GDDM V3R2 Base Application Programming Guide
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Locator input GDDM V3R2 Base Application Programming Guide SC33-0867-01 |
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A locator logical input device provides the program with the (x,y) screen position, in world coordinates, of the graphics cursor. It can be triggered in the same ways as a pick device. The call that queries locator input is GSQLOC, which returns one integer and two floating-point values:
CALL GSQLOC(INWIN,X,Y);
GDDM sets the first parameter to indicate whether the locator was within
the graphics window: 1 means it was inside, and 0, outside. (The
graphics window, and the associated concept of the viewport, is described
in "Hierarchy of GDDM concepts" in topic 7.0.) By default, the graphics
window fills the screen, and so the cursor cannot be moved off the screen.
In simple applications, therefore, the locator is always within the
window. The second and third parameters are the locator coordinates.
The following code enables a locator, obtains input from it, and draws a symbol at the position it returns. The code includes a call to the routine shown in Figure 60 in topic 11.2 to let the end user select the symbol.
DECLARE SYMB_ARRAY(10) CHAR(1)
INITIAL('A','B','C','D','E','F','G','H','I','J');
DECLARE SYMB_NUM FIXED BINARY(31);
DECLARE (DEV,DEVID,INWIN) FIXED BINARY(31);
DECLARE (X,Y) FLOAT DEC(6);
Instead of the graphics cursor, the locator can be echoed by a rubber
band, rubber box, or a specified segment. More information is given in
"Initializing logical input devices" in topic 11.10 and succeeding
sections.
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