EGL Dojo Widgets & The Dojo Build Systems
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One of the best parts of EGL RUI is that your not restricted to a single widget library. This early version of the EGL Dojo widgets shows how easy it is to create your own set of widgets and easily consume them within EGL RUI.
The 0.6 version includes 17 EGL Dojo widgets with samples for each of them to show you how to get started. Even better we have the EGL Dojo Samples running on the Cafe right now. Head over to the Dojo Widgets for EGL RUI page and give them a try!
The Dojo Build System
So how do you use the Build System? The first step to get the full Dojo Runtime code from the Dojo Toolkit download page. The EGL Dojo widgets are built using version 1.2.3. Once the Dojo Runtime is downloaded and extracted you'll see four folders, one of them being the util folder.
Within the util folder you'll see the buildsystem folder, which is were all the magic happens. The Dojo Buildsystem uses a notion of a profile, you need to tell the Buildsystem which files to include in the custom Dojo.js. So within util
Following the format specified in the other samples in that folder, you need to specify the list of Dojo import statments you want included in the Dojo.js file. So for the EGL Dojo Widget Samples, I specified this:
From the list, you can see the Buildsystem uses standard Dojo import statments, the same as if you were developing a Dojo application from scratch. The last step is to run your profile through the Buildsystem and create your custom Dojo build. The Buildsystem uses Java and is run by this command:
java -Xms256m -Xmx256m -jar ../s
You can re-run this command with action=clean to delete the release folder. You'll also notice the cssO