Modified by ScottAmbler
I recently ran into an interesting issue at a customer organization. This customer is in the process of transitioning to Disciplined Agile Delivery (DAD) and part of that effort is to train, mentor, and coach their people in these new ideas and techniques. The challenge is that some of "their people" are full time employees (FTEs) and some are contractors/consultants. When we were planning an upcoming DAD workshop with them, part of the planning effort was to identify who should get that training, which we're delivering in a just-in-time (JIT) basis on a team-by-team basis. The only people invited to take the training were FTEs because the customer has a policy of not training contractors. I pushed back a bit on this, but they were adamant about not training contractors because their view was that contractors should either have the skills required to do their jobs or be willing to get those skills on their own time. Fair enough, but from an agile team building point of view this isn't ideal.
This situation got me thinking a bit. One issue is that not all contractors are the same. Some are short term contractors that are brought in for a specific purpose, they're paid well, and then they move on. Other contractors stay much longer, sometimes months or even years, and as a result gain deeper knowledge and understanding of your business. For these longer term contractors it seems to me that there is little difference between them and FTEs, perhaps only in the way that they're remunerated. Some countries such as the United States now have laws in place limiting how long someone is allowed to remain a contractor because these similarities lead to interesting legal questions around extending benefits to them.
Another issue is that if you intend to build teams from both FTEs and contractors, it behooves you to ensure that these people get similar training, coaching and mentoring to streamline the transition effort.
Here's the logic I would suggest to address the issue of whether or not to train a contractor:
Is the contractor going to be assigned to a key project/product for the organization? If not, don't train them.
Are they someone you want to keep long term? If not, don't train them and consider not putting them on the new agile team at all.
Does the contractor work for a large service provider? If yes, ask the service provider to cover the costs of training.
Is the contractor an independent or working for a smaller service provider? If yes, include the person in the training if there's room but don't pay their wage during the training period (so you effectively share the investment/cost of training).
As always, let the context of the situation drive your strategy.
As part of the Agile/Jazz event In Milwaukee on the 29th I'll be giving a talk about the realities of agile software development. The URL for the event is http://www.iconatg.com/lp/events/jazz/jazz_milwaukee.html and I hope to see you there.
- Scott[Read More
On Twitter one of the people that I follow recently tweeted in jest "I am waste". He had been tweeting about the problem that people will often pay consultants for their advice yet will not follow that advice once it's been provided (yet will often still keep paying for more advice). Perhaps in this situation his efforts were a waste, or perhaps the real issue was that the customer had a long learning process and hadn't yet come to the point where they were willing to act on the advice, we may never know. But I have to think that there are other situations where this person isn't a waste, regardless of his claims.
This got me thinking that something is a waste in one context yet in another context may be quite valuable. Or, as the old saying goes, one man's trash is another man's treasure.
For example, consider the following simple value stream:
[Activity A: 10 min] [Wait time: 20 min] [Activity B: 10 min]
Without considering the context, the wait time of 20 min represents 50% waste in the overall process that we should try to eliminate.
What if that wait time provides people with a much needed rest? With time to contemplate? With time to destress? Eliminating that wait time, or even reducing it, could result a degradation of performance. In this case, one person's waste (the wait time) is another person's treasure (rest time). The implication is that we need to work closely with the people intimately involved in a process if we're to help them to improve it.
Modified by ScottAmbler
On April 25, 2013 I gave a webcast for the Global Rational User Community entitled Disciplined Agile Delivery: Going beyond Scrum . During the webcast a large number of questions were asked but unfortunately I couldn’t get to all of them. So I’ve taken the opportunity to write up the answers in this blog posting.
Fequently asked questions. Many of the questions are addressed in the DAD FAQ.
DAD elevator pitch - I will be starting work in a couple of weeks for a company that has just started its Agile journey this year by implementing Scrum. What would Scott put in an elevator chat as to why they should be moving towards DAD. The Disciplined Agile Delivery (DAD) decision process framework is a people-first, learning-oriented hybrid agile approach to IT solution delivery. It has a risk-value delivery lifecycle, is goal-driven, is enterprise aware, and is scalable. There are clearly some interesting aspects to the DAD framework. DAD is a hybrid approach which extends Scrum with proven strategies from Agile Modeling (AM), Extreme Programming (XP), Unified Process (UP), Kanban, Lean Software Development, Outside In Development (OID) and several other methods. DAD is a non-proprietary, freely available framework. DAD extends the construction-focused lifecycle of Scrum to address the full, end-to-end delivery lifecycle from project initiation all the way to delivering the solution to its end users. It also supports lean and continuous delivery versions of the lifecycle: unlike other agile methods, DAD doesn’t prescribe a single lifecycle because it recognizes that one process size does not fit all. DAD includes advice about the technical practices such as those from Extreme Programming (XP) as well as the modeling, documentation, and governance strategies missing from both Scrum and XP. But, instead of the prescriptive approach seen in other agile methods, including Scrum, the DAD framework takes a goals-driven approach. In doing so DAD provides contextual advice regarding viable alternatives and their trade-offs, enabling you to tailor DAD to effectively address the situation in which you find yourself. By describing what works, what doesn’t work, and more importantly why, DAD helps you to increase your chance of adopting strategies that will work for you. The article Introduction to Disciplined Agile Delivery provides a more detailed description.
The book: Could you please repeat the name of the book that Scott is talking about? The book is Disciplined Agile Delivery: A Practitioner’s Guide to Agile Software Delivery in the Enterprise published by IBM Press, June 2012. The Disciplined Agile Delivery (DAD) website and the Disciplined Agile Consortium website are also good DAD resources.
The Surveys: Where is the data published about geographic distribution and effectiveness? All of my survey data, the original questions as asked, and my analysis can be downloaded free of charge from my IT Surveys page. If you ever see a request from me to fill out a survey, please take a few minutes and do so. I think you'll agree that my surveys page is in fact a very useful resource, so please contribute when you can.
Project success criteria: Where would a goal of defining success criteria fall? In the DAD book we describe how the success criteria for the project should be initially identified during Inception. Success criteria, like other things, could evolve throughout the project. You might find the IT Process Success Surveys to be of interest as several of them explored what success criteria projects actually have. Interestingly, its rarely “on time, on budget, to specification”.
Transitioning to DAD: How would you typically phase a DAD implementation, let's say in a project pilot where they haven't been exposed yet to Agile? Same question, any variance if the development team has already started Scrum? This is a fairly complex question to answer. The short story is that you need to invest some time to understand what your strengths and weaknesses are so that you can identify what you need to focus on. You will then likely need to pilot strategies/techniques which are new to your organization before rolling them out widely. You may also need to invest in training and coaching/mentoring depending on your needs. My company, Scott Ambler + Associates, offers these sorts of services and more for organizations interesting in adopting disciplined agile strategies.
Skills: I am aware that ideally developer should also be able to test but in reality theses are usually separate roles. Is it in line with your beliefs\suggestions? Many organizations that are new to agile still have roles that reflect their existing strategy. Non-agile approaches often have people in specific roles such as programmer, tester, designer, and so on. In DAD we promote a different set of agile roles that reflect agile thinking. The implication is that you’re going to have to help individuals transition over to the new way of thinking, something we cover in Chapter 4 of the DAD book. You might also find Mark Lines' blog, No role in DAD for an Analyst? to provide some insights into issues surrounding the transition from traditional to agile roles.
Teaming: What happens with the Product Owner and the Architecture Owner don’t Agree? See my blog What Happens When People Don’t Agree
Skillsets: Different people of the team have different skills, experience, and time horizons. We can't all be generalists, can we? There are several agile roles in DAD, each of which have different rights, responsibilities, and skillsets. So we’re not promoting the idea that everyone have the same skillset. However, we do promote the philosophy that people should strive to be T-skilled generalizing specialists so as to improve their productivity.
Teaming: What are your thoughts on team cohesion? Teams will gel over time. Being co-located helps. Having people who are dedicated 100% to the team helps. Building a team of people who want to be there helps. Self organization helps.
Tool support: Is there an RMC plug-in for DAD + Is there any software behind DAD... or some software that supports it... such as Jazz (RTC) for Agile/Scrum? Yes, IBM Rational does in fact have an RMC plug in for DAD. There is also a template for Microsoft TFS from RDA Corp, Software Development Expert’s Practices Advisor supports DAD comprehensively, and I’m currently working with MethodPark to do so too. Stay tuned to the Disciplined Agile Delivery website for information about tool support.
Governance: Regarding enterprise governance and enterprise IT, how do you start taking a culture that imposes common-process, common-tools, central (often outsourced) IT services, and heavyweight stage/gate across all organizations, and get that evolving toward a (still enterprise aware) lean/agile approach? This is a hard one. I’m often called into organizations to help with this very issue. The challenge is that you need to have a deep understanding of IT governance techniques as well as how to govern agile teams. Governance is something we discussed in detail in the DAD book as well as on the DAD site, see Adopting Agile Governance Requires Discipline.
Executable specifications: TDD was mentioned, can you comment on Behavior Driven Development (BDD) and any impact on this lifecycle? BDD is a slight nuance to acceptance test-driven development (ATDD). BDD/ATDD and TDD are both potential practices that you might choose to follow on a DAD team. I’ve written a fair bit about agile testing and quality strategies and about TDD in detail.
Architecture: When does the first version of architecture gets established and what would require to establish it? You typically start thinking about architecture early in a DAD project during Inception following a practice called architecture envisioning. I’ve also written a fair bit about agile architecture techniques and the potential misconceptions about agile architecture that you may find interesting.
Travel plans: Will you be coming to South Africa at some point? The good news is that Mark Lines, my co-author, will be in South Africa the week of May 20 in Joburg and the following week in Capetown. Contact us for details. I hope to be visiting SA later this year but exact dates haven’t been set yet. So, please stay tuned on Twitter at @scottwambler for further announcements.
Other travel plans: If you'd like me to speak at a local event, including corporate conferences or training events, please contact me.
And now for some blatant advertising. ;-)
I just wanted to point out our agile development
page to you as it contains links to a lot of interesting agile resources produced by the folks here at Rational. There's links to white paper, recorded web casts, and Rational's Agility@Scale poster. Short story is that the page is worth checking out.
- Scott[Read More
Modified by ScottAmbler
Over the past few months I've had several people ask me whether it makes sense to offshore agile testing, and more importantly when it makes sense to do so. So I thought I would share my thoughts on the subject:
Focus on whole team testing. The basic strategy is that agile teams should strive to do as much, if not all, of the testing themselves. We call this whole team testing. For organizations new to agile this can be daunting because they may be organized in such a way that programmers write code and then hand it over to testers for validation and verification. The implication is that organizations will need to invest in their staff so that the programmers become more well rounded and pick up testing skills (we refer this as moving from being a specialist to a generalizing specialist).
Offshore entire development teams. A common strategy for organizing geographically distributed agile teams is to have whole teams at each location. For example, if your larger team is spread across three locations - Toronto, London, and Bangalore - then each team is responsible for implementing end to end functionality. With a component-based approach the Toronto team should be fully responsible for one or more subsystems, the London team responsible for one or more subsystems, and the Bangalore team responsible for one or more subsystems. With a feature-team approach the Toronto team would implement all of the functionality, end-to-end, for a feature regardless of which subsystems that functionality affects. Agile teams typically aren't organized by job function (e.g. analysis is done in London, design and coding in Toronto, testing in Bangalore) due to the overhead of handoffs between sites, the increased risk of miscommunication due to less effective ways of communicating information, and the increased complexity of managing the work.
Adopt independent testing at scale. You may choose, or be forced to have, an independent test team that focuses on some of the more complex forms of testing. The general idea is that this team works in parallel to other subteams and tests their working builds on a regular basis. Having said that, the vast majority of the testing effort should still be done in a whole team fashion. If your team is experiencing agile scaling factors such as domain complexity or technical complexity then you may find that it makes economic sense to have an independent test team focus on forms of testing that are difficult for the subteams to address, in particular pre-production system integration testing. If your team is in a regulatory domain where independent testing is required, then you're better off to "shift left" this effort with an independent test team to reduce both cost and risk.
Offshore independent testing carefully. I would offshore independent testing only to organizations that I have a very good, long-term relationship with that have proven that they can work in a disciplined agile manner. I would also want to ensure that they have actual experience with agile independent testing AND are staffing the team with people that have that experience. A clear sign that they don't understand what is required is if the independent testing team is asking for a detailed requirements specification, an indication that they're planning on doing confirmatory testing which is better suited for whole team testing. Furthermore, I would only do this if I don't have adequate staff to do so myself AND do not have time to build up my own independent test team.
I suspect that you're going to find yourself in serious trouble if:
You do not have successful experiences with agile delivery in simpler (e.g. non-offshoring) situations first. Walk before you try to run.
You think you can save money by having agile programming done in one location and agile testing in another (the coordination costs are going to be much larger than you think)
You're offshoring testing because you're new to agile (in this situation you don't have the experience to organize let alone govern the offshored activities)
You work with a service provider where you don't have a proven track record with them when it comes to agile development (a proven track record with traditional approaches is a good start but still very risky)
In short, it can make sense to offshore agile testing in a very narrow range of situations. Be very careful.
The Disciplined Agile Consortium
recently launched a certification programme for practitioners of Disciplined Agile Delivery (DAD)
. There are three practitioner certifications
- Disciplined Agile Yellow Belt. This beginner certification indicates to colleagues and employers that you are eager to learn Disciplined Agile Delivery (DAD) strategies that enable you to increase your skills and abilities as a software professional.
- Disciplined Agile Green Belt. This intermediate certification indicates that you are experienced at DAD and are on your way to becoming a generalizing specialist. You have the potential to be a “junior coach” under the guidance of a senior coach (someone who is likely a Disciplined Agile Black Belt).
- Disciplined Agile Black Belt. This expert certification indicates that you are a trusted expert with significant proficiency at DAD. You can coach other people in disciplined agile strategies and advise organizations in the adoption and tailoring of the DAD framework.
Differentiate yourself in the marketplace. Certification in Disciplined Agile Delivery (DAD) means something to clients and employers because it needs to be earned. Certification in DAD tells the marketplace you understand how to deliver an agile solution from end-to-end with experience in enterprise-class development.
As an aside, the Disciplined Agile Consortium is proud to have IBM Rational's Richard Knaster and Carson Holmes the president of the Global Rational User Group (GRUG) on our board of advisors.
As you may know I write the agile update newsletter for Dr. Dobb's Journal (DDJ)
. One of the things that I do for DDJ is run the "State of the IT Union" surveys to find out what IT professionals are actually doing in practice. I invite you to fill out the January 2010 edition of the survey at http://www.surveymonkey.com/s/StateOfITUnion
. The survey should take you about 5-7 minutes to complete, and your privacy will be completely protected.
At the end of the survey you will be given the chance to be entered into a draw for one of ten copies of "The Art of Scalability: Scalable Web Architecture, Processes, and Organizations for the Modern Enterprise" by Martin Abbott and Michael Fisher published in December 2009 by Addison Wesley.
The results of this survey will be summarized in a forthcoming newsletter, most likely my March 2010 agile update. Furthermore, this is an open survey, so the source data (without identifying information to protect your privacy), a summary slide deck, and the original source questions will be posted at www.ambysoft.com/surveys/
so that others may analyze the data for their own purposes. Data from previous surveys have been used by university students and professors for their research papers, and hopefully the same will be true of the data from this survey. The results from several other surveys are already posted there, so please feel free to take advantage of this resource.
On Tuesday, Dec 1, 2009 Philippe Kruchten
, Bruce MacIsaac
, and myself participated on two virtual panels about the future of the Unified Process (we did two to support callers from around the globe) for the Global Rational User's Group (GRUG)
. During the panel sessions we discussed a bit of the history of the Unified Process, some of the misconceptions people have with it, some of the common mistakes people made implementing it (instantiating it to be documentation heavy and/or serial) due to those misconceptions, how it can be very agile if you choose to instantiate it that way, the OpenUP
, the AUP
, how UP relates to the IBM Practices
, and other topics.
The links to the recordings are:
Hope you find it interesting. As I've written in the past, the RUP can be as agile as you want to make it. Furthermore, there are a lot of really good ideas in the RUP that the agile community can and should choose to mine, although sadly I see far too many teams doing things the hard way and reinventing the process wheel on their own. I hope they're enjoying themselves, because it clearly isn't a very efficient way for them to go about process improvement.
You are invited to participate in my 2010 IT Project Success survey (http://www.surveymonkey.com/s/StateOfITUnion
The goal of this survey series is to find out how we define IT project
success in practice and how successful our projects actually are. The
survey should take you about 5 minutes to complete, and your privacy will
be completely protected.
At the end of the survey you will be given
the chance to be entered into a draw for one of 10 copies of Reflections on
Management: How to Manage Your Software Projects, Your Teams, Your Boss,
and Yourself by Watts Humphrey and William R. Thomas published in April 2010
by Addison Wesley. I'm reading it right now and it's a really great
This is an open survey, so the source data (without
identifying information to protect your privacy), a summary slide deck, and
the original source questions will be posted at www.ambysoft.com/surveys/
that others may analyze the data for their own purposes. Data
from previous surveys have been used by university students and
professors for their research papers, and hopefully the same will be true of
the data from this survey. The results from several other surveys
are already posted there, so please feel free to take advantage of
Thank you very much for taking your valuable time to
fill out this survey.
And now, a brief message from our sponsor. ;-)
Just wanted to let you know that Agility@Scale will be a major theme at this year's IBM Rational Software Conference
being held in Orlando May 31 through to June 4. I'll be giving two presentations, Agility at Scale: Mitigating the Percieved Risks of Agile Adoption
and Distributed Agile Software Development: Best Practices
, facilitating a panel entitled Experience Reports from the Agile Trenches: What's Really Working, What's Not Working, and Why
, and running a half-day workshop entitled Become as Agile as You Need to Be: Scaling Agile Software Development to Meet Your Real-World Situation
. As usual, it will be a busy conference for me. ;-)
There are of course other sessions and workshops specific to agile topics. Some highlights include:
Of course there's a lot more going on at the conference when it comes to scaling agile software development than just these sessions, but I thought I'd give you a feel for what's going on. Hope to see you at the conference. There's a "March Madness" sale going on right now at the registration page
where if you purchase one pass you get the second for half price.Further reading:
I'm often asked by customers for case studies of successful agile adoptions or agile projects in general. This is definitely a valid request, and yes, such case studies exist. But I'm often concerned that the people making these requests don't appreciate the implications of what they're asking for. My concerns with case studies are:
- The juicy information is rarely included. The information that you really want to find out, such as what went wrong and why it went wrong, is rarely discussed. If problems, oops I mean "challenges", are discussed at all they're typically glossed over in favor of focusing in on the positives. Although many people want to write up the juicy bits this information is invariably edited out through the company's vetting process. In short, my advice is to take case studies with a grain of salt.
- Some case studies are more fiction than fact. Although this isn't a problem with IBM case studies due to the governance efforts of my good friends in IBM's legal department (we love you folks, really) it can be an issue with some case studies.
- The case study may no longer be true today. Stuff happens. Perhaps the case study was mostly true at the time it was written, but now that time has passed problems have appeared that weren't apparent earlier, thus the effort wasn't as nearly as successful as it was written up. For example, a few years ago I ran into the manager of a team that I had read about in one case study, only to find out that once the study was published the key team members left the company to become consultants in that subject area. Having lost these people, who were all very highly skilled, his system proved to be unmaintainable by the rest of his staff who weren't so highly skilled and had to be rewritten. Over time the success story turned into an abject failure.
- Waiting for case studies puts you in the position of follower. For every case study that gets written, dozens, if not hundreds of similar efforts didn't get written up. Writing case studies is hard, takes time, and the writer seldom gets much benefit from doing so. The lag time between the project completing and the case study being published can be many, many months and sometimes years. The implication is that by the time you wait for several case studies that are similar to your situation you've pretty much lost all opportunity for competitive advantage and are now merely trying to catch up to the organizations who are clearly ahead of you (the writers of the case studies).
- What has the requester given back to the community? I often hear people lament that there isn't enough case studies, or isn't something close enough to their situation. Yet, when I ask them how many case studies they've written and the answer is usually none. If you want to get you also need to give. ;-)
So, next time you think you need a case study before making a decision, recognize that you may be paying a fairly high opportunity cost for information that is questionable at best.Further reading:
I'm happy to announce Rational's Agility at Scale poster which is currently available free of charge from the Rational poster order page
Although I'm obviously biased as I was involved with its creation, the poster includes some really good information about how to scale agile software development practices effectively. It summarizes the scaling factors, such as large teams, distribution, regulatory compliance, application complexity, and so on that you should be concerned with. It also presents a full agile software development lifecycle that goes beyond the construction focused lifecycles of common "agile in the small" processes. It also summarizes the practices of lean development governance, giving you some insight into how to govern your IT environment more effectively.
I think it's a pretty good poster that's worth checking out. It's free, so it's hard to argue with the price. Most importantly, it would look pretty good hanging on your office wall.
Modified by ScottAmbler
Recently I have been asked by several customer organizations to help them to understand how to account for the expense of agile software development. In particular, incremental delivery of solutions into production or the marketplace seem to be causing confusion with the financial people within these organizations. The details of accounting rules vary between countries, but the fundamentals are common. In order to get properly account for the costs incurred by software development teams you need to keep track of the amount of work performed and the type of work performed to develop a given solution. Time tracking doesn't have to be complex: at one customer developers spend less than five minutes a week capturing such information.
Why is Time Tracking Potentially Valuable?
There are several financial issues to be aware of:
Capitalization. For public companies capital expenses (CapEx) can potentially boost book value through the increase in assets (in this case a software-based solution) and increase in net income (due to lower operating expenses that year). On the other hand, operational expenses (OpEx) are accounted for in the year that they occur and thereby reduce net income which in turn reduces your organization's taxes for that year.
Matching. One of the goals of good accounting is to accurately reflect the net income of the enterprise and to prevent income manipulation or "smoothing". As such a key tenet is the principle of matching revenues with the appropriate expenses. For software this means that we expense the cost of the software over the lifetime of the asset against the income at that time. An implication of this is that capitalizing software development, when appropriate, before the software goes into production clearly violates the matching principle since there is no benefit of the asset until such time.
Tax Credits. In some countries you can even get tax credits for forms of software development that are research and development (R&D) in nature.
The point is that the way that a software developer's work is accounted for can have a non-trivial impact upon your organization's financial position.
What Do Agilists Think of Time Tracking?
So, I thought I'd run a simple test. Last week on LinkedIn's Agile and Lean Software Development group I ran a poll to see what people thought about time tracking. The poll provided five options (a limitation of LinkedIn Polls) to choose from:
Yes, this is a valuable activity (33% of responses)
Yes, this is a waste of time (39% of responses)
No, but we're thinking about doing so (2% of responses)
No, we've never considered this (18% of responses)
I don't understand what you're asking (5% of responses, one of which was mine so that I could test the poll)
The poll results reveal that we have a long way to go. Of the people inputting their time more of them believed it was a waste of time than understood it to be a valuable activity. When you stop and think about it, the investment of five minutes a week to track your time could potentially save or even earn your organization many hundreds of dollars. Looking at it from a dollar per minute point of view, it could be the highest value activity that a developer performs in a given week.
