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1 localhost comentou às Link de Retorno

Hi Rawn, It is interesting to watch the number of entrants into the social networking arena. Although sony has been first of the mark, you may know about Nintendo planning something similar with their "Mii" concept, as reported on Mashable.com at http://mashable.com/2007/03/09/mii/ . There is a lot of talk about these game platforms would enable community building and lead to the end of the dominance of heavyweights such as Myspace. So this begs the question, why do people create their spaces, join networks, share information or photos or videos and how long would they continue to do this? <div>&nbsp;</div> Is it possible that all of this collaboration, information sharing etc is just a fad and people get bored of it after some time and that these services for social interaction/information sharing need to be built off something more persistent, such as a gaming platform. <div>&nbsp;</div> I am doing research on the success factors of firms in the social computing paradigm as part of my PHD thesis, and have been following your work on the program to introduce web2.0 to students in schools and colleges.

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That sounds like an interesting but hard to carry out thesis. The difficult part is determining tech-independent factors that determine success, and what's more many of the really successful social computing sites have such strong technology underpinnings. <div>&nbsp;</div> So one approach is separating the social phenomenon from the multiple technological phenomena relating to this. Is this a generational thing (a significant percentage of space creators are GenY)? Is this a question of Internet access and availability? <div>&nbsp;</div> I'd be curious to hear what you find. -rawn

3 localhost comentou às Link de Retorno

Or why Secondlife and similar metaverses will never formally be coined Web 3.0, the next-generation Web.<div>&nbsp;</div> My friend Rawn covered the recent announcement from Sony on their Playstion Home environment, lauded as a secondlife killer.<div>&nbsp;</div> Rawn asks:<div>&nbsp;</div> "Is this the death knell for SecondLife or MySpace? Let me know what you think."<div>&nbsp;</div> Although I cannot properly review something that isn't released, I will say no on both counts. As far as I can tell from the movie (various clips available in the links above)...it looks totally sick. The graphics make secondlife look like crayola-doodled cartoon drawings by comparison. That's where the advantage ends.<div>&nbsp;</div> continued at http://blogs.globalcrossing.com/playstation-home

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