State Properties

For each FSM state, the following properties can be set:
Table 1. FSM State Properties
Property Database Table and Column Description
Name FSM_STATE_REL. OBJ_STATE The state name is a code that contains a maximum of forty characters. By convention the first two characters are "S_".

For example, S_TxnMapped is the state of an input transaction after it has been mapped successfully into ISF.

Operations Alert Flag FSM_STATE_REL. OPS_ALERT_FLAG If this property is set to Y, objects in this state will be displayed on the Alerts screen in the web-based Operations and Administration Console.
Customer Alert Flag FSM_STATE_REL. CUST_ALERT_FLAG If this property is set to Y, objects in this state are in an alert state that should be communicated to a customer.