Adding a Navigate to embedded scene event action

Use the Navigate to embedded scene event action to move the user to a scene or viewpoint of a scene that has been embedded in an Embedded Scene object.

About this task

Embedded scenes are added and set up automatically when a user clicks directly the embedded scene object. This is the default behavior.

You might want to add a Navigate to embedded scene event action manually for the following scenarios:
  • To specify an event (such as a click) on a different object (such as a button) to trigger entering the embedded scene of an Embedded Scene object.

    For example, you can insert a Button object in a dashboard scene and specify that a specific embedded scene (that has been inserted in the same dashboard scene) will be entered when a user clicks the button.

  • To add an event (in addition to the Click event) to trigger entering the embedded scene of an Embedded Scene object.
  • To specify an event (other than the Click event) to trigger entering the embedded scene of an Embedded Scene object.

    For example, you might want a DblClick event to trigger entering the embedded scene of an Embedded Scene object.

To add and define a Navigate to embedded scene event action to an object:

Procedure

  1. Select the object in the editor window. Double-click the event that you want to trigger the action from the Events view. The [objectname] Behavior window opens.
  2. Click the Add icon. The Add New Action window opens.
  3. Select Navigate to embedded scene in the actions tree.
    Note: To quickly find the required event action, type the name of the action in the filter text field.
  4. Click Next. A window requesting the embedded scene action parameters opens.
  5. Select an embedded scene object from the Embedded scene list of available embedded scene objects. Each embedded scene object that you have inserted in the current source scene is listed.
  6. Select a viewpoint from the Viewpoint on [scenename] list of available viewpoints for the embedded scene. Each viewpoint object that you have created for the embedded scene is listed. If there are no viewpoints in the scene, the default viewpoint is listed.
  7. Click Finish. The Navigate to embedded scene event action is added. The Add New Action window closes.
  8. From the [objectname] Behavior window, click Apply to apply all actions that have been added for the event. Click OK to close the [objectname] Behavior window.