This week's developerWorks newsletter: Game time, cloud best practices, and more
This week's developerWorks newsletter highlights several gaming-related articles that we recently published. Not subscribed? Sign up for your customized newsletter today!
**** Welcome, developers! Maybe it's the ubiquitous coverage of the London Olympics. Or the fact that for many of us, it's the middle of summer. Or maybe it's just time for a little fun. Whatever the reason, games are a hot topic on developerWorks right now, and what better way to learn more about technology than through the most entertaining realm of IT? First, programmer David Strauß shows you how to create your own implementation of Conway's Game of Life using CoffeeScript and the HTML5 canvas element. Although some would argue that this "zero-player" simulation does not qualify as a game, the exercise is still a fun way to improve your skills. And if you find yourself taking a shine to canvas, why not dig a little deeper with "Handling user input in HTML5 canvas-based games"? Author Kevin Moot demonstrates how to capture keyboard and mouse events, and how to defeat the web browser's default event behaviors -- plus, he'll show you how to work with touch input from mobile devices. If you're drawn to the business side of gaming (it is a mult ...or, occasionally, earn it. (Ask me how I won $1.53 at the poker table last week!) Until next week, John Swanson and the developerWorks editorial team Our other top features on developerWorks this week:
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