Tool: Rhapsody Designer 7.5
Platform: Windows XP SP2
CPP_CG Environment: MinGW
I've observed that performing either a smart or full build does not result in a build of the target executable.
The problem appears to be with Windows XP where the 'modification' date/time of files is actually the create date/time. Although the new .h and /cpp files are correctly generated by Rhapsody, when the makefile is invoked make does not pick up the changes as the file timestamps are unchanged.
I can work round this be manually deleting the .cpp and .h files before performing the Build Command in Rhapsody, but it can get tedious.
Is there a way of hooking into the code generation process for animation so that for each .cpp or .h file that is regenerated I can touch the file (+touch+ is available to me as part of MinGW), so that make will pick up the changes and rebuild correctly?
If alternative solutions to the problem are available I'm willing to listen.
Pinned topic Rahpsody Designer Simulation Build - Not Picking Up Changes
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Updated on 2010-04-19T10:44:38Z at 2010-04-19T10:44:38Z by nick3216
nick3216 2700031MA633 Posts
Re: Rahpsody Designer Simulation Build - Not Picking Up Changes2010-04-19T10:44:38ZThis is the accepted answer. This is the accepted answer.I've added a dummy make invocation in Share\etc\MinGWMake.bat.
Brute force, but simpler than modifying the makefile template, or modifying the logic for all the different build invocations.
echo Phony clean mingw32-make -s clean -f %1 echo Making target %target% mingw32-make -s %target% -f %1