Stack unwinding (C++ only)
When an exception is thrown and control passes from a try block
to a handler, the C++ runtime calls destructors for all automatic
objects constructed since the beginning of the try block. This process
is called stack unwinding. The
automatic objects are destroyed in reverse order of their construction.
(Automatic objects are local objects that have been declared auto or register,
or not declared static or extern.
An automatic object x is deleted whenever the program
exits the block in which x is declared.)
If an exception is thrown during construction of an object consisting of subobjects or array elements, destructors are only called for those subobjects or array elements successfully constructed before the exception was thrown. A destructor for a local static object will only be called if the object was successfully constructed.
terminate() function
is called. The following example demonstrates this: #include <iostream>
using namespace std;
struct E {
const char* message;
E(const char* arg) : message(arg) { }
};
void my_terminate() {
cout << "Call to my_terminate" << endl;
};
struct A {
A() { cout << "In constructor of A" << endl; }
~A() {
cout << "In destructor of A" << endl;
throw E("Exception thrown in ~A()");
}
};
struct B {
B() { cout << "In constructor of B" << endl; }
~B() { cout << "In destructor of B" << endl; }
};
int main() {
set_terminate(my_terminate);
try {
cout << "In try block" << endl;
A a;
B b;
throw("Exception thrown in try block of main()");
}
catch (const char* e) {
cout << "Exception: " << e << endl;
}
catch (...) {
cout << "Some exception caught in main()" << endl;
}
cout << "Resume execution of main()" << endl;
}The following is the output of the above example: In try block
In constructor of A
In constructor of B
In destructor of B
In destructor of A
Call to my_terminateIn the try block, two automatic objects
are created: a and b. The try block
throws an exception of type const char*. The handler catch
(const char* e) catches this exception. The C++ runtime unwinds
the stack, calling the destructors for a and b in
reverse order of their construction. The destructor for a throws
an exception. Since there is no handler in the program that can handle
this exception, the C++ runtime calls terminate().
(The function terminate() calls the function specified
as the argument to set_terminate(). In this example, terminate() has
been specified to call my_terminate().)
Beginning of C++0x only.
When the delegating constructors feature is enabled, if an exception is thrown in the body of a delegating constructor, the destructors of the objects constructed through target constructor will be invoked automatically. The destructors must be called in such a way that it calls the destructors of subobjects as appropriate. In particular, it should call the destructors for virtual base classes if the virtual base classes are created through the target constructor.
#include<iostream>
class D{
public:
D():D('a') { printf("D:D().\n");}
D(char) try: D(55){
printf("D::D(char). Throws.\n");
throw 0;
}
catch(...){
printf("D::D(char).Catch block.\n");
}
D(int i_):i(i_) {printf("D::D(int).\n");}
~D() {printf("D::~D().\n");}
private:
int i;
};
int main(void){
D d;
return 0;
}D::D(int).
D::D(char).Throws.
D::~D().
D::D(char).Catch block.In this example, an exception occurs in the delegating constructor D:D(char),
so destructor D:~D() is invoked for object d.
For more information, see Delegating constructors (C++11)
End of C++0x only.