A while ago, I was talking to a number of World of Warcraft players and describing how the virtual gold/money of their MMORPG relates to real dollars.
adland had a posting directly to this effect pointing to the tracking that the GameUSD site performs on this US Dollar to game economy exchange rates.
Because virtual economies in these games do not have limitations or a balancing relationship to its money supply, combined with the fact that people are willing to spend real cash to purchase virtual items for games, there is an inferred exchange rate that is destabilizing.
The running joke is that given enough time and players, World of Warcraft, Everquest II, or any of the leading games can actually have a severe impact on real world currencies.
Time for me to really put more work into my medieval trade empire game. :)
Warcraft can ruin our global economy!
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