External communication
Define the following ports to your firewall protecting the z/OS® host, as they are used for client-host communication (using the
tcp
protocol): - (z/OS Explorer) RSE daemon for client-host
communication setup, default port
4035. The port can be set in therse.envconfiguration file. Communication on this port can be encrypted. - (z/OS Explorer) RSE server for client-host
communication. By default, any available port is used, but this can be limited to a specified range
with the
_RSE_PORTRANGEdefinition inrse.env. The default port range for_RSE_PORTRANGEis8108-8118(11 ports). Communication on this port can be encrypted. - (z/OS Debugger) Debug manager for debugger
services, default port
5335. The port can be set in theDBGMGRstarted task JCL. Communication on this port can be encrypted. - CICS® PIPELINE port for ZUnit CICS recorder. There is no default. The port can be set in the CICS CSD. Communication on this port can be encrypted.
- Either INETD service for remote (host-based) actions in z/OS
UNIX subprojects:
- REXEC (z/OS
UNIX version), default port
512. - SSH (z/OS
UNIX version), default port
22. Communication on this port is encrypted.
- REXEC (z/OS
UNIX version), default port
- TN3270 Telnet service for the Remote Connect Emulator, default port
23. Communication can be encrypted (default port992). The default port assigned to the TN3270 Telnet service depends on whether or not the user chooses to use encryption. - Host-based code coverage can be instructed to connect to the Engine of a Developer for z/OS client. Communication on this port can be encrypted. Note that in this scenario, the z/OS-based code coverage collector is a client for TCP/IP and the Engine on the user’s personal computer is a server for TCP/IP. The default is to work with z/OS Debugger locally on the same host.
Note: Normally the client specifies which TCP/IP address is used to connect to the host.
However, to ensure that debug sessions communicate with the correct host, the Debug Manager dictates
to the client which TCP/IP address must be used.