Behind the pixels
VictoriaO 06000145NY Tags:  developerworks photo graphics opinion question author 7 Comments 2,408 Visits
In so many social media sites, you're given a opportunity to put a profile picture up on your profile, so you have a visual marker of who you are. We also like to do that with our content - we figure you put so much time and effort into your piece, you should have you picture next to it.
But here's the question that has me thinking... if you're an author and have a My developerWorks profile, would you want those pictures to be the same? Would that make you, as the author, more conscious of the picture you choose, because you would know they would be linked? Or would you not care?
As a reader, do you want to see a picture of the author? Or if it was a picture of the author's cat/dog/kid/whatever, would that matter? Would that make what you read have any less relevance or importance if it looked like a cat/dog/kid/whatever wrote it? Would you rather see a cat/dog/kid/whatever versus a default no profile picture?
Talk amongst yourselves. I'll give you a topic: Author photos, important or not. Discuss.
VictoriaO 06000145NY Tags:  top10 developerworks top graphics feature favorite 3 Comments 2,068 Visits
One of the comments from last weeks post made sparked something, and got me thinking about a few of my favorite feature graphics (Thanks Bob!). Now mind you, developerWorks has been around 9 years, and I've been with developerWorks going on 4 years.
A lot has been published in that time, and I can say that in our current content management system that we have over 3000 feature graphics, which doesn't even include the feature graphics created BEFORE we moved over to this content management system. Below you will find MY top 10, ones that I'm proud of because they're kinda' cool, at least to me.
I like to play on words when it comes to feature graphics - take a word and literally run with it, Derby plug-in, Linux on the half-shell, using UML to create SOA... fun ways to look at technical content!
The editor for the Linux zone always seems to have fun with his feature graphic suggestions, so his are some of my favorite. And any time you can set code on fire, at least graphically, you should. It just LOOKS cool.
Which feature graphics have you seen lately (or not) that have made you want to click on it and see what that article was all about?
VictoriaO 06000145NY Tags:  bueller illustrations color dropshadows graphics captions dosdon't callouts 1 Comment 1,566 Visits
I've been training a new graphics person for our little graphics team over the past two weeks, and during that time, I've told him that we take the artwork provided with the submitted content and extract every ounce of personality from it.
At developerWorks, we want our tech art and screen caps to look like they came from the economics teacher (Ben Stein) in "Ferris Bueller's Day Off"... Bueller?... Bueller?... Bueller? ::snicker:: One of the great movies of the 80's.
Why?, you ask. Simple - we like things...well... simple and legible.
Let me show you what I mean. The top image is the one that was provided by the author, the bottom is the one created by the graphics team (read - ME.).
Which one is more legible? Is there sufficient contrast from the background color and the font color?
These are important in technical illustrations - if your reader can't read or understand your illustration, the point of it is lost.
Why did I remove the gradients? Aren't they pretty and make it more visually interesting?
Why didn't I use a dark background and keep the white text?
Other things to avoid in your artwork, besides dark backgrounds, white, italicized text, and gradients...
If it's there, we will remove it and the drop shadow that goes with it. Period. And with my example, that would mean some of the text would be lost too - hope it wasn't important.
Which leads me on to my next point - DROP SHADOWS
I realize that some operating systems have a drop shadow built in and your screen shots might have that - it's fine, we'll just crop it out. Not a big deal. What is a big deal is when you have drop shadows all over your screen cap and under your arrows, your ellipses, rectangles, etc. It's distracting, especially when it goes over important bits of your screen cap.
Notice the difference between the two? While it's certainly cooler to have the effect, at developerWorks, in our content, we're not cool - remember - we're that economy teacher in Ferris Bueller's day off...
Like I said - NOT COOL. (We don't REALLY look like that, and we're all actually pretty interesting, once you get to know us, but that's besides the point.)
Call outs work the same way - use neutral colors (gray) for the balloon/box/cloud/arrow, black text, 12 pt font, and no drop shadows.
Captions are also not needed in your artwork, but rather they should be in your text. Captions will be removed from your artwork and coded in.
And finally - what happens if you have any of these things in your content?
Simple - they will get sent back to you, with a note from your editor basically stating that the graphics people are mean, cruel people and want you to remove the unwanted elements from the noted screen caps. Now the first part about us being mean and cruel might not be in the note, but asking for new screen caps will be.
Trust me, mean is when authors submit 140 screen caps that are 80% covered in drop shadows that need to be removed. Cruel is when you spend 3+ days removing those drop shadows and then vowing to never do that again - and I haven't.