The discussion that ensued regarding the poll was truly interesting. Although there were several positive postings, and several neutral ones, many more were negative when it came to time tracking. Some comments that stood out for me included:
It's a colossal waste of time unless you're billing a customer by the hour.
We record time spent on new development work (as distinct from other tasks such as bug fixing in legacy code and so on) as this is capitalised as an asset and depreciated.
I think the *most* pointless example was where the managers told us what we should be putting in.
One day we will move past the "just do it" mentality and have some meaningful conversations and the reasons for what we do.
In my experience time tracking is a massive waste... of time. It's a poor substitute for management.
Why do you need to know more than the info available through Sprint Backlog, Sprint burndown and the daily standup?
Some of my teams (I am SM for three teams) are skeptical about this. They do not think that keeping track of task hours this way will be any more useful than the daily standup reports. And they do not believe that Management can resist the temptation to use task hours as a measure.
I think that there are several interesting implications from this discussion:
Agilists need to become more enterprise aware. It's clear to be really effective that agile delivery teams need a better understanding of the bigger picture, including mundane things such as tax implications of what they're doing. In Disciplined Agile Delivery (DAD) this is something that we refer to as being enterprise aware. There's far more to enterprise awareness than understanding pertinent accounting principles, for interest disciplined agile teams work towards a common technology roadmap and common business roadmap, but appreciating why time tracking is a potentially valuable activity would be a good start.
Management needs to communicate better. It's also clear that management needs to communicate more effectively regarding why they're asking people to track their time. To be fair, management themselves might not be aware of the tax implications themselves so may not be making effective use of the time data they're asking for.
Management needs to govern more effectively. Several people were clearly concerned about how management was going to use the time data (by definition they are measures) which could be a symptom of both poor communication as well as poor governance (unfortunately many developers have experiences where measures have been used against them, a failure of governance, and no longer trust their management teams to do the right thing as a result).
Time tracking should be streamlined. It was obvious from the conversation that several people worked in organizations where the time tracking effort had gotten completely out of hand. Spending 5 minutes a week is ok, and to be quite blunt should be more than sufficient, but spending fifteen minutes or more a day doing so is far too much. Over the years I've helped organizations design measurement programs and I've seen a lot of well-intention efforts become incredibly onerous and expensive for the people they were inflicted upon. I suspect it's time for a reality check in some of these organizations people were alluding to. A good heuristic is that for any measurement you should be able to indicate the real cost of collecting it, the use(s) that the information is being put to, and the value resulting from those uses. If you can't quickly and coherently do that then you need to take a hard look at why you continue to collect that metric. The lament "we might need it one day" is a symptom that you're wasting time and money.
Agile rhetoric is getting in the way. Some of the team-focused agile practices, such as burndown charts (or better yet ranged burndown charts) and stand up meetings may be preventing people from becoming enterprise aware because they believe that all of their management needs are being met by them.
You may be missing out on the benefits of time tracking. Many organizations are potentially leaving money on the table by not being aware of the implications of how to expense software development.
Disciplined agilists are enterprise aware. This is important for two reasons: First, you want to optimize your organizational whole instead of sub-optimize on project-related efforts; second, you can completely miss opportunities to add real value for your organization. In the anecdote I provided it was clear that many agile developers believe that an activity such as time tracking is a waste when that clearly doesn't have to be the case. Worse yet, although someone brought up the issues around capitalizing software development expenses early in the conversation a group of very smart and very experienced people still missed this easy opportunity to see how they could add value to their organization.
Granted, time tracking on an agile project team is nowhere near as sexy as topics such as continuous integration (CI), TDD, the definition of done, continous architecture, or many more. But you know what? Although it's a mind-numbingly mundane issue it is still an important one. 'Nuff said (I hope).
At Agile 2009 in August Sue McKinney, VP of Development Transformation with IBM Software Group, was interviewed by DZone's Nitin Bharti about IBM's experiences adopting agile techniques. There are over 25,000 developers within IBM Software Group alone. Follow the link to the interview
to view it online (there is also a text transcript posted there. There's some great insights into the realities of scaling agile in large teams, in distributed agile development, and in particular how to transform a large organization's development staff.
It's been awhile since I've posted anything here, but that will soon change. I'm excited about some ideas that I have for upcoming blog postings around disciplined agile architecture and what it means to take a disciplined approach to agile solution delivery. Organizations around the world are finding that Disciplined Agile Delivery
(DAD) provides a solid foundation from which to scale agile, and I'm going to continue sharing my observations and experiences about scaling DAD here in this blog.
As many of you may know I left IBM in June 2012, after a six-year stint as Chief Methodologist for IT within IBM Rational, to form Scott Ambler + Associates
with Mark Lines. Mark is my co-author on the IBM Press book Disciplined Agile Delivery
, a topic I've written about extensively in this blog over the years. Since I left IBM I've remained in contact with several key people within Rational and have started working with them on several fronts. For example Walker Royce, Alan Brown, and myself are co-authoring a paper about scaling agile which we hope will be accepted at a prestigious academic conference in 2013. I'm also working with IBM Rational at the upcoming Agile Development Conference East
in Orlando, November 4-9. Both Mark and I will be presenting on DAD and Rational will have a booth and be throwing a party on Wednesday night which I'm looking forward to. Rational has thrown some pretty good conference parties in the past and I'm guessing that they will do so this time too. Hope to see you there.
In short, stay tuned as there's some exciting stuff coming your way soon.
Timo Tenhunen has recently published his master's thesis, Challenges in Scaling Agile Software Development
, and has been kind enough to make it available online. I suspect you'll find it to be an interesting read.
When you’re inside, safe in the warmth of your home watching snow fall on your driveway outside, all snowflakes look the same. But, when you look at a snowflake up close, particularly when you do so under a microscope, you quickly discover that all snowflakes are in fact unique.
It’s the same with IT projects.
When you look at them from afar, particularly
from a very high level, they all look the same.
However, when you look at them up close, you quickly discover that they too
The agile scaling factors
, which are really just general scaling factors applicable to all types of IT
project regardless of paradigm, help to make this very clear.
For example, when it comes to team size some teams
are small, less than ten people perhaps, some are medium sized, and some are very
large (with hundreds of people).
comes to distribution some teams are co-located in the same room, some teams
have team members in different cubicles in the same building, some have people
working in different buildings, and some even have people working in different
Many agile teams work in
regulatory environments, in fact the July 2009 DDJ State of the IT Union survey reports that one third of agile teams must
comply to industry regulations, although clearly many agile teams do not have
this as a concern. That’s only three
scaling factors. The point is that a
small, co-located team working in a non-regulatory environment will work much
differently than a fifty-person team working in three different locations,
which in turn works differently than a two hundred person team in the same
building working in a regulatory situation.
Different teams, facing different scaling issues will work in different
ways – unique snowflakes from a process point of view.
My January 2010 DDJ Agile Update, Tragic Mistakes When Adopting Test Driven Development (TDD)
, is now online. In the article I summarize what I consider to be common, and tragic, mistakes that I'm seeing organizations make when they attempt to adopt TDD.
These mistakes include:
The article also goes into potential benefits of TDD as well as potential challenges that you're face when adopting it.
Just like there are 5Ps of marketing, there are also “5 Ps” of IT:
- People. People and the way they work together have a greater effect on the outcomes of a project than the processes they’re following or the products (tools and technologies) that they’re using. People issues include having visible executive sponsorship, building an environment of trust, empowering staff, focusing on leadership as well as management, recognizing that the primary gating factor when improving processes is people’s ability to absorb change, and promoting a cross-discipline strategy at both the team and individual levels.
- Principles/philosophies. We’ve found both internally within IBM as well as with many of our customers that there is a need to define a common set of principles to provide a consistent foundation to enable effective teamwork and continuous process improvement. These principles help to guide people’s decisions when their processes and practices don’t directly address the situation which they find themselves in.
- Practices/patterns. A practice is a self-contained, deployable component of a process. You might find the IBM Practices interesting.
- Products. This includes the technologies – such as databases, application servers, networks, and client platforms – and tools such as integrated development environments, testing tools, and project planning tools used to create solutions for stakeholders.
- Processes. The previous 4Ps do not exist in a vacuum, we need some sort of glue to help piece all of this together. Minimally this glue is a lifecycle although more often than not it is a full process or method.
My experience is that to be successful at software process improvement (SPI)
across your entire IT department that you must address these 5Ps. How you address each issue, and to what extent, will vary based on your situation.
Rolf Nelson recently recorded a short (5 min) podcast about IBM Rational
(RTC). RTC is a complete agile collaborative development
environment providing agile planning, source code management, work item
management, build management, and project health, along with integrated
reporting and process support. I've worked with RTC for a couple of years now and have been truly impressed with it. What should be of interest to many people is the Express-C version which is a free, fully-featured, 10-license version of RTC which can be easily downloaded from www.jazz.net
It's customary to start a blog by describing the vision for it. Although this vision will undoubtedly evolve over time, it's always good to put a stake in the ground to get things started. Agile software development is clearly taking off and in my opinion is becoming the dominant development paradigm. Furthermore it appears that Agile approaches enjoy a higher success rate, providing better value for your IT investment, than do traditional approaches. Although organizations are succeeding at simpler projects with agile, many are struggling when applying Agile in more complex situations. They're finding that the "Agile rhetoric" doesn't always live up to its promises once you move into these complex situations. My goal with this blog is to share strategies for applying Agile techniques at scale.
When applying Agile strategies at scale you are likely to run into one or more of the following complexity factors:1. Geographical distribution. Is your team, including stakeholders, in different locations? Even being in different cubicles within the same building can erect barriers to communication, let alone being in different cities or even on different continents.2. Regulatory compliance. Regulations, including the Sarbanes-Oxley act, BASEL-II, and FDA statutes, to name a few, can increase the documentation and process burden on your projects. Complying to these regulations while still remaining as agile as possible can be a challenge.3. Entrenched policies, people, and processes. Most agile teams need to work within the scope of a larger organization, and that larger organization isn't always perfectly agile. Hopefully that will change in time, but we still need to get the job done right now. Your existing culture and organization can really hinder your ability to scale agile approaches, then a few "simple" changes can really help your efforts.4. Legacy systems. Although the politically correct term would be "proven assets" the reality is that it can be very difficult to leverage existing code and data sources due to quality problems. The code may not be well written, documented, or even have tests in place, yet that doesn't mean that your agile team should rewrite everything from scratch. Some legacy data sources are questionable at best, or the owners of those data sources difficult to work with, yet that doesn't given an agile team license to create yet another database.5. Organizational distribution. When your teams are made up of people working for different divisions, or if you have people from different companies (such as contractors, partners, or consultants), then your management complexity rises.6. Degree of governance. If you have one or more IT projects then you have an IT governance process in place. How formal it is, how explicit it is, and how effective it is will be up to you. IBM has been doing a lot of work in this topic over the past few years, and just recently Per Kroll and I have done some work around Lean Governance strategies. 7. Team size. Large teams will be organized differently than small teams, and they'll work differently too.8. System complexity. The more complex the system the greater the need for a viable architectural strategy. An interesting feature of the Rational Unified Process (RUP) is that it's Elaboration phase's primary goal is to prove the architecture via the creation of an end-to-end, working skeleton of the system. This risk-reduction technique is clearly a concept which Extreme Programming (XP) and Scrum teams can clearly benefit from.
It is definitely possible to scale Agile software development to meet the real-world complexities faced by modern organizations. Based on my experiences, I believe that over the next few years we'll discover that Agile scales better than traditional approaches. Many people have already discovered this, but as an industry I believe that there isn't yet sufficient evidence to state this as more than opinion. My goal with this blog is to provide advice for scaling Agile so as to increase your chances of success.
So, it looks like I have my work cut out for me. My strategy will be to address common questions which I get when working with customers and with internal IBM development teams. I have the privilege to work with a variety of software development teams worldwide, helping them to become more agile. They're all struggling with the same basic issues although don't recognize it because they're too focused on their own situation. So hopefully I'll be able to spread the word about what's actually working in practice.
I hope that you stay tuned.
- Scott[Read More
The SEMAT vision
has recently been posted online. SEMAT is short for Software Engineering and Method and Theory (SEMAT) and I am one of several signatories and a provider of input into the effort.
There are several reasons why I'm involved with SEMAT:
- The industry clearly needs something like this. Ivar Jacobson has been writing and speaking for awhile now about how our industry behaves in a similar manner to the fashion industry
-- we lurch from one cool idea (the fashion) to another and few of us
observe that the current fashion is often just a rehash of fashion(s) from the
- The right people are involved. The SEMAT initiative has
attracted a wide range of industry experts, including both the old
guard, the new "agile guard", and people in between. Arguably we may
be short a few people, the data community isn't well represented and
I'm not sure we have the systems community covered well, but we can
address those challenges in time.
We'll achieve something. We may not pull of the entire vision, but we
are going to produce something of value and I hope that it has a
positive impact on the industry. Time will tell.
I have several thoughts about the SEMAT vision
which I'd like to share with you:
- The vision is coherent. A lot of reasoned effort went into it's development as you can see when you read it.
- It will be a challenge to identify a non-trivial kernel. Even developing a kernel language will be hard as people will often stick to their preferred terms. For example, is it an iteration, a sprint, or a time box?
- Practitioners may not notice. It will also be a significant challenge to get practitioners interested in the SEMAT effort and more importantly to leverage the material. For example, the patterns community has a long history of producing great work which for the most part is ignored by the vast majority of practitioners, with the exception of a handful of the hundreds of patterns out there. So, although SEMAT is likely to produce some great ideas, will anyone care?
- Academics may not notice. I suspect that this will be less of a problem than practitioners not noticing, but it's still a possibility.
- Position papers from many of the signatories, including myself, will soon be published at the SEMAT site. Several non-signatories have been invited to submit papers as well.
- A workshop is being held in the third week of March in Zurich. At this workshop the people who published position papers will flesh out our ideas.
- I'll blog about these things as they occur.
My new paper Scaling Agile: An Executive Guide
is now available. As the title suggests the paper overviews how to scale agile strategies to meet your organization's unique needs. The executive summary:
Agile software development is a highly collaborative, quality-focused approach to software and systems delivery, which emphasizes potentially shippable working solutions produced at regular intervals for review and course correction. Built upon the shoulders of iterative development techniques, and standing in stark contrast to traditional serial or sequential software engineering methods, agile software delivery techniques hold such promise that IBM has begun to adopt agile processes throughout its Software Group, an organization with over 25,000 developers. But how can practices originally designed for small teams (10-12) be “scaled up” for significantly larger operations? The answer is what IBM calls “agility@scale.”
There are two primary aspects of scaling agile techniques that you need to consider. First is scaling agile techniques at the project level to address the unique challenges individual project teams face. This is the focus of the Agile Scaling Model (ASM).
Second is scaling your agile strategy across your entire IT department, as appropriate. It is fairly straightforward to apply agile on a handful of projects, but it can be very difficult to evolve your organizational culture and structure to fully adopt the agile way of working.
The Agile Scaling Model (ASM) defines a roadmap for effective adoption and tailoring of agile strategies to meet the unique challenges faced by a software and systems delivery team. Teams must first adopt a disciplined delivery lifecycle
that scales mainstream agile construction techniques to address the full delivery process, from project initiation to deployment into production. Then teams must determine which agile scaling factors
– team size, geographical distribution, regulatory compliance, domain complexity, organizational distribution, technical complexity, organizational complexity, or enterprise discipline, if any — are applicable to a project team and then tailor their adopted strategies accordingly to address their specific range of complexities.
When scaling agile strategies across your entire IT organization you must effectively address five strategic categories — the Five Ps of IT
: People, principles, practices, process, and products (i.e., technology and tooling). Depending on your organizational environment the level of focus on each area will vary. What we are finding within many organizations, including IBM, is that the primary gating factor for scaling agile across your entire organization is your organization’s ability to absorb change.
Modified by ScottAmbler
A fair question to ask is why should your organization consider adopting the Disciplined Agile Delivery (DAD) process framework. I believe that there are several clear benefits to doing so:
DAD shows how agile techniques fit together. DAD is a hybrid that adopts strategies from a variety of sources, including Scrum, Extreme Programming (XP), Agile Modeling, Kanban, Outside In Development (OID) and many more. More importantly DAD's process-goal driven approach shows how this all fits together, providing advice for when (and when not) to use each technique and the advantages and disadvantages of doing so. In doing so DAD enables you to streamline your efforts to tailor agile to reflect the context of the situation you find yourself in. Furthermore, it provides this advice in the context of a full agile delivery lifecycle, explicitly showing how to initiate a project, construct a solution, and then deploy into production. Instead of starting with a small agile method such as Scrum and doing all the work to figure out how to tailor ideas from other methods to actually make it work, why not start with a framework that's already done all that work for you?
DAD isn't prescriptive. DAD is far less prescriptive than other agile methods. For example, where Scrum prescribes a single strategy for managing changing requirements, a strategy called a Product Backlog, DAD suggests several strategies and provides advice for choosing the right one. Where other agile methods define a single lifecycle, DAD instead describes several lifecycles (an agile Scrum-based one, a lean lifecycle, and a continuous delivery lifecycle to name just three) and once again describes how to choose the right one for your situation. Your agile team is in a unique situation, and as a result needs a flexible process framework that provides coherent, easy-to-follow tailoring advice. Isn't it better to adopt strategies that reflect the context that you actually face?
DAD explicitly addresses architecture. Even after a decade of agile software development it still seems that the topic of how agile teams address architecture is a mystery for many people. As a result DAD builds agile architecture strategies right in, starting with initial architecture envisioning, to proving the architecture with working code, to evolutionary design strategies during construction.
DAD explicitly addresses DevOps. DevOps is the art of combining development and operations approaches in such a way as to streamline your overall efforts. DAD "bakes in" DevOps through explicit support for common DevOps practices as well as its robust stakeholder definition which explicitly includes operations and support people.
DAD explicitly addresses governance. Although governance is often considered a dirty word within some agile circles, the reality is that software development teams can and should be governed. Sadly, many agile teams have traditional governance strategies inflicted upon them, strategies which invariably increase schedule, cost and risk on the project. But is doesn't have to be this way. It is possible, and very desirable to adopt agile goverance strategies, strategies which are built right into the DAD framework.
DAD explicitly addresses many other important development activities. Architecture, DevOps, and governance are just the tip of the iceberg. DAD also shows how critical activities such as analysis, design, testing, quality, technical writing, and many more are addressed in an agile and streamlined manner throughout the delivery lifecycle. As described earlier, this is done in a non-prescriptive and tailorable manner, thereby removing a lot of the mystery regarding how this agile stuff all fits together into a coherent whole.
DAD is solution focused, not software focused. Although the rhetoric around "potentially shippable software" resonates well with developers it observably and empirically misses the mark. DAD promotes the more robust idea of "potentially consumable solutions". Yes, shipping is nice but shipping something that people actually want to use/buy, something that is consumable, is much nicer. Yes, software is part of the equation but that software runs on hardware, we often also need to develop supporting documentation, we often evolve the business process, and even evolve the organization structure around the usage of the system. In other words, we're really producing solutions, not just software. Isn't it better to adopt rhetoric that actually reflects what we're doing in practice?
DAD promotes enterprise awareness over team awareness. One of the great benefits of an agile approach to software development is its focus on the team. This can also be a bit of a problem, because a team-focused strategy can result in suboptimal decisions for your overall organization. DAD promotes the idea that disciplined agilists should be enterprise aware, working towards common business and technical goals while leveraging and enhancing the existing infrastructure whenever possible.
DAD provides a foundation from which to scale. The starting point for scaling agile is to understand how agile strategies fit together from project initiation to delivery into production. If you don't know how to succeed with agile in a straightforward situation then it will prove very difficult to do so in an agility @ scale situation. DAD not only provides this tailorable foundation from which to scale agile it also takes a robust view of what it means to scale agile (hint: large or distributed teams are only a start).
DAD provides a basis for enterprise agile. As organizations move towards a true "enterprise agile" approach they often find that they need to adopt either DAD as a foundation or invest a fair bit of effort inventing something similar. They are also starting to adopt strategies from the SAFe framework, or reinventing such, as well as ideas from sources such as Enterprise Unified Process (EUP) (sadly, poorly named in hindsight), ITIL, and even CoBIT. More on this in a future blog posting.
In short, DAD provides a lot of proven advice culled from years of experience applying agile software techniques in enterprise-class environments. Instead of figuring all of this stuff out on your own, why not jump ahead and leverage the hard-won lessons learned from other organizations that have already dealt with the challenges that you're struggling with today?
The primary shortcoming of the DAD framework is it makes it very clear that software development, oops I mean solution delivery, is quite complex in practice. As IT practitioners we inherently know this, but it seems that we need to be reminded of this fact every so often. DAD doesn't provide a simplistic, feel-good strategy that you can learn in a few hours of training. Instead it defines a coherent, tailorable strategy that reflects the realities of enterprise IT.
There is a wealth of information at DAD posted at the Disciplined Agile Delivery (DAD) web site and great discussions occuring on the DAD LinkedIn discussion forum. For those of you interested in agile certification, the Disciplined Agile Consortium site will prove valuable too, in particular the list of upcoming DAD workshops provided by several IBM partners. And of course the book Disciplined Agile Delivery: A Practitioner's Guide to Agile Software Delivery in the Enterprise (IBM Press, 2012) written by Mark Lines and myself is a very good read.
The Scrum community has adopted a different set of terms than the other agile methodologies. This is done on purpose to help people realize that Agile approaches are different than traditional approaches, which can help in their adoption, but it can also hinder people's understanding because some of the terminology is not only non-standard it really doesn't make much sense. Because of this I'm often asked by people that I'm coaching to convert back and forth between terms, and recently wrote a detailed article on the subject. The following summarizes the mapping:
- Daily Scrum Meeting ==> Daily Stand-up Meeting
- Product Backlog ==> Work Item List
- Scrum Master ==> Team Lead or Team Coach
- Sprint ==> Iteration or Time Box
For more details read my article Translating Scrum Terminology
which includes explanations of a wider range of Scrum terms and discussions of why some of them really are questionable. Further reading:
The popular Agile literature can often seam naive when it comes to how Agilists work with project stakeholders:- Extreme Programming (XP) has a practice called On-Site Customer where one or more people work closely with your team to provide information and to make decisions in a timely manner.- Scrum has the role of Product Owner who is the one single person that the development team goes to for decisions about requirements. - Agile Modeling (AM) has the practice of Active Stakeholder Participation which extends On-Site Customer to get the stakeholder(s) actively involved with the modeling effort through the use of inclusive tools and techniques.
