This post was written by John Hawkins, a Principal Consultant at Icon Solutions . I’ve always found the complexity of the plugin model somewhat overbearing, so I figured it would be good for me (and hopefully others) to explain the aspect that comes up time-and-again: how does the model that the user draws on the canvas actually get translated into the underlying topology model for deployment to the hardware? The plugins that you can see on the canvas are logically split into three main elements: the model,...
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