GDDM V3R2 Base Application Programming Guide
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Color mixing GDDM V3R2 Base Application Programming Guide SC33-0867-01 |
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With two exceptions, overlying primitives are plotted on top of underlying ones. The resulting colors depend on the physical and chemical interactions of the inks. The exceptions apply in underpaint or overpaint mode only. They are:
In summary, underlying primitives other than images and image symbols are clipped at the boundaries of all overlying solid-shaded areas. They are also clipped at overlying background-color vectors. There is no such clipping in mix mode. If you use underpaint mode for a picture that is displayed on the screen of a 3270-PC/G or /GX workstation that is also being plotted, the results differ. Underpaint mode is not supported on these displays; it is implemented as overpaint. Performance considerations: Reverse clipping to give white graphics can use a lot of processing time in the host computer, depending on the complexity of the picture. In order to minimize the processing you are recommended to:
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Copyright IBM Corporation 1990, 2012 |