These are great strategies for small, co-located teams doing straightforward development, but they quickly fall apart at scale. This occurs for several reasons:1. Stakeholders are a diverse group. Your stakeholders include end users, business management, project funders, enterprise architects, operations staff, support staff, other system development teams, and many others. Different people have different, and often contradictory, requirements and they certainly have different priorities. It's questionable whether a single person, or a handful of persons, can adequately represent this diverse group.2. One person becomes a bottleneck. Even with a small co-located team this is a problem, let alone one that is geographically distributed or one that is very large. There's no way that a single person can be available 24/7 in a responsive manner to support distributed teams.3. It's a difficult role. The Product Owner/Customer (POC) is responsible for representing the business to the development team. They're making important decisions on a regular basis, decisions which they'll be held accountable for.4. One person becomes a serious project risk. Not only is it questionable whether a single person can fairly represent all stakeholders, even if they could what happens if you lose that person? They effectively become a single point of failure for your team.
To scale this role, consider the following strategies:1. Recognize the true scope of the POC role. Not only are they stakeholder proxies they also are a development team representative to the stakeholder community as a whole. As stakeholder proxies they'll make decisions and prioritize the work, they'll run requirements elicitation sessions, they'll negotiate priorities, and they'll put the development team in contact with stakeholders who have expertise in specific aspects of the domain. As team representatives they'll often demo the current version of the system to other stakeholders, communicate the status of the project to people, and respond to various requests for information from the stakeholders.2. Have multiple people in it. A single POC works well for small, co-located teams developing simple software. At scale you'll soon discover that you need multiple people in this role so that they don't become a bottleneck. For distributed teams it's common to see each subteam have one or more POCs who are managed by a primary/chief POC. The primary POC typically works on the coordinating team with the chief architect (I'll talk about this role in a future blog posting) and the program manager (also a topic for a future blog posting).3. Train them in business analysis skills. The person(s) in the POC role need good business analysis skills. If fact, it's common for people who were formerly BAs for traditional teams to step into the POC role, particularly with BAs who originally come from the business side of your organization. This strategy has its advantages and disadvantages. As a BA they've likely got solid business knowledge but their instincts may motivate them to take a documentation-driven approach to providing information to the development team instead of a collaboration-based approach. Be careful.4. Consider the full system development lifecycle. There's far more to the POC role than supporting the development team during Construction iterations. During "Iteration 0", the Inception phase for an Agile RUP project or the warm-up phase for an Eclipse Way project, the POC(s) will often lead the initial requirements envisioning efforts. The product backlog, or better yet your work item list, needs to come from somewhere after all. During the release iteration(s), the Transition phase for RUP or the End-Game phase for Eclipse Way, the POC(s) will focus on communicating the upcoming release to the stakeholder community, will be actively involved with any final user acceptance testing (UAT), and may even be involved with training end users.
In my January 2008 column in Dr Dobb's Journal, posted at http://www.ddj.com/architect/204801134 , I provide detailed advice about how to scale the way that you work with stakeholders on Agile projects by applying the practices of Agile Model Driven Development (AMDD). There's no magic solution, you just need to choose to organize yourself effectively. The good news is that you can easily work with stakeholders at scale.[Read More
Yesterday I was involved with a workshop around agile development at scale. At one point in the conversation we started talking about the relationship between cost and quality. Some of the people in the workshop were relatively new to agile and still believed the traditional theory that to build in high quality it costs more, sometimes substantially more. This does appear to be true on traditional waterfall projects, but some people were making the mistake that this was an "natural law of IT" which also must apply to agile project teams. I naturally jumped on that idea and described how agile developers have found that writing high quality code leads to lower development costs and shorter time to value, in direct contradiction to traditional theory. A few people struggled with the idea for a bit, and one was pretty adamant that in some cases the need for very high quality does in fact lead to greater cost and time. He talked about his experiences on large-scale Rational Unified Process(RUP)
projects and in particular how some URPS (usability, reliability, performance, and supportability) requirements can increase your cost. At this point Per Kroll, co-author of Agility and Discipline Made Easy: Practices from OpenUP and RUP
, jumped into the conversation and pointed out although higher quality does lead to lower cost in most cases, using Toyota's lean approach to manufacturing as an example, that the agile community didn't completely have the relationship between quality and cost completely correct. My spidey sense told me that a learning opportunity was coming my way.
Per and I had an offline discussion about this to explore what he'd been observing in practice. In most situation it appears to be the case that higher quality does in fact lead to lower costs and shorter time for delivery, something that Per and I had observed numerous times. This happens because high quality code is much easier to understand and evolve than low quality code -- the agile community has found that it is very inexpensive to write high quality code by following practices such as continuous integration
, developer regression testing [or better yet test-driven development(TDD)
], static code analysis
, following common development conventions, and agile modeling strategies
. When you "bake in" quality from the start through applying these techniques, instead of apply traditional techniques such as reviews
and end-of-lifecycle testing (which is still valid for agile projects, but should not be your primary approach to testing) which have long feedback cycles
and therefore prove costly in practice. But, as we've learned time and again, when you find yourself in more complex situations of Agility@Scale sometimes the mainstream agile strategies fall down. For example, in situations where the regulatory compliance scaling factor is applicable, particularly regulations around protecting human life (i.e. the FDA's CFR 21 Part 11), you find that some of the URPS requirements require a greater investment in quality which can increase overall development cost and time. This is particularly true when you need to start meeting 4-nines requirements (i.e. the system needs to be available 99.99% of the time) let alone 5-nines requirements or more. The cost of thorough testing and inspection can rise substantially in these sorts of situations.
In conclusion, it does seem to be true in the majority of situations, which is what the level 1 rhetoric focuses on, that higher quality leads to lower development costs. But at scale this doesn't always seem to hold true.
PS -- Sorry for the corny title, but a couple of days ago at the Rational Software Conference I had the pleasure of interviewing Jamie Hyneman and Adam Savage from the Discovery Channel's Mythbuster's show as part of the conference keynote. They're great guys, BTW, who have had a really positive impact on motivating children to be interested in science (apparently kids like to see stuff get blown up, go figure).[Read More
When adopting agile software development
techniques across a large number of teams within your organization it is important to provide a definition for what agile software development is, in addition to criteria
for what it means to be agile. Many people will point to the four values of the Agile Manifesto
and claim that's a good definition. Well... it might be a good definition for the visionaries and early adopters among us, but for people on the right-hand side of the technology adoption chasm (the early majority, late majority and the laggards) this isn't enough. Don't get me wrong, I'm a firm believer in the agile values but I like to cast them as philosophies instead of as a definition.
At IBM Software Group, the definition of disciplined agile software delivery which we have been sharing with our customers is:Disciplined agile software delivery is an evolutionary (iterative and incremental) approach to delivery which regularly produces high quality software in a cost effective and timely manner. It is performed in a highly collaborative and self-organizing manner, with active stakeholder participation to ensure that the team understand and addresses the changing needs of its stakeholders. Disciplined agile delivery teams provide repeatable results by adopting just the right amount of ceremony for the situation which they face.
I think that this is a pretty good definition, although I have no doubt that we'll evolve it over time.
I also suspect that the agile community will never settle on a common definition for what agile is and more than likely are smart enough not to even try. ;-)Further reading:
A common question that I keep running into with customers is whether you can take an agile approach to service oriented architecture (SOA). The quick answer is yes, because Agile is orthogonal to the implementation technologies used. You can take an agile approach developing COBOL applications running on mainframes, fat-client Java applications, multi-tier J2EE applications, and yes, even services. Granted, it's easier to do with some technologies than others, either because of the nature of the technology or because of the supporting tools.
The long answer is "yes, but". You don't adopt an SOA approach for the sheer joy of doing so, instead you very likely want to improve the level of reuse within your organization. To succeed at SOA-driven reuse you need an enterprise focus, something that doesn't appear to be very common on many agile teams. Therein lies the challenge. Several strategies for improving your chances with Agile SOA, and SOA in general, follows:1. Invest in some initial enterprise architecture modeling. You don't need to identify all of the details up front, that would take too long and actually put the effort at risk, but you do need to set a starting point to guide development teams. Identifying the technical architecture is critical, and identifying a few basic services which would provide immediate business value to one or more teams is critical. Involve people from several application project teams to ensure that you get a wide range of input. See http://www.agiledata.org/essays/enterpriseArchitecture.html for a streamlined approach to enterprise architecture modeling. Creating big, detailed models often proves to be a waste of time because development teams are rarely motivated to read mounds of documentation.2. Build out the initial infrastructure on a real application development project. This proves that your SOA strategy actually works and puts the technical foundation in place for future teams. During this period you'll be tempted to try to support several development teams, which is feasible but dramatically increases your risk. It's also tempting to focus simply on getting the infrastructure in place without delivering any business functionality, but this risks producing an ivory-tower architecture that nobody is interested in.3. Spread the service architects out onto application development teams. The people that formulated and then proved your SOA should be actively involved on the development teams that are working with it to ensure that the teams use it appropriately and to ensure that the architects get concrete feedback which they can use to evolve the architecture. When working on agile teams, these people will need to work in a collaborative and evolutionary approach just like other team members.4. Fund reuse separately. I've lost track of the number of organizations that I've run into that fail at reuse because their development teams never have the resources to develop reusable assets. That's simply the nature of the beast -- project teams will always be more interested in addressing their own specific requirements than they are in investing the time and effort to make something reusable. The real problem here is that you expect them to act differently. A better strategy is to have a separate reuse engineering team that has the resources to monitor existing projects to look for potentially reusable assets. When they find said assets this team does the work to harvest the asset, to reengineer it to make it reusable, and then to integrate back into the original source project. The goal is to make it as painless as possible to produce reusable assets such as services. If you expect project teams to do this work out of the goodness of their hearts then you're effectively punishing them when they do the right thing. That's not a very good governance strategy, IMHO.5. The reuse team now owns the asset. Any reusable asset, including services, will need to be maintained, evolved over time, and supported. This isn't free nor is it viable for project teams to do so.
If you're interested, I provide agile strategies for both enterprise architecture and strategic reuse in the book "Enterprise Unified Process". Although written under the assumption that you're taking a RUP-based approach to development, the reality is that the EUP can extend any evolutionary/agile software development process so that it addresses the larger-scale needs of modern IT organizations.
- Scott[Read More
Test-driven development (TDD) is a common agile programming technique which has both specification and validation aspects. With TDD, you specify your software in detail on a just-in-time (JIT) basis via executable tests that are run in a regression manner to confirm that the system works to your current understanding of what your stakeholders require.
TDD is the combination of test-first development (TFD) and refactoring. With TFD, you write a single test (at either the requirements level with customer/acceptance tests or the design level with developer tests) and then you write just enough software to fulfill that test. Refactoring is a technique where you make a small change to your existing code to improve its design without changing its semantics.
TDD offers several benefits:1. It enables you to take small, safe steps during development, increasing programmer productivity.2. It increases quality. Agile developers are doing more testing, and doing it more often, than ever before. We're also fixing the problems that we find right on the spot.3. It helps to push validation activities early in the lifecycle, decreasing the average cost to fix defects (which rises exponentially the longer it takes you to detect them).4. Through single sourcing information, by treating tests as both specifications and as tests, we reduce the work required, increasing productivity.5. We leave behind valuable, up-to-date, detailed specifications for the people who come after us. Have you ever met a maintenance programmer who wouldn't want a full regression test suite for the code that they're working with?
But TDD isn't perfect. Although TDD is great at specifying code at a fine-grain level, tests simply don't scale to address higher level business process and architectural issues. Agile Model Driven Development (AMDD) enables you to scale TDD through initial envisioning of the requirements and architecture as well as just-in-time (JIT) modeling at the beginning and during construction iterations. To scale requirements-level TDD, you must recognize that customer tests are very good at specifying the details, but not so good at providing overall context. High-level business process models, conceptual domain models, and use cases are good at doing so, and these work products are often created as part of your initial requirements envisioning and iteration modeling activities. Similarly, to scale design-level TDD you must recognize that developer tests are very finely grained but once again do not provide overall context. High-level architecture sketches created during envisioning activities help set your initial technical direction. During each construction iteration, you'll do more detailed design modeling to think through critical issues before you implement them via TDD.
You also need to scale the validation aspects of TDD. TDD is in effect an approach to confirmatory testing where you validate the system to the level of your understanding of the requirements. The fundamental challenge with confirmatory testing, and hence TDD, is that it assumes that stakeholders actually know and can describe their requirements. Therefore you need to add investigative testing practices which explore issues that your stakeholders may not have thought of, such as usability issues, system integration issues, production performance issues, security issues, and a multitude of others.
For further reading, I suggest:1. My article "Introduction to TFD/TDD" at http://www.agiledata.org/essays/tdd.html which overviews TDD.2. My February 2008 column in Dr. Dobb's Journal entitled "Scaling TDD" at http://www.ddj.com/architect/205207998 which explores this issue in detail. 3. Andrew Glover's article "In pursuit of code quality: Adventures in behavior-driven development" at http://www.ibm.com/developerworks/java/library/j-cq09187/ which describes a new-and-improved take on TDD called BDD.[Read More
I just wanted to share with you the Manifesto for Software Craftsmanship
which extends the Agile Manifesto
. The Manifesto for Software Craftsmanship states:As aspiring Software Craftsmen we are raising the bar of professional software development by practicing it and helping others learn the craft. Through this work we have come to value:
- Not only working software, but also well-crafted software
- Not only responding to change, but also steadily adding value
- Not only individuals and interactions, but also a community of professionals
- Not only customer collaboration, but also productive partnerships
That is, in pursuit of the items on the left we have found the items on the right to be indispensable.
I view this manifesto as an important step in the maturation of software development. More on this in a future blog posting.[Read More
Recently I visited a customer who had adopted Scrum. They were a few sprints, what Scrum calls iterations, into the project and were running into some difficulties. Although I was primarily brought in to educate senior management on disciplined agile software development, I was also asked to sit in on the team’s daily stand-up meeting so that I could hopefully provide some suggestions as to how to address the problems they were running into.
Their work area was fairly typical. They had some whiteboards which they were using for project planning and tracking, with sticky notes to indicate what work had been taken on by each team member. The current status of the task (not yet started, in progress, and completed) was indicated by putting each sticky note in a corresponding column for the status and corresponding column for the team member. This allowed everyone on the team to easily share their status and to see the status of everyone else. On the sides were sketches of the architecture as well as some business oriented models. In addition to Scrum the team had adopted several practices from Agile Modeling, in this case they had done some initial requirements envisioning
and architecture envisioning
, as well as practices from Extreme Programming (XP) for construction. In short, they had followed a fairly common strategy of combining practices from various agile methods.
This would have worked perfectly fine if they had tailored the practices to reflect the situation that they were in, but instead they adopted them "straight out of the book". First, the team was distributed, with most of the team in the location that I was visiting but some people located in two other distant cities. Therein was the source of most of their problems. The people at the other two locations weren’t getting much value out of the daily stand-up meetings, even though they would dial in, because they couldn’t see the project status information. Although people at this location were trying their best to represent these distant people in the daily stand-ups it wasn’t working well – their status information wasn’t being kept up to date and for some people it was a bit of mystery as to what they were actually working on at all.
This team also had 30 people in it, which isn’t a big deal although it can stretch the limits of the simple modeling and planning tools (in this case paper and whiteboards) that they were using. Because the team was larger they were investing a fair bit of time creating burn down charts at both the iteration/sprint and project levels. One of the unfortunate implications of using manual tools for project management is that any associated metric/status reporting in turn becomes manual as well. Considering how the agile community is so concerned with working efficiently, I find it comical that we have a tendency to overlook our own potentially unnecessary bureaucracy such as this.
The problem was that the team was applying strategies, in this case using sticky notes and whiteboards to capture the detailed iteration plan, applying similar strategies to capture key models, and were verbally relaying of status information between sub-teams. There are perfectly fine strategies for smaller co-located teams, but not so good for large or distributed teams. The solution was to recognize that they were in an Agility@Scale situation and needed to tailor their approach to reflect this fact. In this case they needed to forgo some of the manual tools and instead use electronic tooling such as Rational Team Concert (RTC) to share information across disparate locations, in particular the work assignment and corresponding status information. RTC also creates common agile reports such as burn-down charts based on the activities of the developers, providing accurate (nearly) real-time information while removing the burden of status reporting. The RTC project dashboard does more than just this, to see an actual example of one visit www.jazz.net
to see the dashboard for the RTC development team itself. You can also see their actual work item list too, a more advanced version of Scrum’s product and sprint backlogs.[Read More
When you are first adopting agile techniques in your organization a common strategy is to run one or more pilot projects. When organizing these projects you typically do as much as you can to make them successful, such as finding:
- Projects where the stakeholders are willing to actively work with you.
- IT people who are flexible, willing to try new things, and willing to collaborate with one another.
- IT people who are generalizing specialists, or at least willing to become so.
- Finding a project which is of medium complexity (therefore it's "real" in the sense that it's significant to your organization) but not one where it can make or break your organization (therefore it's safe to experiment with).
In North America we refer to this as "cherry picking" because you're picking the cherry/best situation that you can find.
- Being agile may not have been the primary determinant of success. You set up an environment where you have a good relationship with your stakeholders, where you have good people who want to work together, and the project is challenging but not impossible. Oh, and by the way you adopted a few agile techniques as well. Sounds to me that situation you could have adopted a few not-so-agile techniques instead and still succeed. Although my various project success surveys, see my IT surveys page for details, have shown time and again that agile project teams are more successful than traditional project teams I haven't been able to tease out (yet) whether this success is attributable to agile or just attributable to improved project initiation efforts.
- When adopting agile/lean widely across your organization, you can't cherry pick any more. For the past few years I've been working with IT organizations that are in the process of adopting agile/lean strategies across their entire organization, not just across a few pilot projects. What these organizations are finding is that they need to find ways to adopt agile where the business isn't as willing to work with IT, where some of the people aren't so flexible or collaborative, where some of the people are narrowly specialized and not as willing to expand their skills, or where the project exhibits scaling factors which motivates you to tailor your agile approach. It's harder to succeed with agile in these situations because they're not as "cherry" as what you've experienced previously. Luckily, if you've been successful previously then you now have some agile experienced people, you have successes to reference, and you've likely overcome some problems even in the cherry situations which you have learned from. So, your cherry successes will hopefully improve your ability to succeed even in "non cherry" situations.
- You need to work smarter, not harder. If the source of your success was actually from improved project initiation practices and not from agile, then recognize that and act accordingly. Realistically part of your success was from that and part was from agile, and the organizations that adopt a measured improvement approach potentially have the data to determine which practices lead to success and which didn't. Without the metrics you're effectively flying blind when it comes to deciding how to improve. There is clearly a mandate for smarter work practices within IT, within your organization as a whole for that matter.
If you want to gain more insight into some of the issues that you'll face when adopting agile across your organization, I suspect that you'll find my recent paper Scaling Agile: An Executive Guide
to be interesting. I've got a more detailed paper in the works, so stay tuned to this blog.
Modified by ScottAmbler
I just wanted to round out my discussion about agile approaches to geographically distributed development (GDD) with a few important words of advice:1. Get some experience. Worry less about enterprise adoption and instead get started with a small project, or better yet a series of increasingly more complex projects. There will be learning experiences as you build a relationship with the offshore service provider. This advice is applicable whether you’re working with your own offshore division or with an independent service provider.2. Have a long-term staffing strategy. It may be great in the short term to have work done in a lower cost country, but how are you going to transfer the necessary skills to the maintenance and support team. Outsourcing that work is also an option, but it can be a risky one as you would need to build up expertise in “your” systems if you ever decide to insource that work again.3. Be concerned about intellectual property (IP). The rules are different around the world, and you may inadvertently be financing the creation of a new international competitor if you don’t have a clear division of ownership. And yes, this may mean that some components of your systems are still built internally by your own organization.4. Show off locally before you go global. GDD makes things harder to manage, so if you’re struggling to manage local teams you’re really going to struggle managing teams at a distance. Make sure you have local success first and are good at agile development in general. Furthermore, if your agile GDD projects run into trouble, don’t end your local agile adoption just because of difficulties with distributed projects.5. Let your offshore partners lead. The offshore partner likely has more experience than you at successful distributed development, and this is particularly true when you’re dealing with an established service provider.6. Do some reading. There’s a great IBM Redbook entitled “Global Development and Delivery in Practice: Experiences of the IBM Rational India Lab” which can be downloaded free of charge from http://www.redbooks.ibm.com/abstracts/sg247424.html7. Do some viewing. We recorded a Rational Chat a few months ago entitled "Being Agile in a Global Development Environment" which is posted at https://www14.software.ibm.com/webapp/iwm/web/reg/acceptSignup.do?lang=en_US&source=dw-c-wcsdpr&S_PKG=120607&S_TACT=105AGX23&S_CMP=TALKS&cp=UTF-8 . I also gave a keynote on Agile approaches to GDD at Software Development Practices 2007 held in Boston in the Autumn of 2007. The video can be downloaded free of charge from http://www.life20.net/video/scottambler.mov .[Read More
I've been getting a lot of questions lately about applying the acceleration metric
in practice. So, here's some answers to frequently asked questions:
1. How do I monetize acceleration?
This is fairly straightforward to do. For example, assume your acceleration is 0.007 (0.7%), there are five people on the team, your annual burdened cost per person is $150,000, and you have two week iterations. All these numbers are made up, but you know how to calculate acceleration now and IT management had darn well better know the average burdened cost (salary plus overhead) of their staff. So, per iteration the average burdened cost per person must be $150,000/26 = $5,770. Productivity improvement per iteration for this team must be $5,770 * 5 * .007 = $202. If the acceleration stayed constant at 0.7% the overall productivity improvement for the year would be (1.007)^26 (assuming the team works all 52 weeks of the year) which would be 1.198 or 19.8%. This would be a savings of $148,500 (pretty much the equivalent of one new person). Of course a 20% productivity increase over an entire year is a really aggressive improvement, regardless of some of the claims made by the agile snake oil salesman out there, although at 10-15% increase is a reasonable expectation. What I'd really want to do is calculate the acceleration for the year by comparing the velocity from the beginning of the year to the end of the year (in Western cultures I'd want to avoid comparing iterations near to the holidays). So, if the team velocity the first week of February 2008 was 20 points, now the same team's velocity the first week of February 2009 was 23 points, that's an acceleration of (23-20)/20 = 15% over a one year period, for a savings of $112,500.
2. Is acceleration really unitless?
For the sake of comparison it is. The "units" are % change in points per iteration, or % change in points per time period depending on the way that you want to look at it. Because it's a percentage I can easily monetize it, as you see above, and use it as a basis of comparison.
3. How do I convince teams to share their data?
This can be difficult. Because acceleration is easy to calculate for agile teams, and because it's easy to use to compare teams (my team has .7% acceleration whereas other teams down the hall from mine have accelerations of .3% and -.2% of teams), people are concerned that this metric will be used against them. OK, to be fair, my team might be OK with this. ;-) Seriously though, this is a valid fear that will only be addressed by an effective governance program
based on enablement, collaboration, and trust instead of the traditional command-and-control approach. Management's track record regarding how they've used measurements in the past, and how they've governed in general, have a great effect on people's willingness to trust them with new metrics such as acceleration. The implication is that you need to build up trust, something that could take years if it's possible at all.
