Editor controls in the visual designer
In the visual designer the editor rulers, guides, and grids help you to position visual objects precisely.
Rulers
When visible, rulers appear along the top and left side of the available window. The ruler origin also determines the grid's point of origin.
To show or hide rulers, select
.Pixels are used as the default unit of measurement. You can change the default unit of measurement on the Visual Designer page of the Preferences window.
- Select
- Select Visual Designer from the tree.
- Select one of Visual Designer Ruler Unit to specify the default units for the ruler. Your options are pixels, inches, or centimeters.
Guides
Guides appear as nonprinting lines above the scene and the objects it hosts.
To create a vertical guide, click somewhere on the horizontal ruler.
To create a horizontal guide, click somewhere on the vertical ruler. A new guide is drawn over the whole scene at the chosen position. You can also move the guides you created to new positions using the drag-and-drop method.
To remove a guide, select the guide and with the left mouse button pressed, drag it outside the ruler.
Grid
Use the grid for laying out elements symmetrically.
The grid is also drawn as nonprinting. By default, the grid displays whenever you open the Visual Designer.
To show or hide the grid, select
.The grid's point
of origin is located at the coordinates 0,0
, which
normally is at the center of the scene.
Snap to Grid
Use the Snap to Grid option to unbind objects and control their moving regardless to the visibility of the grid.
To move the scene components regardless to the visibility of the grid, select
. The objects are unbound and can be moved on the scene regardless to the grid.