The process for developing applications has steps that are common to all environments: setting up a server, creating an initial server registration and corresponding configuration files, creating a new (or opening an existing) project in your chosen IDE, and adding the necessary SDK files to your IDE project. Also, server-side adapters can be developed as needed for the application.
Each MobileFirst application consists of server-side and client-side development. Before you can initially run your client app and connect to the server resources, the client app needs to be registered to the server.
Regardless of the target device platform, all MobileFirst applications need to be set up before they can be developed.
To develop a native iOS application, use
the MobileFirst iOS
SDK with CocoaPods. For more information, see Adding MobileFirst SDK to an iOS Xcode project using CocoaPods.
To develop a native Android application,
use the MobileFirst Android
SDK using Gradle. For more information, see Setting up Android Studio projects with Gradle.
To develop a native Windows 8 Universal application
or a Windows 10 Universal Windows Platform (UWP) application,
use the MobileFirst Windows Universal SDK with NuGet.
For more information, see Adding the MobileFirst SDK by using NuGet.
For native Android development, see Developing native applications in Android Studio.
For native iOS development, see Developing native applications for iOS in Xcode
For Windows development, see Developing native C# applications for Windows 10 Universal Windows Platform and Windows 8 Universal.For more information about building and deploying applications to a test or production server, see Deploying MobileFirst applications to test and production environments.