4. Why does this work for agile teams?
Agile teams are self organizing, and an implication of that is that they will be held accountable for their estimates. Because of this accountability, and because velocity is a vital input into their planning and estimation efforts, agile teams are motivated to calculate their velocity accurately and to track it over time. Because they're eager to get their velocity right, and because acceleration is based on velocity, there's an exceptionally good chance that it's accurate.
5. What about function points or similar productivity measures?
Function points can be calculated for projects being developed via an agile approach, or other approaches for that matter, but it's a very expensive endeavor compared to calculating acceleration (which is essentially free) and likely will be seen as a bureaucratic overhead by the development team. My rule of thumb is that if you're not being explicitly paid to count function points (for example the US DoD will often pay contracting companies to create estimates based on function point counts) then I wouldn't bother with them.
6. What about calculating acceleration for iterative project teams?
Iterative project teams, perhaps following Rational Unified Process (RUP)
, can choose to calculate and track their velocity and thereby their acceleration. The key is to allow the team to be self organizing and accountable for their estimates, which in turn motivates them to get their velocity right just like agile teams (RUP can be as agile as you want to make it, don't let anyone tell you differently).
7. What about calculating acceleration for traditional project teams?
In theory this should work, in practice it is incredibly unlikely. Traditional teams don't work in iterations where working software is produced on a regular basis, they're typically not self organizing, and therefore there really isn't any motivate to calculate velocity (even if they do, there is little motivation to get it right). Without knowing the velocity you can't calculate acceleration. If you can't trust the velocity estimate, and I certainly wouldn't trust a traditional team's velocity estimate, then you can't trust your acceleration calculation. So, my fall back position to calculate productivity improvement would be to do something like function point counting (which is expensive and difficult to compare between teams due to different fudge factors used by different FP counters) and then looking at change in FPs delivered over time.
8. How can I apply this across a department?
It is fairly straightforward to roll up the acceleration of project teams into an overall acceleration measure for a portfolio of teams simply by taking a weighted average based on team size. However, this is only applicable to teams that are in a position to report an accurate acceleration (the agile and iterative teams) and of course are willing to do so.
9. What does a negative acceleration tell me?
If the acceleration is negative then productivity on the team is going down, likely an indicator of quality and/or team work problems. However, you don't want to manage by the numbers so you should talk to the team to see what's actually going on.
10. What does a zero acceleration tell me?
This is an indication that the team's productivity is not increasing, and that perhaps they should consider doing retrospectives at the end of each iteration and then acting on the results from those retrospectives. Better yet they can "dial up" their process improvement efforts by adopting something along the lines of IBM Rational Self Check
A recurring discussion that I have with experienced agile developers is what it means to take a disciplined agile approach. The conversation usually starts off by some saying "but it already requires discipline to do agile", something that I fully agree with, followed by "therefore 'disciplined agile' is merely a marketing term", something which I don't agree with. The challenge with the "standard" agile discipline is that it is often focused on construction activities within a single project team, clearly important but also clearly not the full picture. There's more to an agile project than construction, and there's more to most IT departments than a single development project. In short, there are many opportunities for IT professionals to up their discipline, and thereby up their effectiveness, opportunities which we make explicit in the Disciplined Agile Delivery (DAD) framework.
Let's explore the many aspects to taking a disciplined agile approach:
You adopt "standard" agile discipline
. Aspects of agile which require discipline
include adopting practices such as test-driven development (TDD), active stakeholder participation, working collaboratively, shortening the feedback cycle
, and many more. These strategies are a great start to becoming disciplined IT professionals.
You take a goal-driven approach
. When we first started working on the DAD framework I didn't want to create yet another prescriptive framework, particularly given Rational's track record with the Rational Unified Process (RUP) framework. Rational has been pilloried for years for the prescriptive nature of RUP, which is unfortunate because there are a lot of great ideas in RUP that agile teams can benefit from, some of which we adopted in DAD and many of which are being actively reinvented with the agile community even as you read this. Furthermore, there are many prescriptive elements of the Scrum method that can get teams in trouble. For example, Scrum prescribes that you hold a daily stand up meeting, often called a Scrum meeting, where everyone should answer three questions. That's a great approach for teams new to agile, but it proves problematic in many situations due to it's prescriptive nature. Do you really need to do this once a day? I've been on teams where we held coordination meetings twice a day and others only once a week. Do you really need to stand up? I've been on geographically distrubited agile teams where many of us were sitting down during coordination calls. Do you really need to answer three questions, two of which are clearly focused on status regardless of claims otherwise? I've been on lean teams where we met around our Kanban board and focused on potential blockers. The answers to these questions depends on the context of the situation you find yourself in. The challenge, at least from the point of view of a process framework, is how do you avoid falling into the trap of being overly prescriptive. The strategy we adopted in DAD is to take a goal-driven approach. The observation is that regardless of the situation you find yourself in there are common goals your team will need to fulfill. For example, at the beginning of a project common goals include developing an initial plan, initially exploring the scope, initially identifying a technical strategy, and securing initial funding (amongst others). Throughout construction you should coordinate your activities, improve the quality of your ecosystem, and produce a potentially consumable solution on a regular basis (more on this below). So, instead of prescribing a daily stand up meeting the DAD framework instead indicates you should coordinate your activities, and gives several options for doing so (one of which is a Scrum meeting). More importantly DAD describes the advantages and disadvantages of your options so that you can make the choice that's best suited for the situation your team finds itself in (see this blog posting
for a detailed example of the types of tables included in the DAD book to help you through such process tailoring decisions). In short, our experience is that it requires discipline to take a goal driven approach
to agile delivery over the prescriptive strategies in other agile processes.
You take a context-driven approach
. There are many tailoring factors, which I describe in the Software Development Context Framework (SDCF)
, which you need to consider when making process, tooling, and team structure decisions. For example, a large team will adopt a different collection of practices and tools than a small team. A geographically distributed team will adopt a different strategy than a team that is co-located. You get the idea. Other tailoring factors include compliance, team culture, organization culture, technical complexity, domain complexity, and project type. It requires discipline to recognize the context of the situation you find yourself in and then act accordingly.
You deliver potentially consumable solutions
. One of the observations that we made early in the development of the DAD framework was that disciplined agile teams produce potentially consumable solutions, not just potentially shippable software. Although delivery of high-quality, working software is important it is even more important that we deliver high-quality working solutions to our stakeholders. For example, not only are we writing software but we may also be updating the hardware on which it runs, writing supporting documentation, evolving the business processes around the usage of the system, and even evolving the organizational structure of the people working with the system. In other words, disciplined agilists focus on solutions over software
. Furthermore, "potentially shippable" isn't sufficient: not only should it be shippable but it should also be usable and should be something people want to use. In other words it should be consumable (a concept DAD adopted from IBM's Outside In Development
). Minimally IT professionals should have the skills and desire to produce good software, but what they really need are the skills and desire to provide good solutions. We need strong technical skills, but we also need strong "
such as user interface design and process design to name just two.
The incremental delivery of potentially consumable solutions on an incremental basis requires discipline
to do successfully. DAD teams focus on repeatable results not repeatable processes
You are enterprise aware
. Whether you like it or not, as you adopt agile you will constrained by the organizational ecosystem, and you will need to act accordingly. It takes discipline to work with enterprise professionals such as enterprise architects, data admistrators, portfolio managers, or IT governance people who may not be completely agile yet, and have the patience to help them. It takes discipline to work with your operations and support staff in a DevOps
manner throughout the lifecycle, particularly when they may not be motivated to do so. It requires discipline to accept and potentially enhance existing corporate development conventions (programming guidelines, data guidelines, UI guidelines, ...). It requires discipline to accept that your organization has an existing technology roadmap that you should be leveraging, building out, and in some cases improving as you go. In short, enterprise awareness requires a level of discipline
not typically seen on many agile teams.
You adopt a full delivery lifecycle
. Empirically it is very easy to observe that at the beginning of an agile project there are some activities that you need to perform to initiate the project. Similarly at the end of the project there are activities that you need to perform to release the solution into production or the marketplace. The DAD process framework addresses the effort required for the full delivery effort, including project initiation, construction, and deployment. Our experience is that it requires discipline on the part of IT professionals to include explicit phases
for Inception/Initation, Construction, and Transition/Deployment and more importantly to focus the appropriate amount of effort on each. One danger of explicit phases is that you run the risk of taking what's known as a Water-Scrum-Fall
approach, a term coined by Dave West the person who wrote the forward for the DAD book, where you take an overly heavy/traditional approach to inception and transition in combination with a lighter agile approach to construction. Water-Scrum-Fall occurs because many organizations haven't made a full transition to agile, often because they think it's only applicable to construction. Our experience is that you can be very agile in your approach to inception and transition, experience we've built into the DAD framework. Having said that it clearly requires discipline to keep inception activities short
and similarly it requires discipline to reduce the "transition phase" to an activity
You adopt a wider range of roles
. An interesting side effect of adopting a full delivery lifecycle is that you also need to adopt a more robust set of roles. For example, the Scrum method suggests three roles - Scrum Master, Product Owner, and Team Member - a reflection of the Scrum lifecycle's construction focus. DAD suggests three primary roles - Team Lead, Product Owner, Team Member, Architecture Owner
, and Stakeholder - as well as five secondary roles which may appear at scale.
You embrace agile governance
. Governance establishes chains of responsibility, authority and communication in support of the overall enterprise’s goals and strategy. It also establishes measurements, policies, standards and control mechanisms to enable people to carry out their roles and responsibilities effectively. You do this by balancing risk versus return on investment (ROI), setting in place effective processes and practices, defining the direction and goals for the department, and defining the roles that people play with and within the department. It requires discipline to adopt an agile approach to governance
, and that's something built right into the DAD framework.
I recently wrote an "e-book" for Internet Evolution overviewing agile software development at scale. The goal of the Agility at Scale: Become as Agile as You Can Be
ebook is to get people thinking outside of the box a bit when it comes to agile development strategies and see that they really are ready for primetime.
One of the scaling factors
of the Agile Scaling Model (ASM)
is technical complexity.
The fundamental observation is that the underlying technology of solutions varies and as a result your approach to developing a solution will also need to vary.
It’s fairly straightforward to achieve high-levels of quality if you’re building a new system from scratch on a known technology platform, but not so easy when there are several technologies, the technologies are not well known, or legacy assets are involved.
There are several potential technical complexities which a Disciplined Agile Delivery (DAD) team may face:
- New technology platforms. Your team may choose to work with a technology platform which is either new to the team or sometimes even new to the industry. In the past few years new technology platforms include the Android operating system, Apple’s iPad platform, and various cloud computing (http://www.ibm.com/ibm/cloud/) platforms. Working with these platforms may require you to adopt new development tools and techniques, not to mention the need to train and mentor your staff in their usage. Furthermore, your team may need to allocate time for architectural spikes to explore how to use the new technology and to prove the overall architecture with working code early in the project lifecycle (this is a DAD milestone).
- Multiple technology platforms. IT solutions often run on multiple platforms. For example, a system’s user interface (UI) could run in a browser, access business logic implemented using J2EE on Websphere which in turn invokes web services implemented in COBOL running on a Z-series mainframe, and stores data in an Oracle database, a DB2 database, and in several XML files. Implementing new business functionality, or updating existing functionality, could require changes made on several of these platforms in parallel. The implication is that you’ll need to adopt tools and strategies which enable your team to develop, test, and deploy functionality on all of these platforms. Testing and debugging in particular will become more difficult as the number of technology platforms increases, potentially requiring you to adopt the practice of parallel independent testing. The Agility at Scale survey found that 34% of respondents indicated that their agile teams were working with multiple technology platforms.
- Legacy data. IT solutions should leverage existing, legacy data wherever possible to reduce the number of data sources and thereby increase data quality within your organization. Also, using existing data sources can potentially speed up development, assuming your team has a good relationship with the owners of the legacy data sources (sadly, this often isn’t the case as the Data Management Survey found). Working with legacy data sources may require improved database regression testing, practices, database refactoring practices, and agile approaches to data administration. The Agility at Scale survey found that 42% of respondents indicated that their agile teams were working with legacy data sources (personally, I’m shocked that this figure is so low, and fear that many agile teams are contributing to data quality problems within their organization as a result).
- Legacy systems. There are several potential challenges with legacy systems. First, the code quality may not be the best either because it was never really that good to begin with or because it’s degraded over the years as multiple people worked with it. You know you’ve got a quality problem if you’re either afraid to update the code or if when you do so you have to spend a lot of time debugging and then fixing problems revealed when doing the update. If the legacy system is a true asset for your organization you will want to pay off some of this technical debt by refactoring the code to make it of higher quality. Second, you may not have a full regression test suite in place, making it difficult to find problems when you do update the code let alone when you refactor it. Third, your development tools for your legacy code may be a bit behind the times. For example, I often run across mainframe COBOL developers still working with basic code editors instead of modern IDEs such as Rational Developer for System Z. Some of the strategies to deal effectively with legacy systems are to adopt a modern development toolset if you haven’t already done so (better yet, if possible adopt a common IDE across platforms and thereby reduce overall licensing and support costs) and to adopt agile practices such as static code analysis, dynamic software analysis, and continuous integration (CI). The Agile Project Initiation Survey found that 57% of respondents were integrating their new code with legacy systems and 51% were evolving legacy systems.
- Commercial off-the-shelf (COTS) solutions. COTS solutions, also called package applications, can add in a few complexities for agile teams. The packages rarely come with regression test suites, they often have rules about what you can modify and what you shouldn’t (rules that are ignored at your peril), and they’re often architected with the assumption that they’re the center of the architectural universe (which is a valid assumption if they’re the only major system within your organization). As I describe in my article Agile Package Implementations it is possible to take an agile approach to COTS implementations, although it may require a significant paradigm shift for the people involved. The Agility at Scale survey found that 15% of respondents indicated that their agile teams were working with COTS solutions.
- System/embedded solutions. For the sake of simplicity, if your team is developing a solution with both hardware and software aspects to it then you’re a systems project. Embedded systems are a specialization where the system has a few dedicated functions often with real-time constraints. Bottom line is that systems/embedded projects are typically more challenging than software-only projects – it gets really interesting when laws of physics starts to kick in, such as when you’re building satellites or space probes. I highly suggest Bruce Douglass’s book Real-Time Agility if you are interested in taking an agile approach to systems/embedded solution delivery.
The technical complexity faced by a project team is contextual – Working with four technology platforms is straightforward for someone used to dealing with seven, but difficult for someone used to dealing with just one. Recommended Reading:
- Does the team regularly produce value for their stakeholders?
- Does the team validate its own work to the best of its ability?
- Are stakeholders actively involved?
- Is the team self organizing?
- Does the team strive to improve their process?
Some interesting results include:
94% of teams which are claiming to be agile are providing value to stakeholders on a regular basis.
87% of teams which are claiming to be agile are validating their own work.
95% of teams which are claiming to be agile are working closely with stakeholders.
56% of teams which are claiming to be agile are self organizing.
88% of teams which are claiming to be agile are improving the process that they follow throughout the lifecycle.
Teams which are claiming to be agile often aren't. 53% of "agile teams" meet the five criteria, although 72% meet all but the self-organization criteria.
Teams which are moving towards agile but aren't there yet are reasonably close. 39% of those teams meet all five criteria and 63% meet all but self-organization.
I believe that there are several important implications:
- Whenever someone claims to be on an agile team you may want to explore that claim a bit deeper.
The low level of self organization may be an indicator of cultural challenges with organizations in that their project managers aren't giving up sufficient control. The Agility at Scale survey
in November 2009 found that 59% of respondents who indicated that their organization hadn't adopted agile techniques yet that a rigid culture was hampering their efforts. The IT Governance and Project Management
survey in July 2009 discovered that "questionable behaviors", many of which were ethically questionable (I'm being polite), were far too common within IT project management.
Although "agile teams" may not be as agile as they claim, they're still doing better than traditional V-model teams, as revealed (again) by the 2010 IT Project Success
If there was some sort of consensus within the agile community as to the criteria for determining whether a team is agile, I highly suspect that the agileness ratings would increase over time. What gets measured often improves.
However, how agile you are isn't anywhere near as important as getting better at what you're doing. So perhaps I'm barking up the wrong tree on this issue. ;-)
Although it might not be obvious, and important success factor in adopting agile techniques
is to be able to determine whether a team is agile or not. The challenge that many organizations face is that many teams will claim to be agile, yet management, who often has little or no experience with agile approaches, cannot tell which claims are true and which are over zealous (I'm being polite). The following are the criteria that I suggest you look for in a disciplined agile team:1. Produce working software on a regular basis
. This is one of the 12 principles behind the Agile Manifesto
, and in my experience is a critical differentiator between the teams that are agile and those that are merely claiming it. Ideally the team should produce potentially shippable software each iteration. That doesn't mean that they'll deploy the system into production, or the marketplace, each iteration but they could if required to do so. Typically the team will deploy into a pre-production testing environment or a demo enviroment at the end of each iteration (or more often for that matter).2. Do continuous regression testing, and better yet take a Test-Driven Development (TDD) approach
. Agile developers test their work to the best of their ability, minimally doing developer regression testing via a continuous integration (CI) strategy
and better yet do developer-level TDD
. This approach enables development teams to find defects early, thereby reducing the average cost of addressing the defects, it also helps them to deliver higher quality code and to move forward safely when adding or changing functionality.3. Work closely with their stakeholders, ideally on a daily basis
. A common practice of agile teams is to have an on-site customer or product owner who prioritizes requirements and provides information on a timely manner to the team. Disciplined agile teams take it one step further and follow the practice active stakeholder participation
where the stakeholders get actively involved with modeling and sometimes even development.4. Are self-organizing within a governance framework
. Agile teams are self-organizing, which means that the people doing the work determines how the work will be done, they're not told by a manager who may not even be directly involved with the work how it will be done. In other words the team does its own planning, including scheduling and estimation. Disciplined agile teams are self governing within an effective governance framework
.5. Regularly reflect on how they work together and then act to improve on their findings
. Most agile teams hold a short meeting at the end of each iteration to reflect upon how well things are working and how they could potentially improve the way that they are working together. Sometimes this is done in a more formalized manner in the form of a retrospective
, but often it's done informally. The team then acts on one or more of their suggested improvements the next iteration. Disciplined agile teams take this one step further and measure their software process improvement (SPI) progress over time: the act of taking these measures, perhaps via a product such as Rational Self Check
, helps to keep the team on track in their SPI efforts.
I have yet to discover an ad-hoc development team which met all five criteria, and most of them rarely meet two or three.Further reading:
An inhibitor that I run into again and again within organizations that are still in the process of adopting agile development techniques is something that I call the "We're Special" anti-pattern. The people involved believe that their situation is special, that some unique factor in their environment makes it all but impossible to adopt agile techniques, and therefore they need to continue to work in the manner that they've always worked, regardless of the obvious inefficiencies of doing so.
An organization suffers from this agile adoption anti-pattern when they start giving domain-based or technology-based excuses for why they can't become more agile. For example, I've heard bank employees claim that "Agile works fine for building web sites, but we're building financial systems therefore agile won't work for us", telecom employees claim "Agile works fine for building financial systems, but we're building embedded systems therefore agile won't work for us", and government employees claim "Agile works fine for embedded systems, but we're building web sites therefore agile won't work for us." Needless to say I often struggle to not roll my eyes.
The reality is that the business domain that you're working in doesn't dictate your ability to adopt agile strategies. I've seen very successful agile projects in banks, insurance companies, manufacturing companies, retail companies, pharmacueticals (yes, life critical applications), telecoms, and government agencies. I've also met people working in those domains claim that they're special because of the inherent challenges of the domain.
Similarly, technology isn't an issue. I've seen project teams that were successful at applying agile approaches using Java, VB, COBOL, C, Linux, Windows, System Z, on PCs, and so on. Granted, some technology platforms suffer from a plethora of "agile tooling", PL/1 comes to mind and I'm sure that there's a few more niche platforms where this is the case, but with a little online searching it's often possible to find good open source tools out there (or what's stopping you from starting such a project?).
The primary issues around agile adoption are cultural in nature. Can you become more flexible in your thinking? Can you become more disciplined (agile requires greater levels of discipline than traditional approaches)? Can you build a collaborative environment with your business stakeholders? Can you move away from bureaucratic processes to ones which focus on adding real value? Can you invest in your IT staff to give them modern development skills required for test-driven development (TDD), continuous integration, and agile database techniques (to name a few)? Addressing the "people issues", the cultural issues, is the hard part of moving towards agile.
If you're looking for valid excuses for why your organization can't move to agile, here's some valid adoption inhibitors that I see in organizations all the time:
- Our project management office (PMO) has been trained and certified in traditional strategies and struggles to come to grips with agile project management techniques
- We don't have the funding to train, educate, and mentor people in agile techniques
- Middle management is threatened by agile strategies because their role clearly needs to change
- Senior technical staff, in particular our architects, don't accept the need to roll up their sleeves and be actively involved on project teams
- Our IT governance effort is not itself being governed effectively and is all but out of control, focusing on bureaucracy instead of enabling development teams to succeed
- Our data management group insists on working in a serial and documentation heavy manner
- Our QA/testing group insists on detailed requirement specifications
- Our staff is overly specialized, resulting in numerous hand-offs between analysts, developers, architects, testers, and so on
The above list is just the tip of the iceberg. The point is that the real problems that you face are cultural in nature, not domain-based nor technology-based. It is possible to overcome these inhibitors to success, but you need to understand that you're suffering from them, what the implications are, and how to overcome them. This is one of the facets of the Health Assessment portion of our new Measured Capability Improvement Framework (MCIF) service, the goal of which is to help organizations improve their internal IT processes. Although MCIF isn't specifically about becoming more agile, the reality is that there are a lot of great agile practices out there, and some of them are good options for your organization. Assuming of course you get over your misconception that you're special for some reason and instead accept the need that you've got some hard slogging ahead of you to improve your IT game.Further reading:
The explicit phases of the Unified Process -- Inception, Elaboration, Construction, and Transition -- and their milestones are important strategies for scaling agile software development to meet the real-world needs of modern organizations. Yes, I realize that this is heresy for hard-core agilists who can expound upon the evils of serial development, yet these very same people also take a phased approach to development although are loathe to admit it. The issue is that the UP phases are like seasons of a project: although you'll do the same types of activities all throughout a project, the extent to which you do them and the way in which you do them change depending on your goals. For example, at the beginning of a development project if you want to be effective you need to do basic things like identify the scope of the project, identify a viable architecture strategy, start putting together your team, and obtain support for the project. Towards the end of a project your focus is on the activities surrounding the deployment of your system into production, including end-of-lifecycle testing efforts, training, cleaning up of documentation, piloting the system with a subset of users, and so on. In between you focus on building the system, including analysis, design, testing, and coding of it. Your project clearly progresses through different phases, or call them seasons if the term phase doesn't suit you, whether your team is agile or not.
