HTML5 2D game development, Manipulating time, Part 1

Implement jumping with linear motion

From the developerWorks archives

David Geary

Date archived: December 19, 2016 | First published: February 05, 2013

In this series, HTML5 maven David Geary shows you how to implement an HTML5 2D video game one step at a time. In the first of two consecutive installments, you'll implement the runner sprite's jumping behavior.

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Zone=Java development, Web development
ArticleTitle=HTML5 2D game development: Manipulating time, Part 1