Abstract for GDDM Base Application Programming Guide
Preface
Summary of changes
An introduction to programming with GDDM
Drawing graphics pictures
Including text functions in your programs
Creating graphics-text output in your application
Basic procedural alphanumerics
Image basics
Hierarchy of GDDM concepts
Error handling and debugging
Manipulating graphics segments
Storing and retrieving graphics pictures
Writing interactive graphics applications
Using symbol sets
Advanced procedural alphanumerics
GDDM high-performance alphanumerics
Mapped alphanumerics
Variations on a map
Using GDDM's advanced image functions
Device support in application programs
Designing device-independent programs
Sending output from an application to a printer
Sending output from an application to a plotter
Designing end-user interfaces for your applications
Programming examples
Appendix A. GDDM sample programs
Appendix B. Programming with GDDM under VM/CMS
Appendix C. Programming with GDDM under TSO
Appendix D. Programming with GDDM under IMS
Appendix E. Programming GDDM applications for use with CICS
Appendix F. Programming with GDDM using VSE batch mode
Glossary
Index