The UP defines four phases, each of which address a different kind of risk:1. Inception. This phase focuses on addressing business risk by having you drive to scope concurrence amongst your stakeholders. Most projects have a wide range of stakeholdres, and if they don't agree to the scope of the project and recognize that others have conflicting or higher priority needs you project risks getting mired in political infighting. In the Eclipse Way this is called the "Warm Up" iteration and in other agile processes "Iteration 0".2. Elaboration. The goal of this phase is to address technical risk by proving the architecture through code. You do this by building and end-to-end skeleton of your system which implements the highest-risk requirements. Some people will say that this approach isn't agile, that your stakeholders should by the only ones to prioritize requirements. Yes, I agree with that, but I also recognize that there are a wide range of stakeholders, including operations people and enterprise architects who are interested in the technical viability of your approach. I've also noticed that the high-risk requirements are often the high-business-value ones anyway, so you usually need to do very little reorganization of your requirements stack.3. Construction. This phase focuses on implementation risk, addressing it through the creation of working software each iteration. This phase is where you put the flesh onto the skeleton.4. Transition. The goal of this phase is to address deployment risk. There is usually a lot more to deploying software than simply copying a few files onto a server, as I indicated above. Deployment is often a complex and difficult task, one which you often need good guidance to succeed at.
Each phase ends with a milestone review, which could be as simple as a short meeting, where you meet with prime stakeholders who will make a "go/no-go" decision regarding your project. They should consider whether the project still makes sense, perhaps the situation has changed, and that you're addressing the project risks appropriately. This is important for "agile in the small" but also for "agile in the large" because at scale your risks are often much greater. Your prime stakeholders should also verify that you have in fact met the criteria for exiting the phase. For example, if you don't have an end-to-end working skeleton of your system then you're not ready to enter the Construction phase. Holding these sorts of milestone reviews improves your IT governance efforts by giving senior management valuable visibility at the level that they actually need: when you have dozens or hundreds of projects underway, you can't attend all of the daily stand up meetings of each team, nor do you even want to read summary status reports.
These milestone reviews enable you to lower project risk. Last Autumn I ran a survey via Dr. Dobb's Journal (www.ddj.com) which explore how people actually define success for IT projects and how successful we really were. We found that when people define success in their own terms that Agile has a 71% success rate compared with 63% for traditional approaches. Although it's nice to that Agile appears to be lower risk than traditional approaches, a 71% success rate still implies a 29% failure rate. The point is that it behooves us to actively monitor development projects to determine if they're on track, and if not either help them to get back on track or cancel them as soon as we possibly can. Hence the importance of occasional milestone reviews where you make go/no-go decisions. If you're interested in the details behind the project, they can be found at http://www.ambysoft.com/surveys/success2007.html .
Done right, phases are critical to your project success, particularly at scale. Yes, the traditional community seems to have gone overboard with phase-based approaches, but that doesn't mean that we need to make the same mistakes. Let's keep the benefit without the cost of needless bureaucracy.[Read More
Modified by ScottAmbler
In my previous blog posting, http://www.ibm.com/developerworks/blogs/page/ambler?entry=strategies_for_distributed_agile_teams , I overviewed several strategies for improving your effectiveness at geographically distributed development (GDD). Those strategies were fairly generic and directly applicable to both traditional and agile development teams. In this posting I focus on strategies which are more agile in nature, although they could also be applied to more traditional approaches as well. These strategies are:
1. Get the whole team together at the beginning of the project. Your goals are to build rapport amongst the team, to get to know the people that you’re working with to facilitate communication later on, and to better understand the situation on the ground. The implication is that you will need to fly some people around, increasing your initial expenses, an investment that many organizations balk at. The reality is that you will eventually end up paying for travel anyway, either because you actually flew people around or because your communication costs are higher throughout the project. In short, don’t be penny wise and pound foolish.
2. Organize your team around the system architecture. The most effective way to organize a distributed team is around the architecture of the system that you are building, not around the job functions of the people involved. In other words, if your team is in Toronto, Rome, and Bangalore then each subteam should be responsible for one or more subsystems. It would be a mistake to organize the teams around job function, for example to have the architects and analysts in Toronto, the developers in Rome, and the testers in Bangalore because this structure would require significantly more documentation and other forms of communication to coordinate the teams, increasing both cost and risk. As I mentioned in my previous blog posting you will need to invest in some initial architecture envisioning at the beginning of a project to identify the subsystems and their public interfaces, and that to do that you’ll also need to do some initial requirements envisioning to drive this architecture effort. I suggest that you take an Agile Model Driven Development (AMDD) approach to this to enable you to gain the value from modeling without the costs and risks associated with up-front comprehensive modeling and documentation that get many traditional project teams in trouble.
3. Have “daily stand-up meetings”. A common practice on co-located agile teams is to have daily stand-up meetings where people share the status of what they did yesterday, what they intend to do today, and whether they’re running into any problems. These short meetings enable team coordination. Distributed teams can do this as well, the people in a given geographical location can hold local stand-up meetings and then representatives from each location can hold a shared meeting to coordinate the subteams. Whereas local stand-up meetings are held first thing in the morning, distributed daily stand-up meetings may need to be held at unusual times so as to include people at distant locations.
4. Have Ambassadors. Ambassadors are people who travel between sites, often technically senior people or senior business experts, to share information between the subteams. Getting the team together at the beginning of the project sets the foundation for communication, but without continual investment in maintaining effective collaboration between teams you run the risk of your subteams deviating from the overall strategy. These are typically short engagements, a week or two in length, because of the pressures it puts on the people doing the actual traveling. The implication is that you’ll have several people flying between sites at any given time on a reasonable rotation schedule. Because you’ll have some people flying around, your local team rooms should accommodate visitors by having one or more desks available for them to use when they’re visiting.
5. Have Boundary Spanners. A boundary spanner is someone who is located on site who focuses on enabling communication between subteams as well as within their subteam. On large distributed teams you’ll find that you have three flavors of boundary spanners – team leaders who take on project management responsibilities on the subteam, product owners who are responsible for representing the business within the subteam, and architecture owners responsible for technical direction on the team. These boundary spanners will work closely with their peers, having regular coordination meetings across all subteams as well as impromptu one-on-one meetings to deal with specific issues between individual subteams.
6. Ensure that the global team gets the credit it deserves. In both offshoring and nearshoring environments it’s common to see small teams in North America or Europe driving the efforts of significantly larger teams in another country. Yet, at the end of the project it always seems as if the smaller team, often because they work for the direct customer, gets the lion’s share of the credit – unless of course the project failed, then the subcontracting team often seems to get virtually all of the “credit”. This clearly isn’t fair, and it clearly doesn’t promote effective teamwork between the subteams in the future.
7. Take a lean approach to development governance. As I’ve written in the past, effective governance is based on enablement and collaboration instead of the traditional approaches of management and control. Good governance measures progress through regular delivery of working software, not through status reports or delivery of detailed specifications. Good governance is based on the idea of having a living process which changes to reflect lessons learned as your project progresses. In a previous blog posting at http://www.ibm.com/developerworks/blogs/page/ambler?entry=lean_development_governance I’ve discussed lean development governance in greater detail.
The strategies that I’ve described are clearly nothing more than common sense, something that can be said of all agile strategies. Sadly, as Mark Twain lamented, common sense isn’t very common in practice.[Read More
activities are evolutionary (iterative and incremental) and highly collaborative in nature. Initially requirements are explored at a high level via requirements envisioning
at the beginning of the project and the details are explored on a just-in-time (JIT) basis via iteration modeling
and model storming
activities. The way that you perform these agile practices, and the extent to which you do so, depends on the situation in which a project team finds itself. The Agile Scaling Model (ASM)
is a contextual framework for effective adoption and tailoring of agile practices to meet the unique challenges faced by a system delivery team of any size. To see how this works, let's apply the concepts of the ASM to see how we would scale our agile approach to requirements.
First, let's consider how a small, co-located team would work. The first two categories of the ASM are core agile development and disciplined agile delivery
, the focus of both are small co-located teams in a fairly straightforward situation. In these situations simple techniques such as user stories
written on index cards and sketches on whiteboards
work very well, so the best advice that I can give is to stick with them. Some teams will take a test-driven development
(TDD) approach where they capture their requirements and design in the form of executable specifications
, although this sort of strategy isn't as common as it should be (yet!), likely because of the greater skill and discipline that it requires. Traditionalists often balk at this approach, believing that they need to document the requirements in some manner. But, for a small co-located team working in a collaborative manner, requirements documentation proves to be little more than busy work, often doing nothing more than justifying the existence of a business analyst who hasn't made the jump to agile yet. Don't get me wrong, there are good reasons to write some requirements documentation, and we'll see this in a minute, but you should always question any request for written specifications and try to find more effective ways to address the actual goal(s) motivating the request. Never forget that written documentation
is the least effective communication
option available to you.
Although inclusive tools
such as whiteboards and paper work well for requirements, for development activities you will need electronic tools. You will either put together an environment from point-specific tools or adopt something more sophisticated such as IBM Rational Team Concert (RTC)
which is already fully integrated and instrumented. RTC is a commercial tool, but luckily you can download a 10-license environment free of charge, which is just perfect for a small team. Larger teams, of course, will need to purchase licenses. One of the things that a disciplined agile delivery approach adds to core agile development is it addresses the full delivery life cycle, which is important because it explicitly includes pre-construction activities such as requirements envisioning. The first step in scaling agile techniques is to adopt a full delivery life cycle which covers the full range of activities required to initiate a project, produce the solution, and then release to solution to your end users.
More interesting is the third category of the ASM, Agility@Scale, and how its eight agile scaling factors
affect the way that you tailor your process and tooling strategy. Let's explore how each one could potentially affect your agile requirements strategy:
- Geographical distribution. The majority of agile teams are distributed in some manner -- some people are working in cubicles or private offices, on different floors, in different buildings, or even in different countries -- and when this happens your communication and coordination risks goes up. To counter this risk you will need to perform a bit more requirements envisioning up front to help ensure that everyone is working to the same vision, although this doesn't imply that you need to write detailed requirements speculations which would dramatically increase the risk to your project. Remember, agilists do just barely enough modeling and are prepared to iteratively elicit the details when they need to do so. The more distributed the team is the more likely they will need to adopt software-based requirements modeling tools such as IBM Rational Requirements Composer (RRC) which supports streamlined, agile requirements elicitation throughout the delivery life cycle. Index cards and whiteboards are great, but they're difficult to see if you're outside the room where they're posted. I've written a fair bit about distributed agile development in this blog.
- Team size. Some organizations, including IBM, are successfully applying agile techniques with teams of hundreds of people. A team of one hundred people will naturally work much differently than a team of ten people, or of one thousand people. Large teams are organized into collections of smaller teams, and the requirements for the overall project must be divvied up somehow between those teams. The implications are that as the team size grows you will need to invest a bit more time in initial requirements envisioning, and in initial architecture envisioning for that matter; you will need to use more sophisticated tools; and may need to use more sophisticated modeling techniques such as use cases and functional user interface prototypes. See large agile teams for more advice.
- Compliance requirement. When regulatory issues – such as Sarbanes Oxley, ISO 9000, or FDA CFR 21 – are applicable you are likely going to be required to capture requirements specifications in some manner and to enact traceability between those requirements. However, I highly recommend that you read the actual regulations yourself and don't let bureaucrats interpret them for you (doesn't it always seem that their interpretation always results in an onerous, documentation heavy solution?) because I have yet to run into a regulation which required you to work in an ineffective manner. Managing your requirements as work items in RTC can often more than meet your regulatory requirements for documentation and traceability, although you may want to consider a tool such as IBM Rational RequisitePro for complex regulatory situations.
- Domain complexity. The manner in which you elicit requirements for a data entry application or an informational web site will likely be much simpler than for a bio-chemical process monitoring or air traffic control system. More complex domains will require greater emphasis on exploration and experimentation, including but not limited to prototyping, modeling, and simulation. Although user stories may be effective as a primary requirements artifact in simple domains, in more complex domains you are likely to find that you need to drive your requirements effort with more sophisticated modeling techniques.
- Organization distribution. Sometimes a project team includes members from different divisions, different partner companies, or from external services firms. In these cases, particularly where the work is strictly organized between the various organizations (perhaps for security concerns), you may need a more sophisticated approach to managing the requirements. RTC enables you to organize the requirements between teams, and then to automatically track progress in real time via the RTC project dashboard.
- Technical complexity. The technical complexity of a solution can vary widely, from a single platform silo application to a multi-platform application working with legacy systems and data to a full-blown systems engineering effort. Complex technical domains, just like complex business domains, require more complex strategies for requirements elicitation and management. The requirements for your legacy systems are likely to have been captured using tools and techniques appropriate for that platform, for example the requirements for your COBOL application may have been captured using data flow diagrams and data models, whereas the requirements for your Java legacy application where captured using UML diagrams. The subteam working on the COBOL system might be using IBM Rational Application Developer (RAD) and RTC for Z whereas the Java subteam may use Eclipse with RTC. Because systems engineering projects can stretch on for years, particularly when the hardware is being developed in parallel to the software, sophisticated tooling such as IBM Rational DOORS is often used in these situations. For more information about systems engineering, see the IBM Rational Harmony process.
- Organizational complexity. Your approach to requirements elicitation and management will be affected by a host of organizational complexities, including your corporate culture. When the culture is flexible and collaborative you can be very agile in your approach to requirements, but as it becomes more rigid you become more constrained in what is considered acceptable and thus take on greater project risk. For example, many organizations still struggle with their approach to funding projects, often demanding that the project team provides an "accurate" estimate up front to which they will be held to. This in turn motivates risky behavior on the part of the development, including a "big requirements up front (BRUF)" approach where a detailed requirements speculation is developed early in the project. This is just one example of how questionable corporate culture can impact the way in which an agile team works.
- Enterprise discipline. Some organizations have enterprise-level disciplines, such as enterprise architecture, enterprise business modeling, strategic reuse, and portfolio management in place. These disciplines can easily be agile and from what I can tell the more successful efforts appear to lean more towards the agile end of the spectrum rather than the traditional end. Having an enterprise business modeling effort underway will affect your project-level requirements strategy -- you'll be able to leverage existing models, have access to people who understand the domain at an enterprise level, and will likely need to map your project efforts back to your enterprise models. The enterprise modelers will likely be using tools such as IBM Rational System Architect or IBM Websphere Business Modeler.
It is important to note that the way that you tailor the agile practices that you follow, and the tools that you use, will reflect the situation that you find yourself in. In other words, you need to right size your process and the Agile Scaling Model (ASM) provides the context to help you do so. As you saw above, in simpler situations you will use the simpler tools and techniques which are commonly promoted within the core agile development community. But, when things become a bit more complex and one or more of the scaling factors applies you need to modify your approach -- just don't forget that you should strive to be as agile as you can be given the situation that you find yourself in.
During 2007 Per Kroll and myself invested a significant amount of time development a framework for lean development governance. This effort resulted in a series of three articles that were published in Rational Edge and a recently published white paper. The articles go into the various practices in detail whereas the paper provides an overview aimed at executives. I also recently did a webcast which is now available online. The URLs are at the bottom of this blog posting.
Development governance isn’t a sexy topic, but it critical to the success of any IT department. I like to compare traditional, command-and-control approaches to governance to herding cats – you do a bunch of busy work which seems like a great idea in theory, but in the end the cats will ignore your efforts and stay in the room. Yet getting cats out of a room is easy to accomplish, as long as you know what motivates cats. Simply wave some fish in front of their noses and you’ll find that you can lead them out of the room with no effort at all. Effective governance for lean development isn’t about command and control. Instead, the focus is on enabling the right behaviors and practices through collaborative and supportive techniques. It is far more effective to motivate people to do the right thing than it is to try to force them to do so.
This framework is based on the philosophical foundation provided by the 7 principles proposed in the book “Lean Software Development” by Mary and Tom Poppendieck. The 7 principles are:1. Eliminate Waste. The three biggest sources of waste in software development are the addition of extra features, churn, and crossing organizational boundaries. Crossing organizational boundaries can increase costs by 25% or more because they create buffers which slow down response time and interfere with communication. It is critical that development teams are allowed to organize themselves, and run themselves, in a manner which reflects the work that they’re trying to accomplish. 2. Build Quality In. If you routinely find problems with your verification process then your process must be defective. When it comes to governance, if you regularly find that developers are doing things that you don’t want them to do or are not doing things that they should be then your approach to governance must be at fault. The strategy is not to make governance yet another set of activities that you layer on top of your software process but instead should embed into your process to make it as easy as possible for developers to do the right thing. 3. Create Knowledge. Planning is useful, but learning is essential. 4. Defer Commitment. You do not need to start software development by defining a complete specification, but instead work iteratively. You can support the business effectively through flexible architectures that are change tolerant and by scheduling irreversible decisions to the last possible moment. This also requires the ability to closely couple end-to-end business scenarios to capabilities developed in potentially several different applications by different projects. 5. Deliver Fast. It is possible to deliver high-quality systems fast and in a timely manner. By limiting the work of a team to their capacity, by not trying to force them to do more than they are capable but instead ask them to self-organize and thereby determine what they can accomplish, you can establish a reliable and repeatable flow of work. 6. Respect People. Sustainable advantage is gained from engaged, thinking people. The implication is that you need a human resources strategy which is specific to IT, that you need to focus on enabling teams not on controlling them. 7. Optimize the Whole. If you want to govern your development efforts effectively you must look at the bigger picture, not just individual project teams. You need to understand the high-level business process which the individual systems support, processes which often cross multiple systems. You need to manage programs of interrelated systems so that you can deliver a complete product to your stakeholders. Measurements should address how well you’re delivering business value, because that is the raison d’etre of your IT department.
Based on our experiences, and guided by the 7 principles, Per Kroll and I identified 18 practices of lean development governance. We've organized these practices into 6 categories:1. The Roles & Responsibilities category: - Promote Self-Organizing Teams. The best people for planning work are the ones who are going to do it. - Align Team Structure With Architecture. The organization of your project team should reflect the desired architectural structure of the system you are building to streamline the activities of the team.
2. The Organization category: - Align HR Policies With IT Values. Hiring, retaining, and promoting technical staff requires different strategies compared to non-technical staff. - Align Stakeholder Policies With IT Values. Your stakeholders may not understand the implications of the decisions that they make, for example that requiring an “accurate” estimate at the beginning of a project can dramatically increase project risk instead of decrease it as intended.
3. The Processes category: - Adapt the Process. Because teams vary in size, distribution, purpose, criticality, need for oversight, and member skillset you must tailor the process to meet a team’s exact needs. - Continuous Improvement. You should strive to identify and act on lessons learned throughout the project, not just at the end. - Embedded Compliance. It is better to build compliance into your day-to-day process, instead of having a separate compliance process that often results in unnecessary overhead. - Iterative Development. An iterative approach to software delivery allows progressive development and disclosure of software components, with a reduction of overall failure risk, and provides an ability to make fine-grained adjustment and correction with minimal lost time for rework. - Risk-Based Milestones. You want to mitigate the risks of your project, in particular business and technical risks, early in the lifecycle. You do this by having throughout your project several milestones that teams work toward.
4. The Measures category: - Simple and Relevant Metrics. You should automate metrics collection as much as possible, minimize the number of metrics collected, and know why you’re collecting them. - Continuous Project Monitoring. Automated metrics gathering enables you to monitor projects and thereby identify potential issues so that you can collaborate closely with the project team to resolve problems early.
5. The Mission & Principles category: - Business-Driven Project Pipeline. You should invest in the projects that are well-aligned to the business direction, return definable value, and match well with the priorities of the enterprise. - Pragmatic Governance Body. Effective governance bodies focus on enabling development teams in a cost-effective and timely manner. They typically have a small core staff with a majority of members being representatives from the governed organizations. - Staged Program Delivery. Programs, which are collections of related projects, should be rolled out in increments over time. Instead of holding back a release to wait for a subproject, each individual subprojects must sign up to predetermined release date. If the subproject misses it skips to the next release, minimizing the impact to the customers of the program. - Scenario-Driven Development. By taking a scenario-driven approach, you can understand how people will actually use your system, thereby enabling you to build something that meets their actual needs. The whole cannot be defined without understanding the parts, and the parts cannot be defined in detail without understanding the whole.
6. The Polices & Standards category: - Valued Corporate Assets. Guidance, such as programming guidelines or database design conventions, and reusable assets such as frameworks and components, will be adopted if they are perceived to add value to developers. You want to make it as easy as possible for developers to comply to, and more importantly take advantage of, your corporate IT infrastructure. - Flexible Architectures. Architectures that are service-oriented, component-based, or object-oriented and implement common architectural and design patterns lend themselves to greater levels of consistency, reuse, enhanceability, and adaptability. - Integrated Lifecycle Environment. Automate as much of the “drudge work”, such as metrics gathering and system build, as possible. Your tools and processes should fit together effectively throughout the lifecycle.
The URLs for the 3 articles:Principles and Organizations: http://www.ibm.com/developerworks/rational/library/jun07/kroll/Processes and Measures: http://www.ibm.com/developerworks/rational/library/jul07/kroll_ambler/Roles and Policies: http://www.ibm.com/developerworks/rational/library/aug07/ambler_kroll/
The URL for the white paper:https://www14.software.ibm.com/webapp/iwm/web/preLogin.do?lang=en_US&source=swg-ldg
The URL for the webcast:https://www14.software.ibm.com/webapp/iwm/web/preLogin.do?lang=en_US&source=dw-c-wcsdpr&S_PKG=112907C[Read More
During the second week of August the Agile 2011 conference was held in Salt Lake City (SLC). As you likely know the Agile Manifesto was formulated 10 years ago in SLC so it was apropos to hold it there. There was some excitement around the 10 year anniversary of the manifesto, with a panel session with the 17 authors of it. Sadly there seemed to be little excitement around the efforts of the 10th anniversay agile workshop
in February which proposed a potential path forward for the agile community. I found the conference to be an evolutionary improvement over the conferences of the past few years, which is a very good thing because the focus since 2008 has moved beyond the "cool" new programming techniques to include the issues that enterprises face.
Starting at the Agile 2008 conference I've seen an uptick in interest in what I would consider some of the more mature topics in agile development, although I'm unfortunately still seeing significant confusion out there too, in part due to over-exuberence of people new to agile. For example, there's people still asking about basic issues about agile architecture
and agile database
techniques, although I was really happy to see more coherent discussions around scaling agile
. My own presentation about the Agile Scaling Model
was well attended and I suspect I opened a few people's eyes regarding the realities that we face (yes, there's a lot more to it than holding a "scrum of scrums", yeesh). We have a long way to go until people really start to understand scaling issues, but we're clearly on the path to getting there.
The conference show floor was interesting, with a wide range of vendors offering services and products focused on agile and lean. One thing that I noticed was many vendors had large monitors showing off their ability to support lean task boards, which for the most part they all looked the same. At the IBM booth we were showing off some of the Jazz tools
, in particular Rational Team Concert (RTC)
. For a long time now we've been giving away fully functional, with no time limit, licenses of RTC for teams of up to 10 people. Something worth checking out.
The Agile 201x conferences hosted by the Agile Alliance are always a good investment of your time and money, and Agile 2011 was no exception. See you at Agile 2012 in the great state of Texas!
