GDDM V3R2 Base Application Programming Reference
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Primitives

GDDM V3R2 Base Application Programming Reference
SC33-0868-02



The following graphics primitives can be represented:

  • Line (relative or absolute)
  • Marker
  • Character string
  • Curved "fillet"
  • Arc (circular, elliptical, or full)
  • Image.
    
    
The orders have a close correspondence with many of the GDDM functions.

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