. By default, all proximity weights are equal to 1.0.
Example
GET FILE ’Ekman.sav’.
PROXMAP /SOURCEID DATA = nm434 nm445 nm465 nm472 nm490 nm504 nm537 nm555 nm584 nm600 nm610 nm628 nm651
nm674
NAME = $SRC1
/DATA = PROXIMITY.
In this example, the data is a matrix of proximities between 14 different colors, so
PROXIMITIES
needs to be specified at the DATA
subcommand.
The single source is named $SRC1 and labeled SOURCE 001 (default).