"Programmability - Exploring different approaches to programming for Cell/B.E. platforms": The programming flexibility available for the Cell Broadband Engine is a hot topic in the multicore community. This article discusses leveraging your existing skills to program for Cell/B.E., offers three programming approaches for Cell/B.E. systems, and introduces the various tools, software, and hardware available for the platform.
"Cell/B.E. Software: Sequence Alignment on the Playstation 3": A little esoteric, but a solid demonstration of how the Cell/B.E. processor (this one in a PS3) can be used to accelerate the Smith-Waterman algorithm. How does it turn out?
A significant improvement in running time compared to other implementations such as SSEARCH, Striped Smith-Waterman and CUDA. Our implementation achieves a peak performance of up to 3,646 MCUPS. CONCLUSION: The results from our experiments demonstrate that the PlayStation 3 console can be used as an efficient low cost computational platform for high performance sequence alignment applications.