I was recently in Bangalore speaking at the Rational Software Conference, which was really well done this year, and visiting customers. In addition to discussing how to scale agile software development approaches, particularly when the team is distributed geographically and organizationally, I was also asked about what I thought about a software factory approach to development. My instinctual reaction was negative, software factories can result in lower overall productivity as the result of over specialization of staff (I prefer generalizing specialists
), too many hand-offs between these specialists (I find close collaboration to be far more effective), and too much bureaucratic overhead to coordinate these activities. I initially chalked it up to these people still believing that software development was mostly a science, or perhaps an engineering domain, whereas my experiences had made me come to believe that software development is really more art than it is a science. Yet, the consistent belief in this strategy by very smart and experienced people started me thinking about my position.
Just let me begin by saying that this blog posting isn't meant to be yet another round in the age old, and relatively inane, "art vs. science" debate within the software development community. That debate is a symptom of versusitis
, a dread disease which particularly plagues the IT industry and which can any of us at any time. There is no known cure, although the combination of experience, open-mindedness, and critical thought are the best inoculation against versusitis that we have so far. In that vein, let me explore the issues as I see them and I will let you think for yourself.
On the one hand software development has aspects of being an art for several reasons. First, the problem definition is never precise, nor accurate, and even when we have detailed specifications the requirements invariably evolve
anyway. The lack of defined, firm requirements requires us to be flexible and to adjust to the situation that we find ourselves in. Second, teams typically find themselves in unique situations, necessitating a unique process and tool environment to reflect this (assuming that you want to be effective, otherwise there's nothing stopping you from having a "repeatable process" and consistent tool environment). Third, software is built by people for people, requiring that the development team have the ability to build a system with a user interface which meets the unique needs of their end users. One has only to look at the myriad UI designs out there to see that surely there is a bit of art going on. Fourth, if software development wasn't at least partially art then why hasn't anyone succeeded at building tools which take requirements as inputs and produce a viable solution that we can easily deploy? It's been over four decades now, so there's been sufficient time and resources available to build such tooling. Fifth, regardless of how much of a scientific/business facade we put over it, our success rate at producing up front detailed cost estimates and schedules speak for itself (see Funding Agile Projects
for links to articles).
On the other hand software development has aspects of being a science for several reasons. First, some aspects of software development have in fact been automated to a significant extent. Second, there is some mathematical basis to certain aspects of software development (although in the case of data-oriented activities the importance of relational theory
often gets blown way out of proportion and I have yet to see a situation where formal methods proved to be of practical value).
What does this have to do with Agility@Scale. As you know, one of the agile scaling factors
is Organizational Complexity, and cultural issues are the hardest to overcome. Whether your organization believes that software development is mostly an art or mostly a science is a cultural issue which will be a major driver in you choice of methods and practices. Organizations which believe that software development is more of a science will prefer strategies such as software factories, model-driven architecture (MDA),
and master data management (MDM)
. And there is ample evidence to support the claims that some organizations are succeeding at these strategies. Although you may not agree with these strategies, you need to respect the fact that many organizations are making them work in their environments. Similarly, organizations which believe that software development is more of an art will find that agile and lean strategies are a better fit, and once again there is ample evidence that organizations are succeeding with these approaches (there's also evidence that agile projects are more successful
than traditional projects, on average). Once again, you may not agree with these strategies but you need to respect the fact that other people are making them work in practice.
Trying to apply agile approaches within an organization that believes software development is mostly a science will find it difficult at best, and will likely need to embark on a multi-year program to shift their culture (likely an expensive endeavor which won't be worth the investment). Similarly, trying to apply a software factory strategy in an organization that believes that software development is mostly an art will also run aground. The bottom line is that one size does not fit all, that one strategy is
not right for all situations and that you need to understand the trade-offs of various strategies, methodologies, techniques, and practices and apply them appropriately given the situation that you face. In other words, it depends! If you are embarking on a software process initiative, and you don't have the broad experience required to effective choose between strategies (very few organizations do, although many believe otherwise), then you should consider Measured Capability Improvement Framework (MCIF)
to help increase your chance of success.
On Nov 16 2011, Kim Werner, Agile Coach from ATSC and Liz Parnell, Solution Design Manager from Blue Cross Blue Shield of North Carolina (BCBSNC), gave a webcast
sharing their experiences regarding how BCBSNC adopted a few Agile techniques, with the help of some good coaching, and adopted some IBM Rational Jazz tools
(Rational Team Concert and Rational Requirements Composer) to reduce time to market and lower development costs. BCBCNC works in the highly-regulated healthcare industry, so faced a few interesting constraints when adopting agile.
Contrary to popular belief, agile development teams do in fact model and yes, they even do some up front requirements and architecture modeling. Two of the best practices of Agile Modeling are Requirements Envisioning
and Architecture Envisioning
where you spend a bit of time at the beginning of the project doing enough initial modeling to get you going in the right direction. The strategy is to take advantage of modeling, which is to communicate and think things through without taking on the risks associated with detailed specifications written early in the lifecycle
. In this blog posting I will focus on requirements envisioning, in a future posting I'll cover architecture envisioning.
The goal of initial requirements envisioning is to identify the scope of your effort. You need to do just enough modeling early in the project to come to stakeholder concurrence and answer questions such as what you're going to build, roughly how long it's going to take (give a range), and roughly how much it's likely to cost (once again, give a range). If you can get the right people together in the room, which can sometimes be a logistics challenge but not one that you couldn't choose to overcome, there are very few systems (I suspect less than 5%) that you couldn't initially scope out in a few days or a week. I also suspect that most of the remaining systems could be scoped out with less than 2 weeks of modeling, and if not then I'd take that as an indication that you're taking on too large of a project. I'm not saying that you'll be able to create big detailed specifications during this period, and quite frankly given the problems associated with "Big Requirements Up Front (BRUF)
" you really don't want to, but I am saying that you could gain a pretty good understanding of what you need to do. The details, which you'll eventually need, can be elicited throughout the lifecycle when you actually need the information. A common saying in the agile community is that requirements analysis is so important for us that we do it every single day, not just during an initial phase. I'll discuss just in time (JIT) approaches to requirements modeling in a future posting.
To envision the requirements for a business application, you might want to consider creating the following models:
- High-level use cases (or user stories). The most detail that I would capture right now would be point form notes for some of the more complex use cases, but the majority just might have a name. The details are best captured on a just-in-time (JIT) basis during construction.
- User interface flow diagram. This provides an overview of screens and reports and how they're inter-related. You just need the major screens and reports for now.
- User interface sketches. You'll likely want to sketch out a few of the critical screens and reports to give your stakeholders a good gut feeling that you understand what they need. Sketches, not detailed screen specifications, are what's needed at this point in time.
- Domain model. A high-level domain model, perhaps using UML or a data modeling notation, which shows major business entities and the relationships between them, can also be incredibly valuable. Listing responsibilities, both data attributes and behaviors, can be left until later iterations.
- Process diagrams. A high-level process diagram, plus a few diagrams overviewing some of the critical processes, are likely needed to understand the business flow.
- Use-case diagram. Instead of a high-level process diagram you might want to do a high-level use case diagram instead. This is a matter of preference, I likely wouldn't do both.
- Glossary definitions. You might want to start identify key business terms now, although I wouldn't put much effort into settling on exact definitions. I've seen too many teams run aground on "analysis paralysis" because they try to define exact terminology before moving forward. Don't fall into this trap.
For small teams simple tools such as whiteboards and paper are usually sufficient for requirements envisioning. But what happens at scale? What if you're working on a large agile team, say of 50 people, 200 people (IBM has delivered software into the marketplace with agile teams of this size), or even 500 people (IBM currently has teams of this size applying agile techniques)? What if your team is distributed? Even if you have people working on different floors of the same building, let alone working from home or working in different cities or countries, then you're distributed (see my postings about distributed agile development
). Suddenly whiteboards and paper-based tools (index cards, sticky notes, ...) aren't sufficient. You're still likely to use these sorts of tools in modeling sessions with stakeholders, but because of one or more scaling factors you need to capture your requirements models electronically.
In January Theresa Kratschmer and I gave a webcast entitled Agile Requirements: Collaborative, Contextual, and Correct
which overviewed agile approaches to requirements elicitation and management, including requirements envisioning. We also showed how Rational Requirements Composer (RRC)
can be used to electronically capture critical requirements information, enabling you to address the needs of large and/or distributed agile teams, while still remaining lightweight and flexible. I suspect that you'll find the webcast to be very illuminating and RRC something that you want to take a look at (the link leads to a trial version). Of course RRC can be used in other situations as well, but that's not what I'm focused on right now.
Teams which find themselves in regulatory environments will likely need to do more than just use RRC, as might very large teams. Regulatory compliance often requires more complex requirements documentation, which in turn requires more sophisticated tools such as DOORS or Requisite Pro, and I would consider using those tools in the types of situations that warrant it. One of the things that people often struggle to understand about agile approaches is that you need to tailor your strategy to reflect the situation at handle. One process size does not fit all, so you will end up using different tools and creating different artifacts to different extents in different situations. Repeatable results, not repeatable processes
, is the rule of the day. Further reading:
Modified by ScottAmbler
A common misunderstanding about agile software development is that it’s only for co-located teams. Things are definitely easier for co-located teams, and as I found with both the Dr. Dobb’s 2007 and 2008 Agile Adoption surveys (www.ambysoft.com/surveys/) co-located agile teams appear to have a higher success rate than distributed teams, Having said that, many organizations are in fact succeeding at distributed agile development.
I’d like to share some strategies that I’m seeing work in practice, and in this blog posting summarizes generic strategies for distributed teams whether or not they’re agile. These strategies are:1. Do some up front planning. Distributed development is higher risk than co-located development, and one way to address that risk is to think things through. That doesn’t mean that you need to create a monolithic, 1000+ task Gantt chart, but it does mean that you should identify your major dependencies and milestone dates. Effective teams do this planning with the distributed developers actively involved (they are part of the team after all), they strive to consider all associated costs, and in particular they don’t overlook the low probability/high impact risks which often prove to be project killers.
2. Organize the team effectively. Once of the practices of Lean Development Governance (https://www14.software.ibm.com/webapp/iwm/web/preLogin.do?lang=en_US&source=swg-ldg) is to organize your team structure around either your architecture or the lines of business (LOB) supported by the programme that you’re working on. Ideally each sub-team should be responsible for one or more subsystems or modules, something that can be difficult if some of your team works alone from home, to reduce the amount of information sharing and collaboration required between disparate teams. In other words, maximize the responsibilities of the “offshore” team(s) as much as possible. A very common mistake is to organize the subteams around job specialties – for example the architects are in Toronto, the developers in Mumbai, and the testers in Singapore – because to support this team structure you have to create a phenomenal amount of documentation to support communication between the teams.
3. Do some up front modeling. The implication of organizing your team around the architecture (or LOB) is that you also need to do a bit of architecture envisioning up front. Your architecture efforts should provide guidance regarding the shared infrastructure as well as critical development conventions such as coding guidelines and data naming conventions. Architecture envisioning is also a good idea for co-located agile teams too. See http://www.agilemodeling.com/essays/initialArchitectureModeling.htm for strategies to get the benefits of architecture modeling without the costs of needless documentation.
4. Recognize that communication is critical. GDD puts many barriers to communication in place, increasing overall project risk. To overcome these risks you will first need to be aware of them and act accordingly, and second, you’ll need to write more documentation than you would likely prefer. The risks associated with long-distance communication include cultural differences, time-zone differences, and the challenges with written documentation (which is the least effective way to communicate information). I make it a habit of asking open-ended questions so that I can determine whether or not the other people understand the topic under conversation. Particularly I will never ask a yes/no style of question because the simple answer of yes can mean a range of things depending on the culture. It may mean “Yes, I heard you”, “Yes, I understand what you’re saying”, or “Yes, I understand and agree with you”. When you’re dealing with people at other locations it’s good practice to ask them to summarize the conversation in writing, in particular to identify key action items and ownership of them, to ensure that everyone agrees with what was discussed. A good approach is to have the team lead on other end to do the summary so that they own it going forward.
5. Put a good technical infrastructure in place. Automate, automate, automate. In a GDD environment you need to work with collaborative multi-site tools such as ClearCase, ClearQuest, and Jazz Rational Team Concert (www.jazz.net) which enable you to share and evolve your work products (i.e. test scripts, code, documents) effectively.
In my next posting I'll describe a collection of agile-specific strategies for distributed software development teams.[Read More
I'm happy to announce that IBM Rational's RP252 Advanced Disciplined Agile Delivery (DAD) workshop
is now available. This is a 3-day, hands-on workshop which teaches students the fundamentals of Disciplined Agile Delivery (DAD)
. This workshop is offered both publicly and privately.
Recently I spent some time in the UK with Julian Holmes of Unified Process Mentors
. In one of our conversations we deplored what we were seeing in the agile community around certification, in particular what the Scrum community was doing, and he coined the term “integrity debt” to describe the impact it was having on us as IT professionals. Integrity debt is similar to technical debt
which refers to the concept that poor quality (either in your code, your user interface, or your data) is a debt that must eventually be paid off through rework. Integrity debt refers to the concept that questionable or unprofessional behavior builds up a debt which must eventually be paid off through the rebuilding of trust with the people that we interact with.
The agile community has been actively increasing their integrity debt through the continuing popularity of Scrum Certification, in particular the program around becoming a Certified Scrum Master (CSM). To become a CSM you currently need to attend, and hopefully pay attention during, a two-day Scrum Master Certification workshop taught by a Certified Scrum Trainer (CST). That’s it. Granted, some CSTs will hold one or more quizzes which you need to pass, an optional practice which isn’t done consistently, to ensure that you pay attention in the workshop.
Scrum Masters, as you know, take the leadership position on a Scrum team. The idea that someone can master team leadership skills after two entire days of training is absurd. Don’t get me wrong, I’m a firm supporter of people increasing their skillset and have no doubt that many of the CSTs deliver really valuable training. However, there is no possible way that you can master a topic, unless it
is truly trivial, in only two days of training. From what I can tell the only thing that is being certified here is that your check didn’t bounce.
The CSM scheme increases the integrity debt of the IT industry by undermining the value of certification. When someone claims that they’re certified there’s an assumption that they had to do something meaningful to earn that certification. Attending a two-day course, and perhaps taking a few quizzes where you parrot back what you’ve heard, clearly isn’t very meaningful. The problem with the term Certified Scrum Master is two-fold: not only does the term Certified imply that the holder of the certification did something to earn it, the term Master implies that they have significant knowledge and expertise gained over years of work.
It is very clear that people are falling for the Scrum certification scheme.
A quick search of the web will find job ads requiring that candidates be CSMs, undoubtedly because they don’t realize that there’s no substance behind the certification. Whenever I run into an organization that requires people to be CSMs I walk them through the onerous process of earning the designation and suggest that they
investigate the situation themselves. Invariably, once they recognize the level of deception, the customer drops the requirement that people be CSMs.
Another quick search of the web will find people bragging about being a CSM, presumably being motivated by the employment opportunities within the organizations gullible enough to accept Scrum certification at face value. My experience is that the people claiming to be CSMs are for the most part decent, intelligent people who 99.99% of the time have far more impressive credentials to brag about than taking a two-day course. Yet, for some reason they choose to park their integrity at the door when it comes to Scrum certification. I suspect that this happens in part because they see so many other people doing it, in part because they’re a bit desperate to obtain or retain employment in these tough economic times, and in part because the IT industry doesn’t have a widely accepted code of ethical conduct. These people not only embarrass themselves when they indicate on their business cards or in their email signatures that they’re Certified Scrum Masters they also increase the integrity debt of the agile community as a whole.
Yet another search of the web will find people bragging about being Certified Scrum Trainers (CSTs), the people whom have been blessed by the Scrum Alliance to deliver Scrum master certification courses. Once again, my experience is that these are intelligent, skilled people, albeit ones who have also parked their integrity at the door in the pursuit of a quick buck. Surely these people could make a decent living via more ethical means? I know that many of them have done so in the past, so I would presume that they could do so in the future. The actions of the CSTs increase our integrity debt even further.
The group of people who have most embarrassed themselves, in my opinion, are those whom we consider thought leaders within the agile community. Leaving aside the handful who are directly involved with the Scrum certification industry, the real problem lies with those who have turned a blind eye to all of this. The Scrum certification scheme was allowed to fester within our community because few of our thought leaders had the courage to stand up and publicly state what they were talking about in private. This of course is all the more galling when you consider how much rhetoric there is around the importance of courage on software development projects. As Edmund Burke once observed, all that is necessary for evil to triumph is for good men to do nothing.
There are several things that we can do today to start paying off some of our integrity debt:
- Be discerning, not deceptive. If you’re going to list credentials on your email signature or business card then only choose to list the ones that actually mean something.
- Educate human resources people. Make them aware of what “Certified Scrum Master” really means and let them think for themselves. I highly suspect that if HR people realized what was going on the demand for CSMs would plummet, and in turn people wouldn’t be tempted by Scrum certification.
- Act professional, don’t just claim to be certified. Instead of signing up for every easy certification that comes your way why not simply do a good job and let the people you work with be your claim to fame? The good news is that for the past few years the agile community has tried to pay down some of the IT industry’s integrity debt that we have with our stakeholders by providing better return on investment (ROI), delivering systems which are more effective at addressing the needs of your stakeholders, by working in a more timely manner, and by producing greater quality work. All of these claims are borne out by the 2008 Software Development Project Success Rate Survey by the way.
- Recognize that adding a test doesn’t address the underlying problems. For the past year there’s been a move afoot to have people pass a test as part of earning their CSM (apparently it’s been a challenge to create a non-trivial test to validate your understanding of a topic that you can master by taking a two-day training course). This is something that should have been done from the very beginning, along with some sort of peer review, not years later when the damage has been done. Adding a test at this late date isn’t going to remove the stink that’s built up over the years, but sadly it will fool a few people into believing that they’ve covered it up.
- Recognize that there is a demand for certification. The agile community needs to put together a decent certification program, something that the Scrum Alliance has clearly failed at doing. My article Coming Soon: Agile Certification provides some thoughts as to what we need to do. The good news is that people such as Ron Jeffries and Chet Hendrickson, and others, are putting together a developer certification program. The really good news is that these are the right people to do this. The really bad news is that they’re doing it under the aegis of the Scrum Alliance, so whatever they accomplish will unfortunately be tainted by the fallout of the CSM debacle.
If we're going to scale agile software development strategies to meet the range of challenges faced by modern organizations, we need to be trustworthy. Is claiming to be a certified master after taking a two-day course an act which engenders trust? I don't think so. As individuals we can choose to do better. As a community we need to.Suggested Reading
- Agile Certification -- A humorous look at certification.
- IT Surveys -- A great resource for statistics about what IT people are actually doing in practice.
I'm happy to announce that a revised version of the Lean Development Governance
white paper which I co-wrote with Per Kroll is now available. This version of the paper reflects our learnings over the past few years helping organizations to improve their governance strategies.
There's a more detailed description of the paper here
One of the scaling factors
called out in the Agile Scaling Model (ASM)
is domain complexity. The general idea is that agile teams will find themselves in different situations where some teams are developing fairly straightforward solutions, such as an informational website, whereas others are addressing very complex domains, such as building an air-traffic control system (ATCS). Clearly the team building an ATCS will work in a more sophisticated manner than the one building an informational website. I don't know whether agile techniques have been applied in the development of an ATCS, although I have to think that agile's greater focus on quality and working collaboratively with stakeholders would be very attractive to ATCS delivery teams, I do know that agile is being applied in other complex environments: The 2009 Agility at Scale Survey
found that 18% of respondents indicated that their organizations had success at what they perceived to be very complex problem domains,.
Increased domain complexity may affect your strategy in the following ways:
- Reaching initial stakeholder consensus becomes difficult. One of the risk reduction techniques called out in Disciplined Agile Delivery (DAD) is to come to (sufficient) stakeholder consensus at the beginning of the project during the Inception phase (called Sprint 0 in Scrum or Iteration 0 in other agile methods). Stakeholder consensus, or perhaps "near concensus" or "reasonable agreement" are better terms, can be difficult to come to the more complex the problem domain is because the stakeholders may not fully understand the implications of what they're making decisions about and because there is likely a greater range of stakeholders with differing goals and opinions. The implication is that your project initiation efforts may stretch out, increasing the chance that you'll fall back on the old habits of big requirements up front (BRUF) and incur the costs and risks associated with doing so.
- Increased prototyping during inception. It is very common for disciplined agile teams to do some light-weight requirements envisioning during inception to identify the scope of what they're doing and to help come to stakeholder consensus. The greater the complexity of the domain, and particularly the less your team understands about the domain, the more likely it is that you'll benefit from doing some user interface (UI) prototyping to explore the requirements. UI prototyping is an important requirements exploration technique regardless of paradigm, and it is something that you should consider doing during both initial requirements envisioning as well as throughout the lifecycle to explore detailed issues on a just in time (JIT) manner.
- Holding "all-hands reviews". One strategy for getting feedback from a wide range of people is to hold an "all hands review" where you invite a large group of people who aren't working on a regular basis with your team to review your work to date. This should be done occasionally throughout the project to validate that the input that you're getting from your stakeholder represenatives/product owners truly reflects the needs of the stakeholders which they represent. The 2010 How Agile Are You? Survey found that 42% of "agile teams" reported running such reviews.
- Increased requirements exploration. Simple modeling techniques work for simple domains. Complex domains call for more complex strategies for exploring requirements. The implication is that you may want to move to usage scenarios or use cases from the simpler format of user stories to capture critical nuances more effectively. A common misunderstanding about agile is that you have to take a "user story driven approach" to development. This is an effective strategy in many situations, but it isn't a requirement for being agile.
- The use of simulation. You may want to take your prototyping efforts one step further and simulate the solution. This can be done via concrete, functional prototypes, via simulation software, via play acting, or other strategies.
- Addition of agile business analysts to the team. Analysis is so important to agile teams we do it every day. In situations where the domain is complex, or at least portions of the domain is complex, it can make sense to have someone who specializes in exploring the domain so as to increase the chance that your team gets it right. This is what an agile business analyst can do. There are a few caveats. First, even though the domain is complex you should still keep your agile analysis efforts as light, collaborative, and evolutionary as possible. Second, this isn't a reason to organize your team as a collection of specialists and thereby increase overall risk to your project. The agile analyst may be brought on because their specialized skills are required, but the majority of the people on the team should still strive to be generalizing specialists. This is also true of the agile analyst because their may not be eight hours a day of valuable business analysis work on the team, and you don't want the BA filling in their time with needless busy work.
The important thing is to recognize that the strategies which work well when you're dealing with a simple domain will not work well for a complex domain. Conversely, techniques oriented towards exploring complex domains will often be overkill for simple domains. Process and tooling flexiblity is key to your success.
Again and again I've seen IT organizations suffering from what I call the "Bureaucracy is Discipline" antipattern. For example, filling out forms and reviewing documents are both bureaucratic activities, neither of which require significant skill nor discipline to accomplish. However, agile practices such as developing potentially shippable software every iteration is easy to say but requires great discipline to accomplish. Respecting the decisions of your stakeholders, particularly those pertaining to requirements prioritization, is easy to talk about but proves to require great discipline in practice (particularly when you don't agree with a decision). It's easy to talk about taking a test-driven approach to development
, but in practice it requires significant skill and discipline to actually do.
