Creating a state machine

It is good practice to create a separate package to accommodate the state machines.

Use these instructions for FTM V3.0.0, Fix Pack 2, and later:
  1. In the Project Explorer, right-click the package and select Add FTM > State Machine.
  2. Enter a name for the new state machine. A state machine diagram (labeled StatemachineDiagram1) is created and opened in the diagram editor.
For earlier versions of FTM:
  1. In the Project Explorer, right-click the model and select Add UML > Package.
  2. Enter a name for the new package. For example, Finite State Machines.
    StateMachinePckgName
  3. Right-click the package and select Add UML > State Machine.
  4. Enter a name for the new state machine. For example, FTM State Machine.
    StateMachineName
    A state machine diagram (labeled StatemachineDiagram1) is created and opened in the diagram editor. The state machine model is built by adding states, transitions, and constraints, and by configuring the properties, applying optional stereotypes to the model entities, and setting the stereotype properties.