GDDM-PGF V2R1.3 OPS User's Guide
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Using basic colors and patterns GDDM-PGF V2R1.3 OPS User's Guide SC33-1776-00 |
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The basic GDDM colors you can specify using FILL are those described in "Coloring text" in topic 2.4.1.3 (the color name, or the numbers -2 to 16). All color devices support colors in the range 1 to 8; only workstations, such as the PS/2, support the values above 8. If the high-value colors are not available, the values are mapped onto existing colors. The patterns available are more than you can get from basic GDDM, as follows:
fill darkblue ;* fill with solid dark blue
Patterns in the range 0 to 16 are standard GDDM patterns. For example:
fill red 3
requests filling with red, and standard pattern 3.
Note that the GDDM patterns are device dependent. On some devices (such as the IBM 3279), the difference between pattern 1 and 8 is large; on others (such as a PS/2 with OS/2 GDDM link), the difference is quite small. Here's a summary of the effect of all pattern-defining numbers:
In general, patterns -8 to 16 will give you what you need. Use the patterns above 1000 only when you want very specific control of a PSEG rendering. Note: GDDM allows only one loaded pattern set at a time. You cannot use the 64-color palette (ADMCOLS) and the gray-level palette in the same picture. |
Copyright IBM Corporation 1990, 2012 |