HTML5 2D game development, Manipulating time, Part 1
Implement jumping with linear motion
From the developerWorks archives
Date archived: December 19, 2016 | First published: February 05, 2013
In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In the first of two consecutive installments, you'll implement the runner sprite's jumping behavior.
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