LevelNewDrill
LevelNewDrill
verb creates
a new drill path in a level.
The user interface equivalent is to drag levels and columns to form the new path.
The syntax is as follows:
LevelNewDrill objLevel [Dimension objDim] Drill
objDrillCat] Drill objDrillCat Child objLevel
Argument |
Description |
---|---|
LevelNewDrill objLevel |
Specifies the level that is to have a new drill path. objLevel can be the object name, object identifier, or both. |
Dimension objDim |
Is specified, if necessary, to uniquely identify the level. objDim can be the object name, object identifier, or both. |
Drill objDrillCat |
Specifies the old drill category. objDrillCat can be the object name, object identifier, or both. |
Drill objDrillCat |
Specifies the new drill category. objDrillCat can be the object name, object identifier, or both. |
Child objLevel |
Specifies the joining level. objLevel can be the object name or object identifier. |
Example
This example adds a new drill path Territory in the level State with a joining level of City.
LevelNewDrill "State" Drill "Territory" Child "City"