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HTML5 2D game development: Setting the stage
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In this installment, you'll learn how to encapsulate game code in an object, how to implement pause and unpause, and how to use CSS3 transitions to implement a game-restart countdown.
Also available in: Chinese   Japanese  
Articles 30 Oct 2012
HTML5 2D game development: Collision detection and sprite animations
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In this installment, learn how Snail Bait implements collision detection and explosions.
Also available in: Chinese   Russian   Japanese  
Articles 16 Apr 2013
HTML5 2D game development: Implementing Sprite behaviors
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In this installment, you'll learn how to implement the essence of any video game: sprite behaviors.
Also available in: Chinese   Russian   Japanese   Spanish  
Articles 08 Jan 2013
HTML5 2D game development: Graphics and animation
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. This installment covers Canvas graphics and HTML5 animation. You'll see how to draw the game's graphics and how to set them in motion. You will also learn the best way to animate with HTML5, how to scroll the background, and how to implement parallax to simulate three dimensions.
Also available in: Chinese   Japanese   Portuguese  
Articles 02 Oct 2012
HTML5 2D game development: Introducing Snail Bait
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. This initial installment shows you the finished game and then gets you started implementing it from scratch. If you've ever wanted to create an HTML5 game but didn't have time to master all the details, this is the series for you.
Also available in: Chinese   Japanese   Portuguese  
Articles 28 Aug 2012
HTML5 2D game development: Implement gravity and add sound
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In this installment, you'll complete Snail Bait's mechanics by learning how to incorporate gravity when the runner falls. Then, you'll see how to implement sound -- both a musical soundtrack and sound effects.
Also available in: Chinese   Russian   Japanese  
Articles 21 Jun 2013
HTML5 2D game development: Sprites
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. Sprites -- graphical objects that you can assign behaviors to -- are one of the most fundamental and important aspects of video games. In this installment, you'll learn how to implement the sprites that make up Snail Bait's cast of characters.
Also available in: Chinese   Japanese  
Articles 04 Dec 2012
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