"Pilot now, expand later" is a good motto for development teams looking to determine and establish value for their leading-edge projects. I'm a big fan of limiting exposure of a new idea to a select group of people you trust and who understand what you are trying to accomplish, and only later rolling it out more widely when the idea has shown its utility.
In "Techniques for rapid mobile solution development," developerWorks authors Tom Cook, Charisse Lu, John Reddin, and Emil Varga discuss the development of MyMobileHub, a web + mobile-web + web-native solution for sharing files among multiple platform types, including desktop, Android, iOS, and BlackBerry.
The authors show what you can accomplish with only a skeleton crew ["We gathered the developers together (both of them)"] and uninhibited feedback from engaged users. I appreciated this bit of candor:
"Sometimes even if you've done a great job working with your user-experience designers and UI designers to come up with what you believe is the best possible UI, your users complain they can't figure out how to do a simple task."
Skilled development and design teams can often get 90% of the way there, but that final 10% is often indispensable to users and can be too easy to overlook. Check out the article here:
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