CALL

CALL calls a routine (if you specify name) or controls the trapping of certain conditions (if you specify ON or OFF).

Read syntax diagramSkip visual syntax diagram CALL name,expressionOFFERRORFAILUREHALTONERRORFAILUREHALTNAMEtrapname ;

To control trapping, you specify OFF or ON and the condition you want to trap. OFF turns off the specified condition trap. ON turns on the specified condition trap. For information on condition traps, see Conditions and condition traps.

To call a routine, specify name, a literal string or symbol that is taken as a constant. The name must be a symbol, which is treated literally, or a literal string. The routine called can be:
An internal routine
A function or subroutine that is in the same program as the CALL instruction or function call that calls it.
A built-in routine
A function (which may be called as a subroutine) that is defined as part of the REXX language.
An external routine
A function or subroutine that is not built-in or is not in the same program as the CALL instruction or function call that calls it.
If name is a string (that is, you specify name in quotation marks), the search for internal routines is bypassed, and only a built-in function or an external routine is called. The names of built-in functions (and generally the names of external routines, too) are in uppercase; therefore the name in the literal string must also be in uppercase.
The called routine can optionally return a result, and when it does, the CALL instruction is functionally identical with the following clause:
Read syntax diagramSkip visual syntax diagram result=name ( ,expression ) ;
If the called routine does not return a result, you get an error if you call it as a function (as previously shown).

REXX for CICS® TS supports specifying up to 20 expressions, separated by commas. The expressions are evaluated in order from left to right and form the argument strings during execution of the routine. Any ARG or PARSE ARG instruction, or ARG built-in function, in the called routine accesses these strings rather than any previously active in the calling program, until control returns to the CALL instruction. You can omit expressions, if appropriate, by including extra commas.

The CALL then causes a branch to the routine called name, using exactly the same mechanism as function calls, see Functions. The search order is in the section on functions but briefly is as follows:
Internal routines:
These are sequences of instructions inside the same program, starting at the label that matches name in the CALL instruction. If you specify the routine name in quotation marks, an internal routine is not considered for that search order. You can use SIGNAL and CALL together to call an internal routine whose name was determined at the time of execution; this is known as a multi-way call (see SIGNAL). The RETURN instruction completes the execution of an internal routine.
Built-in routines:
These are routines built into the language processor for providing various functions. They always return a string that is the result of the routine. (See Built-in and external functions.)
External routines:
Users can write or use routines that are external to the language processor and the calling program. External routines must be coded in REXX. If the CALL instruction calls an external routine written in REXX as a subroutine, you can retrieve any argument strings with the ARG or PARSE ARG instructions or the ARG built-in function.
During execution of an internal routine, all variables previously known are generally accessible. However, the PROCEDURE instruction can set up a local variables environment to protect the subroutine and caller from each other. The EXPOSE option on the PROCEDURE instruction can expose selected variables to a routine.

Calling an external program as a subroutine is similar to calling an internal routine. The external routine, however, is an implicit PROCEDURE in that all the caller's variables are always hidden. The status of internal values (NUMERIC settings, and so forth) start with their defaults (rather than inheriting those of the caller). In addition, you can use EXIT to return from the routine.

When control reaches an internal routine, the line number of the CALL instruction is available in the variable SIGL (in the caller's variable environment). This may be used as a debug aid, as it is, therefore, possible to find out how control reached a routine. If the internal routine uses the PROCEDURE instruction, it needs to EXPOSE SIGL to get access to the line number of the CALL.

Eventually the subroutine should process a RETURN instruction, and at that point control returns to the clause following the original CALL. If the RETURN instruction specified an expression, the variable RESULT is set to the value of that expression. Otherwise, the variable RESULT is dropped (becomes uninitialized).

An internal routine can include calls to other internal routines, as well as recursive calls to itself.

Implementation maximum: The total nesting of control structures, which includes internal routine calls, is dependent upon available storage.

Example

/* Recursive subroutine execution... */
arg z
call factorial z
say z'! =' result
exit

factorial: procedure     /* Calculate factorial by  */
  arg n                  /*  recursive invocation.  */
  if n=0 then return 1
  call factorial n-1
  return  result * n
During internal subroutine (and function) execution, all important pieces of information are automatically saved and then restored upon return from the routine. These are:
  • The status of DO loops and other structures.

    Executing a SIGNAL while within a subroutine is safe because DO loops, and so forth, that were active when the subroutine was called are not ended. (But those currently active within the subroutine are ended.)

  • Trace action.

    After a subroutine is debugged, you can insert a TRACE Off at the beginning of it, and this does not affect the tracing of the caller. Conversely, if you simply want to debug a subroutine, you can insert a TRACE Results at the start and tracing is automatically restored to the conditions at entry (for example, Off) upon return. Similarly, ? (interactive debug) and ! (command inhibition) are saved across routines.

  • NUMERIC settings.

    The DIGITS, FUZZ, and FORM of arithmetic operations (see NUMERIC) are saved and then restored on return. A subroutine can, therefore, set the precision, and so forth, that it needs to use without affecting the caller.

  • ADDRESS settings.

    The current and previous destinations for commands (see ADDRESS) are saved and then restored on return.

  • Condition traps.

    Condition traps (CALL ON and SIGNAL ON) are saved and then restored on return. This means that CALL ON, CALL OFF, SIGNAL ON, and SIGNAL OFF can be used in a subroutine without affecting the conditions the caller set up.

  • Condition information.

    This information describes the state and origin of the current trapped condition. The CONDITION built-in function returns this information. See CONDITION.

  • Elapsed-time clocks.

    A subroutine inherits the elapsed-time clock from its caller (see TIME), but because the time clock is saved across routine calls, a subroutine or internal function can independently restart and use the clock without affecting its caller. For the same reason, a clock started within an internal routine is not available to the caller.

  • OPTIONS settings.

    ETMODE and EXMODE are saved and then restored on return. For more information, see OPTIONS.