Complement canvas with HTML markup, Part 2, Animation and text rendering
Overcome obstacles with layering
From the developerWorks archives
Date archived: January 4, 2017 | First published: August 28, 2012
HTML canvas excels in many ways, including the great performance that comes with low overhead and direct pixel manipulation. However, canvas falls short in a few areas where HTML does exceedingly well: text rendering, SEO, accessibility, and device-independent markup. Part 1 of this series compared and contrasted the strengths of the traditional HTML model and the canvas API. It also explored hybrid HTML/Canvas applications. In this conclusion to the series, learn how to implement a sample application that involves a canvas implementation of text rendering, and how to create a canvas-based game with a rich HTML-based user interface that combines the strengths of both approaches.
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