Hi, Let's get a discussion going to share information and ideas on how to get the most value out of INN0V8 in an instructional setting. It's important to do some advance thinking and planning about where & how the students will play the game. Time spent planning up front will minimize any hassles and allow for the most productive instructional experience.
-First, read and understand the technical pre-requisites. It's important, especially if you are new to gaming.
-If the students are to play the game from their own laptop...
-Will a majority of those laptops have been built to a configuration specified by the school?
-If yes, how can you get access to a machine of that type to do a test install?
-If no, consider the possible impacts if a student's computer is not sufficient to run the game. Is the 'buddy system' an acceptble alternative for your teaching plan? Are spare machines available?
-If the students are to play the game from a machine in a computer lab...
-Do a test install to make sure the game runs properly on the target machine
-Validate that each machine in the lab has the same configuration, or test on each configuration.
-How will the game get installed on each machine? Will the students do it, or will your I.T. support do the install?
-If the students are to do the installs, you will need to either find a location on your network to host the file (approx 180mb), or create installation media
-If you host the file on your network, and the students are to do the install, will you let them do the installs in advance of the class? Any implications if they play the game in advance?
-What are your ideas or experiences? What worked & what didn't?
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13 replies Latest Post - 2011-02-23T05:31:22Z by parkbenchbruce
Pinned topic INN0V8: Classroom logistics: Best Practices & Lessons Learned
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Updated on 2011-02-23T05:31:22Z at 2011-02-23T05:31:22Z by parkbenchbruce
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2008-07-11T14:28:56Z in response to SystemAdminAn external contact from Kiev has asked:
"I have some questions according your game Innov8. I've passed it. It's very good and informative.
Not long ago I've joined Academic Initiative. I've shown this game to my University management. They like it to. But if we are going to put it in educational proccess there should be some control-list with an information about the results confirming that the student has passed the game. It is necessary to check, control and assess students.
I would like to know of there is such a possibility. Thank you for help and assistance. Looking
forward for your reply."
Can you provide any information on such capability? Thank you.
Amy Bradley, IBM External Submissions
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2009-09-09T14:10:47Z in response to SystemAdminBest Practices:
Have the students play in teams of 4 with ONE driver.
Have the students discuss the game after playing it as a class.
Have the students play the online Smart Traffic and Supply chain games as homework.
Ensure before the students play that you walk them through moving through the game:
- Floating map on lower left shows you where you are in reference to objects you need to find.
- GOALS tool shows you what you need to do next
- Dont go upstairs if you are trying to find objects
- Take notes during Level one on ALL objects found.
- On sim level, click on blue question marks for more information
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2008-08-15T10:50:59Z in response to SystemAdminHi! I like this thread.
I'm working with my local university to create a module where Innov8 could be very valuable. I'd like to understand what material is available to position Innov8, to lead into using it, and to wrap up the work after "playing". Can someone point me to that, or does anyone have anything that's proven to do this?
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2009-04-09T12:00:21Z in response to SystemAdminThis is the homepage of innov8:
If you are eligible, you can register for the Academic Initiative - make sure, you have an MyIBM account, which is for free actually. Only Academix Initiative members can download the software. The Download is available on this homepage too.
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2009-08-12T14:41:52Z in response to SystemAdminHi
Did anyone find any information which explains the concepts learnt or learning outcomes of this game.
Lisa Seymour - University of Cape Town
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2009-09-09T14:06:08Z in response to SystemAdminTHere is an instructor's manual that is currently packaged with the full version of the game upon download through the Academic initiative or the INNOV8 Customer Ambassador program. This guide has tips on best practices as well as lessons learned.
Regarding scoring, we will be lowering the 'win threshhold' for the full game to 13,000 as not enough students were passing the high 14,500 mark.
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2009-08-12T14:36:18Z in response to SystemAdminHi
I have played the game with my class who are studying BPM. They all submitted their scores. Does anyone know how the game is scored. I need to give the class some marks for their workshop and hoped to use their scores. Any suggestions appreciated.
Lisa Seymour - University of Cape Town.
Classroom Management2009-09-29T08:49:50Z in response to SystemAdminHi everyone,I am teacher. I found a website with classroom management tricks and I follow that. The interest, abilities, and time constraints of your students have to be considered. My students finish their assignments on time and ask for some more. Log on to www.classroom-management.org for additional information.
webmentorman 110000FEFS1 PostACCEPTED ANSWER
My Student Instructions for INNOV8 & Tips for Deployment2010-11-21T20:31:26Z in response to SystemAdminI have created student assignment instructions for INNOV8 2.0 which you can view here:.
We downloaded and installed INNOV8 on our lab PCs. Two gotcha's to watch out for:
1. If you are running windows 7 or Vista (we are using W7) the shortcut to launch the game needs to be set to run in XP compatibility mode. Otherwise about 10% of the students get a random glitch that causes the game to crash at some random point. Running in XP compatibility mode resolves this.
2. W7 detects whther the PC has a set of speakers installed or not. So this means either you have to have speakers plugged in or students have to use headphones, or the game will not proceed past the intro movie clip
As for a feature that we need for the next release: some way to evaluate whether students completed the game or not (I have them turn in a screen shot of the last screen now).
parkbenchbruce 270000U22510 PostsACCEPTED ANSWER
Re: INN0V8: Classroom logistics: Best Practices & Lessons Learned2011-02-23T05:31:22Z in response to SystemAdminGuys,
I was involved with the early version and saw its potential in an educational setting. The forum was not well supported and I left after asking for more support to make it both the software and the forum to work. I was delighted to see the Classroom logistics thread and the new software version.
I have started using it with my group of Advanced Diploma students in order to engage them with understanding the process.
I'll keep you posted on their reaction