Scripting Second Life with Rational Application Developer

Create a mini game in Second Life

From the developerWorks archives

Jesse Dailey

Date archived: May 16, 2019 | First published: June 05, 2007

The virtual world of Second Life is special in that much of it is made up of content created (and owned) by users. Not only can you create lush 3-D objects (and sell them for the equivalent of real money!), but you can also create both simple and complex scripts to control their behavior and appearance. This tutorial explains the basics (and not so basics) behind Second Life scripts and shows you how to ease development by using Rational Application Developer as you build a small game users can carry around and play.

This content is no longer being updated or maintained. The full article is provided "as is" in a PDF file. Given the rapid evolution of technology, some content, steps, or illustrations may have changed.



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