The cranky user, The Principle of Least Astonishment
Some tips for meeting user expectations and avoiding unpleasant surprises
From the developerWorks archives
Date archived: May 13, 2019 | First published: August 01, 2001
When computers are at their most usable, we don't even notice them; when they are at their least, they astonish us. Here, Peter explores the Principle of Least Astonishment, and how it can help you develop better interfaces.
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