Consists of a set of related groups and users. A realm is normally mapped to a directory
partition (that is, a namingContext) in a directory server. The primary use of a
Realm object is to retrieve lists of the groups and users in the realm.
You can instantiate a Realm object by:
- Calling methods on the Factory.Realm class. (See the note below.)
- Calling IEntireNetwork.Get_MyRealm(), which returns a Realm object representing the realm in which the caller resides.
- Enumerating a RealmSet collection.
Note: When instantiating using the static factory methods, calling GetInstance with a Null realm name returns the current realm; the behavior is the same as calling Factory.Realm.FetchCurrent().
Namespace:
FileNet.Api.Security
Assembly:
FileNet.Api (in FileNet.Api.dll)
Syntax
| Visual Basic (Declaration) |
|---|
Public Interface IRealm _ Implements IIndependentObject, IEngineObject, ICloneable |
| C# |
|---|
public interface IRealm : IIndependentObject, IEngineObject, ICloneable |
| Visual C++ |
|---|
public interface class IRealm : IIndependentObject, IEngineObject, ICloneable |
| JavaScript |
|---|
FileNet.Api.Security.IRealm = function(); FileNet.Api.Security.IRealm.createInterface('FileNet.Api.Security.IRealm'); |
Remarks
Metadata
Auditable: false
AllowsInstances: false
AllowsSubClasses: false
ClassDefinitionName: None
IsDependent: false
IsHidden: false
Searchable: false
StorageType: Domain
SuperclassName: GenericObject