A "process smell" which indicates that your organization is suffering from this antipattern is a focus on following repeatable processes instead of focusing on repeatable results. An example of repeatable processes is following the same route to work every day regardless of driving conditions. An example of repeatable results is getting to work on time every day, but being willing to change your route as required, bicycling into work instead of driving, taking public transit, and so on. Nobody really cares how you get to work each day (the process), what they really care about is that you got to work on time (the result). Sadly, we've been told for decades now that repeatable processes are critical to our success in IT, yet when you step back and think about that's really a reflection of a bureaucratic approach. On the other hand, a focus on repeatable results is a reflection of a more disciplined approach. Interestingly, the DDJ 2008 Process Framework survey
found that given the choice that people would much rather have repeatable results over repeatable processes
when it comes to IT.
Mistaking bureaucracy for discipline, or rigour if you prefer that term, is a reflection of the cultural damage that has occurred over the years in IT organizations as the result of traditional philosophies and techniques. Unfortunately, this mistaken belief is a significant inhibitor to software process improvement (SPI) efforts, in particular agile adoption efforts
, which must be addressed if you're to be successful. Overcoming this challenge will require a significant cultural shift in some organizations, and many people (particularly the bureaucrats) will find this uncomfortable.Further reading:
I'd like to leave you with this parting thought: Bureaucracy is bureaucracy and discipline is discipline, please don't confuse the two
One of the scaling factors
called out in the Agile Scaling Model (ASM)
is “regulatory compliance”. This name is a bit of a misnomer because this scaling factor really addresses two issues: complying to regulations imposed upon you from external sources and choosing to adhere to internal regulations willingly adopted by your organization. It is relatively common for agile teams to find themselves in such situations. For example, in the 2009 Agile Practices Survey
one third of respondents said that they were applying agile on projects where one or more industry regulations applied.
First let’s consider external regulatory compliance. In these situations you may face the need to undergo an audit by an external regulatory body with consequences for non-compliance ranging from anywhere to a warning to a fine or even to legal action. Sometimes even a warning may be a grave thing. A few years ago I was working with a pharmaceutical company which had discovered that a warning from the FDA for non-compliance with their CFR 21 Part 11 regulation, when reported in major newspapers, resulted on average in a half-billion dollar loss to their market capitalization as the result of a dip in their stock price. There are financial regulations such as Sarbanes-Oxley and Basel II, informational regulations such as HIPAA which focuses on health information privacy, technical regulations such as ISO 27002 for security practices, and even life-critical regulations such as some of the FDA regulations.
External regulations are typically managed by a government organization or industry watchdog will range in complexity and can have a myriad of effects on project teams. For example, you may need to be able to prove that you had a documented process and that you followed it appropriately; you may need to produce extra artifacts, or more detailed artifacts, than you normally would; you may need to add extra features to your solution, such as tracking financial information, that you wouldn’t have normally implemented; you may need to produce specific reports to be submitted to the regulatory body; or you may even need to submit your team to audits, sometimes scheduled and sometimes not, to ensure regulatory compliance. Interestingly, even though many of those requirements go against the agile grain, the 2009 Agility at Scale Survey
found that organizations were successfully applying agile techniques while still conforming to external regulations. So yes, it is possible to scale your agile strategy to address regulatory compliance.
Second, let’s consider compliance to internally adopted, or sometimes even developed, “regulations” which you will be potentially evaluated/appraised against. Perfect examples of these are process improvement frameworks such as CMMI and ISO 900x. Similar to external regulations, the 2009 Agility at Scale Survey
found that some agile teams are succeeding in situations where they have chosen to adopt such frameworks. It’s important to note that frameworks such as CMMI aren’t primarily about ensuring the compliance of development teams to a standard process, regardless of what CMMI detractors may claim, but instead about process improvement. Process improvement at the IT department (or beyond) is an enterprise discipline issue from the point of view of ASM, implying that frameworks such as CMMI affect more than one scaling factor.
When you find yourself in a regulatory situation, whether those regulations are imposed or willingly adopted, the best advice that I can give is to read the regulations and develop a strategy to conform to them in the most agile manner possible. If you let bureaucrats interpret the regulations you’ll likely end up with a bureaucratic strategy, but if you instead choose to take a pragmatic approach you will very likely end up with a very practical strategy. Part of that strategy is to treat the regulatory representative(s) within your organization as important stakeholders whom you interact with regularly throughout the project.
There is a distinct rhythm, or cadence, at different levels of the agile process. We call this the agile 3C rhythm, for coordinate, collaborate, and conclude (which is sometimes called stabilize). The agile 3C rhythm occurs at three levels in Disciplined Agile Delivery (DAD):
- Day. A typical day begins with a short coordination meeting, called a Scrum meeting in the Scrum method. After the daily coordination meeting the team collaborates throughout most of the day to perform their work. The day concludes with a working build, hopefully you had several working builds throughout the day, which depending on your situation may require a bit of stabilization work to achieve.
- Iteration. DAD construction iterations begin with an iteration planning session (coordinate) where the team identifies a detailed task list of what needs to be done that iteration. Note that iteration modeling is often part of this effort. Throughout the iteration they collaborate to perform the implementation work. They conclude the iteration by producing a potentially consumable solution, a demo of that solution to key stakeholders, and a retrospective to identify potential improvements in the way that they work.
- Release. The DAD lifecycle calls out three explicit phases - Inception, Construction, and Transition – which map directly to coordinate, collaborate, and conclude respectfully.
The agile 3C rhythm is similar conceptually to Deming’s Plan, Do, Check, Act (PDCA) cycle:
- Coordinate maps to plan
- Collaborate maps to do
- Conclude maps to check and act
IBM Rational recently published an update to my Agility@Scale e-book
, which can be downloaded free of charge. The e-book is a 21 page, 2.3 meg PDF (sorry about the size, guess the graphics did it) . It overviews the Agile Scaling Model (ASM)
, Disciplined Agile Delivery (DAD), the scaling factors of Agility@Scale, and ends with some advice for becoming as agile as you can be. In short it's a light-weight coverage of some of the things I've been writing about in this blog the past couple of years. Could be a good thing to share with the decision makers in your organization if they're considering adoption agile strategies.
A few days later someone asked a series of questions that I thought would make an interesting blog posting, so here goes:How much of IBM's projects (in percentage) are agile at the moment?
I don’t have exact numbers, but I believe that 90%+ of our teams in SWG are applying agile techniques in practical ways that make sense for their projects. The primary goal is to be effective – in frequent releases, higher quality, and happy customers – not just agile. By the way, there is roughly 30,000 developers in SWG.Can all of IBM's projects work with an agile methodology?
It’s certainly possible, but it may not always make sense. Products that are in maintenance mode with few bugs or feature requirements may not benefit as much from agile practices -- those teams will likely continue to do whatever it is that they have been doing. Having said that, it's still highly desirable to apply agile techniques on maintenance projects.
Also, agile methods can be harder to use on some projects than others, for example, around hardware development. As a general rule, I believe that the majority of software projects can benefit from agile techniques. The primary determinant of whether a team can adopt agile techniques is culture and skill – not team size, the domain, or the degree of geographic distribution. That notion surprises many people who think that large agile teams
or geographically distributed agile teams
can’t succeed in adopting agile practices.Are agile projects sub-parts of large waterfall projects?
In some cases, that may happen. I’m sure it’s also true in reverse. We see many customers who are migrating from waterfall projects to a more agile way of doing things, and they often start this migration with smaller sub-projects. At IBM, we have tens of thousands of developers worldwide on hundreds of teams, so we have examples of pretty much any combination of agile, iterative, and traditional practices that you can imagine. There’s definitely not one size that fits all, which is a key aspect of the Disciplined Agile Delivery (DAD)
process framework.What do you think the impact of these numbers will be on the PM community?
The IBM PM community is embracing agile. And the reality is that a majority of development organizations around the world are moving to agile now as well (as much as 80% in some of the recent studies I’ve seen). I look forward to the increased adoption of agile methods by the PM community in general. The fact that PMI now offers an Agile Certified Practitioner training program certainly underscores the fact that agile practices are being adopted widely in the mainstream which is a great thing to see.
I'm happy to announce that A Practical Guide to Distributed Scrum
by Elizabeth Woodward, Steffan Surdek, and Matthew Ganis is now in print. I've been talking this book up in presentations and with customers the past few months and promised that I would let everyone know once it was available. I was one of several people who wrote forewords for the book, Ken Schwaber, Roman Pichler, and Matthew Wang also did so, and I've modified my foreword below to help you to understand a bit better what the book is about.
If you’re thinking about buying this book, you’re probably trying to answer one or more of the following questions: “What will I learn?”, “Should I spend my hard earned money on this book?”, “Will it be worth my valuable time to read it?”, and “Is this a book that I’ll refer to again and again?” To help you answer these questions, I thought I’d list a few user stories which I believe this book clearly fulfills:
As a reader I want:
- a book that is well-written and understandable
real-world examples that I can relate to
- quotes from actual people doing this in the field
- to understand the challenges that I’ll face with distributed agile development
As someone new to agile I want to:
- learn the fundamentals of Scrum
- understand the fundamentals of agile delivery
- learn about what actually works in practice
- discover how extend Scrum into an agile delivery process
As an experienced agile practitioner I want to learn:
- how to scale agile approaches for distributed teams
- how to overcome the challenges faced by distributed teams
- how to tailor existing agile practices to reflect the realities of distribution
- bout “new” agile practices which we might need to adopt
- techniques so that distributed team members can communicate effectively
- how to extend Scrum with proven techniques from Extreme Programming, Agile Modeling, and other agile methods
- how to address architectural issues on a distributed agile team
- how agile teams address documentation
- how agile teams can interact effectively with non-agile teams
As a Scrum Master I want to learn how to:
- lead a distributed agile team
- facilitate a distributed “Scrum of Scrums”
- facilitate the successful initiation of a distributed agile project
- facilitate communication and collaboration between distributed team members
As a Product Owner I want to learn:
- how to manage a product backlog on a distributed team
- about different categories of stakeholders whom I will need to represent
- about techniques to understand and capture the goals of those stakeholders
- how to manage requirements with other product owners on other sub-teams
- what to do during an end-of-sprint review
- how I can streamline things for the delivery team that I’m working with
As an agile skeptic I want to:
- see examples of how agile works in practice
- hear about the challenges faced by agile teams
- hear about where agile strategies don’t work well and what to do about it
I work with organizations around the world helping them to scale agile strategies to meet their real-world needs. Although this book is focused on providing strategies for dealing with geographical distribution, it also covers many of the issues that you’ll run into with large teams, complex problem domains and complex technical domains. An important aspect of scaling agile techniques is to first recognize that’s there’s more to scalability than dealing with large teams, something which this book clearly demonstrates.
At the risk of sounding a bit corny, I’ve eagerly awaited the publication of this book for some time. I’ve known two of the authors, Elizabeth and Matt, for several years and have had the pleasure of working with them and learning from them as a result. Along with hundreds of other IBMers I watched this book get written and provided input where I could. The reason why I’m so excited about it is that I’ve wanted something that I could refer the customers to that I work with and honestly say, “yes, we know that this works because this is what we do in practice”.
IBM is doing some very interesting work when it comes to scaling agile. We haven’t published enough externally, in my opinion, due to a preference for actively sharing our experiences internally. This book collects many of our experiences into a coherent whole and more importantly shares them outside the IBM process ecosystem. Bottom line is that I think that you’ll get a lot out of this book.
A common misunderstanding about agile software development approaches are that they're only applicable to small, co-located teams. Yes, it's much easier to be successful with small teams, and with co-located teams, and as a result agilists being smart people prefer to work this way. After all, why take on extra risk when you don't need to do so? But, sometimes reality gets in the way and you find yourself in a situation where you need a large team, or you need to distribute your team (see previous blog postings for strategies for distributed agile development), and you would still like to be as agile as possible. The good news is that it's still possible to be agile with a large team, although you will need to go beyond some of the popular "agile in the small" strategies to succeed.
Here are some disciplined agile strategies to succeed at large-team agile:
- Question the need for a large team. Many times an organization will believe that they need a large team because their process is overly complex, because they're still organized for waterfall development, or simply because that's what they're used to. I've seen teams of 80 people doing the work of 20 as the result of over-specialization of job roles and all the bureaucracy required to organize and validate their work.
- Do some initial envisioning. In order to succeed the team must work together towards the same goals. This is true for small teams but doubly true for larger ones -- without a common vision chaos will quickly ensue. You must gain this common vision on two fronts: you need a common business vision and a common technical vision. To gain the common business vision you must do some initial, high-level requirements envisioning and to gain the common technical vision some common architecture envisioning. This isn't to say that you need to take on the risk of detailed, up-front specifications but you must at least have a high-level understanding of the scope and technical solution in order to move forward effectively. So, expect to spend the first few weeks of your project doing this initial modeling.
- Divide and conquer. You never have a team of 200 people, instead you have a collection of subteams that add up to 200 people. This is called having a team of teams.
- Align team structure with architecture. The most effective way to organize the subteams is to have each one implement one or more components, and thereby to build your overall system as a "system of systems". This reduces the coordination required because the majority of the communication will be within the subteams themselves. You'll still need to coordinate the subteams, that will never go away, but you can reduce the overhead (and the risk) by being smart about the way that you organize the people. A common mistake is to organize around job function (e.g. having architects in Toronto, developers in Raleigh, testers in Bangalore, and so on). This increases communication overhead and risk because these people need to work together closely to get something built.
- Project management coordination. Each subteam will have a team lead/coach, and these people will need to coordinate their work. There is often an overall project manager who leads this group. To coordinate the work within their subteam the team lead/coach will often have a daily meeting, in the Scrum method this is called a scrum meeting, where people share their current status and identify any problems they may be running into. To scale this effectively the team lead/coach attends a daily team coordination meeting, a scrum of scrums, where the same sort of information is shared at the overall team level.
- Product owner coordination. Similarly, each subteam has a product ownder, also referred to as an "on-site customer", who is responsible for making decisions about the requirements and for providing information to the team in a timely manner. Sometimes a single product owner will work with several subteams. The product owners will get together at the beginning of the project to do some requirements envisioning to identify the initial scope and to start portioning the requirements between the subteams. Because the requirements between the subsystems are interrelated and should be reasonably consistent, the product owners will need to meet on a regular basis to share information, to negotiate priorities, and to resolve requirements-related disputes.
- Architecture coordination. Each subteam will have an architecture owner, often a senior technical person and sometimes also in the role of the team lead/coach. These architecture owners will get together at the beginning of the project to do some initial architecture envisioning, based on the requirements envisioning efforts of the product owners. They will identify the major subsystems, and their interfaces, enabling the effective organization of the team into smaller subteams corresponding to the architecture. They will also get together regularly to evolve the architecture and to resolve any major technical issues.
- System integration team. For complex systems, which is often what large teams work on, an effective system integration effort is critical to your success. Although this may be easy at first, as the overall system evolves the need for a subteam focused solely on this quickly becomes apparent. This not only supports the development efforts of the subteams, it also supports independent investigative testing.
- Independent testing team. An independent testing team is common on mid-to-large size agile projects to enhance the testing efforts of the development subteams. This testing team will work in parallel to the developers, they get a new build on a regular basis (minimally each iteration, although more often is desirable), which they test in more advanced ways than what is typical with Test-Driven Development (TDD). For example, they often validate non-functional, quality of service (QoS) type requirements as well as technical constraints, things that often aren't captured well via user stories. They'll also do investigative testing to try to break the system by using it in ways not thought of by the product owners.
- Some specialties reappear. On larger teams it can make sense to have some people be a bit more specialized than what we normally see on small agile teams. For example, it's common to see people in the role of agile DBA, tech writer, build master, or user experience (UE) professional. More complex systems often require people in these roles, although it still behooves these poeple to not be pure specialists but instead to be generalizing specialists with a wider range of skills. Also, recognize that the reintroduction of specialists can be a slippery slope back to the bureaucracy of traditional software development.
Modified by ScottAmbler
For several years now I've written various articles and newsletters on the topics of estimating and funding strategies for software development projects, and in particular for agile software development projects. Whenever I talk to people about agile software development, or coach them in how to succeed at it, some of the very first questions that I'll be asked, particularly by anyone in a management role, is how to fund agile software development projects. Apparently a lot of people think that you can only apply agile strategies on small, straightforward projects where it makes sense to do a time and materials (T&M) approach. In fact you can apply agile strategies in a much greater range of situations, as the various surveys
that myself and others are showing time and again. My goal with this blog posting is to summarize the various strategies for, and issues surrounding, the funding of agile software development projects.
There are three basic strategies for funding projects, although several variations
clearly exist. These strategies are:
- "Fixed price". At the beginning of the project develop, and then commit to, an initial estimate based on your up-front requirements and architecture modeling efforts. Hopefully this estimate is given as a range, studies have shown that up-front estimating techniques such as COCOMO II or function points are accurate within +/- 30% most of the time although my July 2009 State of the IT Union survey found that on average organizations are shooting for +/- 11% (their actuals come in at +/- 19% on average, but only after doing things such as dropping scope, changing the estimate, or changing the schedule). Fixed-price funding strategies are very risky in practice because they promote poor behavior on the part of development teams to overcome the risks foisted upon them as the result of this poor business decision. It is possible to do agile on a fixed budget but I really wouldn't recommend it (nor would I recommend it for traditional projects). If you're forced to take a fixed-price approach, and many teams are because the business hopes to reduce their financial risk via this approach not realizing that it actually increases their risk, then adopt strategies that reduce the risk.
- Stage gate. Estimate and then fund the project for given periods of time. For example, fund the project for a 3-month period then evaluate it's viability, providing funding for another period of time only to the extent that it makes sense. Note that stages don't have to be based on specific time periods, they could instead be based on goals such as to intiate the project, prove the architecture with working code, or to build a portion of the system. Disciplined agile methods such as Open Unified Process have built in stage-gate decision points which enable this sort of strategy. When the estimation technique is pragmatic, the best approaches are to have either the team itself provide an estimate for the next stage or to have an expert provide a good gut feel estimate (or better yet have the expert work with the team to develop the estimate). Complex approaches such as COCOMO II or SLIM are often little more than a process facade covering up the fact that software estimating is more of an art or a science, and prove to be costly and time consuming in practice.
- Time and materials (T&M). With this approach you pay as you go, requiring your management team to actually govern the project effectively. Many organizations believe a T&M strategy to be very risky, which it is when your IT governance strategy isn't very effective. An interesting variation, particularly in a situation where a service provider is doing the development, is an approach where a low rate is paid for their time which covers their basic costs, the cost of materials is paid out directly, and delivery bonuses are paid for working software. This spreads the risk between the customer/stakeholder and the service provider. The service provider has their costs covered but won't make a profit unless they consistently deliver quality software.
The point is that there are several strategies for funding agile software development projects, just like there are several strategies for funding traditional software development projects. My experience is that fixed-price funding strategies are incredibly poor practice which increases the risk of your software development projects dramatically. I recognize how hard it can be to change this desire on the part of our business stakeholders, but have also had success changing their minds. If you choose to perservere, which is a difficult decision to make, you can help your organization's decision makers to adopt more effective strategies. Like you they want to improve the effectiveness of your IT efforts.Further reading: (In recommended order)
- Something's Gotta Give: Argues for a flexibly approach to funding, schedule, and/or scope.
- Agile on a Fixed Budget: Describes in detail how to take a fixed-price approach on agile projects.
- The Dire Consequences of Fixed-Price IT Projects: Describes in detail the questionable behavior exhibited by IT teams when forced to take a fixed-price approach.
- Is Fixed-Price Software Development Unethical?: Questions the entire concept of fixed-price IT projects, overviewing some of the overwhelming evidence against this really poor practice.
- Reducing the Risk of Fixed-Price Projects: Describes viable strategies for addressing some of the problems resulting from the decision of fixed-price projects.
- Strategies for Funding Software Development Projects: Describes several variations on the strategies described above.
- Lies, Great Lies, and Software Development Project Plans: Summarizes some results from the July 2009 State of the IT Union survey which explored issues related to project funding (among many).
People who are new to agile are often confused about how agile teams address architecture, but luckily we're seeing more discussion around agile architecture
now in the community so this problem is slowly being addressed from what I can tell. But, what I'm not seeing enough discussion about, at least not yet, is how is enterprise architecture addressed in the overall agile ecosystem. So I thought I'd share some thoughts on the subject, based on both my experiences over the years (see the recommended resources at the bottom of this posting) as well as on an enterprise architecture survey
which I ran in January/February 2010.
My belief is that effective enterprise architecture, particularly in an agile environment, is:
- Business driven. Minimally your EA effort should be driven by your business, not by your IT department. Better yet it should be business owned, although this can be a challenge in many organizations because business executives usually aren't well versed in EA and view it as an IT function. Yes, IT is clearly an important part of EA but it's not the entirety of EA nor is it the most critical part. In many organizations the IT department initiates EA programs, typically because the business doesn't know to do so, but they should quickly find a way to educate the business in the need to own your organization's EA efforts.
- Evolutionary. Your enterprise architecture should evolve over time, being developed iteratively and introduced incrementally over time. An evolutionary approach enables you act on the concrete feedback that you receive when you try to actually implement it, thereby enabling you to steer its development successfully.
- Collaborative. The EA survey clearly pointed to "people issues" being critical determinants of success, and of failure, of EA programs. My experience is that the best enterprise architects, just like the best application architects, work closely with the intended audience of their work, both on the business side of things as well as on the IT side. They will "roll up their sleeves" and become active members of development teams, often in the role of Architecture Owner on agile teams or Architect on more traditional teams. Their mission is to ensure that the development teams that they work with leverage the EA, to mentor developers in architecture skills, and to identify what works and what doesn't in practice so that they can evolve the EA accordingly. Enterprise architects, architects in general, who don't participate actively on development teams (holding architecture reviews isn't active participation) run the risk of being thought of as "ivory tower" and thus easy to ignore.
- Focused on producing valuable artifacts. The most valuable artifacts are useful to the intended audience, are light weight, and ideally are executable. Many EA programs run aground when the enterprise architects focus on artifacts that they've always wanted but that development teams really aren't very excited about -- yes, it might be interesting to have a comprehensive comparison of cloud technologies versus mainframe technologies, but a collection of reusable services would be fare more interesting to them. A detailed enterprise data model indicating suggested data attributes would be intellectually interesting to develop, but a list of legacy data sources with a high-level description of their contents would be immediately valuable to many development teams. A detailed model depicting desired web services would be useful, but an actual collection of working services that I can reuse now would be even better.
- An explicit part of development. In Disciplined Agile Delivery (DAD) architectural activities are an explicit part of the overall delivery process. Part of the architectural advice is that delivery teams should work closely with their organization's enterprise architects so that they can leverage the common infrastructure, and sometimes to help build it out, effectively. Disciplined agile teams realize that they can benefit greatly by doing so.
