GDDM V3R2 Base Application Programming Guide
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Projections GDDM V3R2 Base Application Programming Guide SC33-0867-01 |
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A projection is a sequence of changes to the image, defined by your program, that can be applied during any transfer operation. GDDM lets you define a projection in advance of its use, and independently of the image that it is to act upon. A projection can also be saved and restored. You can use a projection to perform editing operations on an image during a transfer operation. For example, if you are processing a particular type of legal document, you know that each has some information in common with the rest, such as several paragraphs of legal jargon. They also contain information that is unique to each document, such as names, addresses, and signatures. You are interested only in extracting the unique information, as there is no point in keeping lots of copies of the same thing. You can use a projection to extract just the information you want, maybe from different parts of the document, and exclude the rest. For example, you can then rotate, reposition, or change the size of the extracted information in the target of the transfer operation. Each individual operation in a projection is known as a transform. A projection containing a transform is illustrated in Figure 24 in topic 6.5. A projection can contain more than one transform. This is illustrated in Figure 25. A transform is a composite editing function, consisting of several transform elements. GDDM applies the function to the source image, and creates a temporary intermediate image to hold the result of each transform element. The final result is subsequently placed in the target image. The temporary intermediate image is called the extracted image.
Transform elements can define any or all of the following:
Apart from any transform elements, a transform must contain:
Subtopics:
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