The Agile Scaling Model (ASM)
calls out addressing enterprise disciplines, such as enterprise architecture, as one of eight scaling factors which may apply to a given project. The interesting thing about this scaling factor is that it's the only one where things get potentially easier for development teams when we move from the simple approach, having a project focus, to the more complex approach, where we have an enterprise focus. By having a common infrastructure to build to, common guidelines to follow, and valuable artifacts to reuse project teams can benefit greatly. So, I guess my advice is to seriously consider adding enterprise disciplines to your agile strategy.Recommended Resources:
The Agile Scaling Model (ASM) is a contextual framework for effective adoption and tailoring of agile practices to meet the unique challenges faced by a system delivery team of any size.
The ASM distinguishes between three scaling
- Core agile development. Core agile methods, such as Scrum and Agile Modeling, are self governing, have a value-driven system development lifecycle (SDLC), and address a portion of the development lifecycle. These methods, and their practices, such as daily stand up meetings and requirements envisioning, are optimized for small, co-located teams developing fairly straightforward systems.
- Disciplined agile delivery. Disciplined agile delivery processes, which include Dynamic System Development Method (DSDM) and Open Unified Process (OpenUP), go further by covering the full software development lifecycle from project inception to transitioning the system into your production environment (or into the marketplace as the case may be). Disciplined agile delivery processes are self organizing within an appropriate governance framework and take both a risk and value driven approach to the lifecycle. Like the core agile development category, this category is also focused on small, co-located teams delivering fairly straightforward systems. To address the full delivery lifecycle you need to combine practices from several core methods, or adopt a method which has already done so.
- Agility at Scale. This category focuses on disciplined agile delivery where one or more scaling factors are applicable. The eight scaling factors are team size, geographical distribution, regulatory compliance, organizational complexity, technical complexity, organizational distribution, domain complexity, and enterprise discipline. All of these scaling factors are ranges, and not all of them will likely be applicable to any given project, so you need to be flexible when scaling agile approaches to meet the needs of your unique situation. To address these scaling factors you will need to tailor your disciplined agile delivery practices and in some situations adopt a handful of new practices to address the additional risks that you face at scale.
The first step in scaling agile approaches is to move from partial methods to a full-fledged, disciplined agile delivery process. Mainstream agile development processes and practices, of which there are many, have certainly garnered a lot of attention in recent years. They’ve motivated the IT community to pause and consider new ways of working, and many organizations have adopted and been successful with them. However, these mainstream strategies (such as Extreme Programming (XP) or Scrum, which the ASM refers to as core agile development strategies) are never sufficient on their own; as a result organizations must combine and tailor them to address the full delivery life cycle. When doing so the smarter organizations also bring a bit more discipline to the table, even more so than what is required by core agile processes themselves, to address governance and risk.
The second step to scaling agile is to recognize your degree of complexity. A lot of the mainstream agile advice is oriented towards small, co-located teams developing relatively straightforward systems. But once your team grows, or becomes distributed, or you find yourself working on a system that isn’t so straightforward, you find that the mainstream agile advice doesn’t work quite so well – at least not without sometimes significant modification. Each of the scaling factors introduces their own risks, and when addressed effectively can actually reduce project risk, and for your project team to succeed you will want to identify the scaling factors applicable to the situation that you face and act accordingly. Unfortunately, this is a lot easier said (OK, in this case blogged about) than done.
IBM Rational advocates disciplined agile delivery as the minimum that your organization should consider if it wants to succeed with agile techniques. You may not be there yet, still in the learning stages. But our experience is that you will quickly discover how one or more of the scaling factors is applicable, and as a result need to change the way you work.
Modified by ScottAmbler
When I talk to people about scaling agile techniques, or about agile software development in general, I often put describe strategies in terms of various risks. I find that this is an effective way for people to understand the trade-offs that they're making when they choose one strategy over another. The challenge with this approach is that you need to understand these risks that you're taking on, and the risks that you're mitigating, with the techniques that you adopt. Therein lies the rub, because the purveyors of the various process religions ( oops I mean methodologies) rarely seem to coherently the discuss the risks which people take on (and there's always risk) when following their dogma (oops, I mean sage advice).
For example, consider the risks associated with the various strategies for initially specifying requirements or design. At the one extreme we have the traditional strategy of writing initial detailed speculations, more on this term in a minute, and at the other extreme we have the strategy of just banging out code. In between are Agile Modeling (AM) strategies such as requirements envisioning and architecture envisioning (to name a few AM strategies). Traditionalists will often lean towards the former approach, particularly when several agile scaling factors apply, whereas disciplined agile developers will lean towards initial envisioning. There are risks with both approaches.
Let's consider the risks involved with writing detailed speculations (there's that term again):
You're speculating, not specifying. There is clearly some value with doing some up-front requirements or architecture modeling, although the data regarding the value of modeling is fairly slim (there is a lot of dogma about it though), but that value quickly drops off in practice. However, the more you write the greater the chance that you're speculating what people want (when it comes to requirements) or how you're going to build it (when it comes to architecture/design). Traditionalists will often underestimate the risks that they're taking on when they write big requirements up front (BRUF) , or create big models up front (BMUF) in general, but in the case of BRUF the average is that a large percentage of the functionality produced is never used in practice -- this is because the detailed requirements "specifications" contained many speculations as to what people wanted, many of which proved to be poor guesses in practice.
You're effectively committing to decisions earlier than you should. A side effect of writing detailed speculations is that by putting in the work to document, validate, and then update the detailed speculations the decisions contained in the speculations become firmer and firmer. You're more likely to be willing to change the content of a two-page, high-level overview of your system requirements than you are to change the content of a 200-page requirements speculation that has been laboriously reviewed and accepted by your stakeholders. In effect the decision of what should be built gets "carved in stone" early in the process. One of the principles of lean software development is to defer decisions as late as possible, only making them when you need to, thereby maximizing your flexibility. In this case by making requirements decisions early in the process through writing detailed speculations, you reduce your ability to deliver functionality which meets the actual needs of your stakeholders, thereby increasing project risk.
You're increasing communication risk. We've known for decades that of all the means of communication that we have available to us, that sharing documentation with other people is the riskiest and least effective strategy available to us for communicating information (face-to-face communication around a shared sketching environment is the most effective). At scale, particularly when the team is large or the team geographically distributed, you will need to invest a little more time producing specifications then when the team is co-located, to reduce the inherent risks associated with those scaling factors, but that doesn't give you license to write huge tomes. Agile documentation strategies still apply at scale. Also, if you use more sophisticated tooling you'll find it easier to promote collaboration on agile teams at scale.
You're traveling heavy. Extreme Programming (XP) popularized the concept of traveling light. The basic idea is that any artifact that you create must be maintained throughout the rest of the project (why create a document if you have no intention of keeping it up to date). The implication is that the more artifacts you create the slower you work due to the increased maintenance burden.
There are also risks involved with initial envisioning:
You still need to get the details. Just because you're not documenting the details up front doesn't imply that you don't need to understand them at some point. Agile Modeling includes several strategies for exploring details throughout the agile system development life cycle (SDLC), including iteration modeling performed at the beginning of each iteration as part of your overall iteration planning activities, just in time (JIT) model storming throughout the iteration, and test-driven development (TDD) for detailed JIT executable specification.
You need access to stakeholders. One of the fundamental assumptions of agile approaches is that you'll have active stakeholder participation throughout a project. You need to be able to get information from your stakeholders in a timely manner for the previously listed AM techniques to work effectively. My experience is that this is fairly straightforward to achieve if you educate the business as to the importance of doing so and you stand up and fight for it when you need to. Unfortunately many people don't insist on access to stakeholders and put their projects at risk as a result.
You may still need some documented speculations. As noted previously you may in fact need to invest in some specifications, particularly at scale, although it's important to recognize the associated risks in doing so. For example, in regulatory compliance situations you will find that you need to invest more in documented speculations simply to ensure that you fulfill your regulatory obligations (my advice, as always, is to read the regulations and then address them in a practical manner).
The ways that you approach exploring requirements, and formulating architecture/design, are important success criteria regardless of your process religion/methodology. No strategy is risk free, and every strategy makes sense within given criteria. As an IT professional you need to understand the risks involved with the various techniques so that you can make the trade-offs best suited for your situation. One process size does not fit all.
My final advice is to take a look at the Disciplined Agile Delivery (DAD) framework as it provides a robust strategy for addressing the realities of agile software development in enterprise settings.
I recently did the voice over for our Rational.Everyware Agility@Scale whiteboard video
, which is a bit less than 4 minutes in length. As I narrate a whiteboard sketch evolves, sometimes using sticky-notes and index cards, to help explain what I'm talking about.
In the video, I describe:
- The history of agile
- Some of the challenges surrounding traditional development
- Some of the basics of agile, such as increased collaboration with stakeholders and on delivery of consumable solutions
- The benefits of agile, including increased quality, time to value, stakeholder satisfaction, and ROI
- Domains where agile is being applied successfully
- What IBM agility@scale is all about
- How some of the scaling factors change the way that you'll work and approach tooling
- Rational Team Concert (RTC), what it is and why you'd be interested in it
- Benefits that customers are seeing with RTC
- How you can download a fully-functional version of RTC for a team of up to 10, with no time limit, free of charge
So, it's basically a cool marketing video for a bunch of free stuff.
Modified by ScottAmbler
In 2009 I wrote a white paper entitled The Agile Scaling Model (ASM): Adapting Agile Methods for Complex Environments for IBM Rational. Apparently it's been taken down, which I think is unfortunate as it contains some interesting ideas that your organization may be able to benefit from.
The original white paper addresses several key issues:
It provides and explains a definition for disciplined agile delivery. A more up to date discussion of DAD can be found on the Disciplined Agile Delivery site.
It describes criteria to determine is a team is agile. I've explored this issue via several surveys over the years since then. See the January 2013 How Agile Are You? results.
It describes the ASM, which distinguishes between core agile development techniques, disciplined agile delivery strategies, and agility at scale. The ASM was superceded in early 2013 by the Software Development Context Framework (SDCF). Perhaps this is why the ASM paper was taken down??
It overviews the eight scaling factors which a delivery team may face, scaling factors which motivate changes in the process that you will follow and the tools that you will adopt. The SDCF provides my recent thoughts regarding scaling factors. I have also run various IT Surveys over the years exploring how well organizations fare at scaling agile.
It describes the implications of the ASM. My blog posting Scaling Agile: Start with a Disciplined Foundation covers this very well.
It argues that you should strive to be as agile as you need to be, and that will be driven by the situation that you face.
Modified by ScottAmbler
An imporant step in scaling your agile strategy is to adopt a Disciplined Agile Delivery (DAD)
approach instead of one which is just focused on agile construction. One aspect of adopting a DAD approach it to mature your focus from just producing software to instead providing a solution which meets the needs of its stakeholders within the appropriate economic, cultural, and technical constraints. The fundamental observation is that as IT professionals we do far more than just develop software. Yes, this is clearly important, but in addressing the needs of our stakeholders we will often:
Provide new or upgraded hardware
Change the business/operational processes which stakeholders follow
Change the organizational structure in which our stakeholders work
Update supporting documentation
And yes, develop high-quality software
Although delivery of high-quality, working software is important it is even more important that we deliver high-quality working solutions to our stakeholders. Minimally IT professionals should have the skills and desire to produce good software, but what they really need are the skills and desire to provide good solutions. We need strong technical skills, but we also need strong "soft skills" such as user interface design and process design to name just two.
The shift to a solution-oriented focus from a software-oriented focus requires your agile teams to address some of the software-oriented prejudices which crept into the Agile Manifesto
. The people who wrote the manifesto (which I fully endorse) were for the most part software developers, consultants, and in many cases both. It is little wonder that this group would allow a bias towards software development creep into the language of their manifesto.
There is a fair bit of rhetoric surrounding agile methods, some of which we subscribe to and some of which we don’t. We’d like to briefly examine the rhetoric which we’ve found to be the most misleading for people trying to be effective at adopting agile techniques. The following list is in the format X but Y, where X is the rhetoric and Y is the strategy promoted by the Disciplined Agile Delivery (DAD) process framework. This includes:
- Requirements evolve throughout the lifecycle BUT the scope should still be agreed to at the beginning of the project. There has to be an initial vision for a project, a vision which your stakeholders should help define and then agree to, and to come to that vision you will need to perform some initial requirements envisioning. A list of high level features is part of this initial vision. Yes, the details are very likely to evolve over time but the fundamental goals of your project and scope of your effort needs to be defined early in your project. In a very small minority of situations you may not be able to get the right people together, either physically or virtually, to define the initial vision – this should be seen as a significant project risk.
- Simple designs are best BUT the architecture should be thought out early in the lifecycle. Too many developers interpret the advice to focus on simple designs to mean that they should build everything from scratch. Yet more often than not the simplest design is to take advantage of what is already there, and the best way to do that is to work closely with people who understand your existing technical infrastructure. Investing in a little bit of architectural envisioning early in the lifecycle enables your team to identify existing enterprise assets that you can leverage, to identify your architectural options, and to select what appears to be the best option available to you. The details will still emerge over time, and some decisions will be deferred until a later date when it’s more appropriate to make them, but the bottom line is that disciplined agilists think before they act.
- Teams should be self organizing BUT they are still constrained (and enhanced) by your organizational ecosystem. Intellectual workers, including IT professionals, are most effective when they have a say in what work they do and how they do it. IT professionals can improve their productivity by following common conventions, leveraging and building out a common “dev-ops” infrastructure, building towards a common vision, and by working to common business and technical visions. In short, disciplined agile professionals are "enterprise aware".
- Delivery teams don’t need prescriptive process definitions BUT they do need some high-level guidance to help organize their work. Individual IT professionals are typically highly-skilled and highly-educated people often with years of experience, and teams of such people clearly have a wide range of knowledge. As a result of this knowledge it is incredibly rare for such people to read detailed procedures for how to do their work. However, they often still require some high-level advice to help them to organize their work effectively. Teams can often benefit from techniques and patterns used by other teams and this knowledge sharing should be encouraged.
- IT professionals know what to do BUT they’re still not process experts. A decade ago the strategy was to provide detailed process advice to teams, but recently the pendulum has swung the other way to provide little or no defined process at all. Over the last few years there’s been a trend within the agile community to advise teams to define their own process so that it’s tailored to their own unique situation. While this clearly strokes people’s egos, it’s relatively poor advice for several reasons. First, although every team is in a unique situation there is significant commonality so having at least a high-level process framework from which to start makes sense. Second, although these teams have a wide range of knowledge it might not be complete, nor consistent, nor is it clear what the trade-offs are of combining all the really good techniques that people know about. There is significant benefit in having a flexible process framework such as DAD which shows how everything fits together.
- IT professionals should validate their own work to the best of their ability BUT they likely aren’t testing experts so therefore need help picking up the appropriate skills. The mantra in the agile community is to test often and test early, and better yet to test first. As a result agile teams have adopted a “whole team” approach where the development team does its own testing. This works when there are people on the team with sufficient testing skills and more importantly can transfer those skills to others. Minimally you will need to embed testers into your delivery teams, but you should also consider explicit training and mentoring of everyone on the team in testing and quality skills. You may find my agile testing and quality strategies article to be an interesting read.
- Disciplined agile teams work in an iterative manner BUT still follow a lifecycle which is serial over time. On any given day people on a DAD project team may be performing analysis, testing, design, programming, deployment, or a myriad of other activities and iterating back and forth between them. But, the DAD lifecycle includes three distinct phases which are performed in order. So, DAD is both iterative in the small but serial in the large.
I have a young daughter and she's at the age where she wants to dress herself. The problem is that if we pick a single outfit and try to get her to wear it she refuses (I've lost count of the times I've heard "I don't want that"). At the other extreme if we let her pick her own outfit from the closet she'll be there for hours trying everything on. As experienced parents advise what we need to do is present her with two or three choices and ask her to pick what she wants.
So how does this relate to software development? Once again, let's look at extremes. First, consider Scrum's approach of prescribing a single way of doing things. For example, Scrum prescribes that you hold a daily meeting, called a Scrum, where everyone stands up and answers the same 3 questions. Scrum also prescribes a single change management strategy where you have a stack of requirements prioritized by business value. Scrum prescribes three roles - ScrumMaster, Product Owner, and Team Member - as well as other things. Don't get me wrong, these strategies are all great in certain circumstances but not for all. Prescribing one way of doing things is an extreme, so perhaps we shouldn't be surprised when people refuse to do it that way or struggle to make it work given the situation that they face.
At the other extreme consider RUP's approach where it presents repository of techniques from which to select the ones appropriate for you. The problem is that now we have an overwhelming way of doing things from which to choose, all of them good options in certain situations. So why are we surprised when teams struggle to identify a coherent tailoring of RUP?
Now let's consider the middle ground. The Disciplined Agile Delivery (DAD) process decision framework takes a goals-driven approach. So, instead of saying "hold a daily stand up meeting and answer these three questions" it says to regularly coordinate within the team and there are several ways of doing so (hold a Scrum meeting, hold a Kanban-style meeting, and so on). Yes, DAD does provide a large number of techniques to choose from (as does the agile community in general) but it also provides a straightforward way to choose between them. DAD does this by describing the advantages and disadvantages of each technique and suggests when, and when not, to use each approach. When people are presented with viable options, and the trade-offs associated with each, it's much more likely that they'll choose an approach that is better suited for their situation.
Scrum's single prescribed strategy works well only when that strategy is appropriate for the situation at hand. Similarly, telling my daughter exactly what to wear works well only when she's in the mood to wear that outfit. RUP's cafeteria approach to software process works well when you have the expertise, and time, to choose what's best for you. Similarly, asking my daughter to pick out her outfit from all the choices in her closet only works well when I've got a lot of time to wait for her. In both situations a better strategy is to present options, describe the trade offs, and then let people pick what's right for them given the context of the situation that they face. This is exactly what the DAD framework promotes.
I believe the goals-based approach of Disciplined Agile Delivery (DAD) represents an important step forward in the software process realm. It's time to recognize the extremes for what they are and move to a more viable middle ground.
When it comes to testing on agile projects it is common practice for agile teams to adopt a "whole team testing
" approach where the team itself does its own testing. To accomplish this agile teams will often embed testers in the development team. Programmers will work closely with the testers, often via non-solo development
strategies such as pair programming, to pick up their valuable testing skills. The testers will in turn pick up new skills from the programmers, and in effect both groups will move away from being just specialists (testers or programmers) to being what's called generalizing specialists
. Whole team testing can be very different from traditional approaches where programmers may do some testing, often unit testing of their own code, and then throw it over the wall to testers and quality assurance (QA) professionals for verification and validation.
The types of testing that the parallel independent test team performs may include:
Pre-production system integration testing. Does the solution work within your overall organizational ecosystem? Importantly, if this is one of several teams currently developing new solutions, does this team's solution work with what will be in production (including the work in progress of other teams) when they go to release? In mid-to-large organizations the only economical way to do this sort of testing is via an independent, centralized team.
. Although it's possible to do usability testing on the development team, the reality is that usability testing is a specialized skill that few people have (although could pick up via non-solo development). Furthermore, particularly for solutions with many potential users, you may want to invest in a usability testing
lab. This is a centralized resource, or an outsourced resource these days, which is shared across many teams.
. Security testing is also a specialized skill, albeit one well supported with sophisticated security testing tools such as the Rational Appscan
suite which can be included in your continuous integration (CI) strategy. Many organizations will centralize their security testing efforts.
Exploratory testing. The fundamental goal of exploratory testing is to discover where the solution breaks, as opposed to confirmatory testing which focuses on showing that the solution conforms to the requirements (this is the type of testing the development team typically focuses on). Exploratory testing is also a skill, a good one which everyone should strive to pick up, but exploratory testers are often few in number in many organizations. So, to leverage their skills effectively you may want to have some of them on the independent test team while they mentor others while doing so.
Non-functional testing. Non-functional requirements have a tendency to fall through the cracks on some development teams. Knowing this the independent test team will often "test to the risk" and focus on non-functional issues.
And much more. The above points are just exemplars, not an exact list. Please follow some of the links above for greater detail.
I'd like to leave you with several important thoughts:
The developers still do the majority of the testing. Just because there's an independent test team it doesn't imply that they are the ones doing all the testing. In fact, nothing could be further from the truth. They should be doing the minority of the testing effort, albeit the more difficult forms of it.
An independent test team will support multiple dev teams. For example, a test team of 5-6 people could support several development teams totalling 70 to 80 people. I typically look for a 15:1 or 20:1 ratio of developers to independent testers, hopefully even higher than that.
- You need to consider better tooling. Although the development team will still be using common agile testing tools such as the xUnit and FIT frameworks the independent test team (ITT) will need more sophisticated tooling. First, the ITT will need to be able to report defects back to the team easily. When the development team is using a Jazz-based tool such as Rational Team Concert (RTC) then this can easily be done using either RTC (the web interface may be sufficient) or another Jazz-enabled product such as Rational Quality Manager (RQM). Second, the ITT will likely need more sophisticated testing tools, such as Rational Appscan for static and dynamic security testing and Rational Performance Tester (RPT) for performance testing (just two of several software quality management tools you should consider).
Independent testing is economical. Although I listed several tools in my previous point (hey, I do work for a vendor after all) an "unfortunate" implication of my advice (unfortunate for IBM at least) is that you can reduce the number of licenses that you require and still get this critical testing done by centralizing their use.
It may be a bit more complicated in regulatory environments. In a strict regulatory environment the independent test team may need to repeat, or at least validate, the testing efforts of the development team. In regulatory environments my fundamental advice is always this -- Have practical people, including yourself, read and interpret the regulations. If you leave it to the bureaucrats you'll get a bureaucratic solution.
This is an important scaling technique. Parallel independent testing, when done in an agile manner, is an important technique which you should consider when scaling agile strategies to meet the uniques needs of the situation that you find yourself in.
The basic idea behind DevOps
is that your development strategy and operations strategy should reflect one another, that you should strive to optimize the whole IT process. This implies that development teams should work closely with your operations staff to deliver new releases smoothly into production and that your operations staff should work closely with development teams to streamline critical production issues.
DevOps has its source in agile software development, and it is an explicit aspect of the Disciplined Agile Delivery (DAD)
process framework. As a result there is a collection of agile development strategies which enable effective DevOps throughout the agile delivery lifecycle. These strategies include:
- Initial requirements envisioning. Disciplined agile teams invest time at the beginning of the project to identify the high-level scope in a light-weight, collaborative manner. This includes common operations requirements such as the need to backup and restore data sources, to instrument the solution so that it can be monitored in real time by operations staff, or to architect the solution in a modular manner to enable easier deployment.
- Initial architecture envisioning. Disciplined agile teams will also identify a viable architectural strategy which reflects the requirements of their stakeholders and your organization’s overall architectural strategy (hence the need to work closely with your enterprise architects and operations staff). One goal is to ensure that the team is building (or buying) a solution which will work well with the existing operational infrastructure and to begin negotiating any infrastructural changes (such as deploying new technologies) early in the project. Another goal is to ensure that operations-oriented requirements are addressed by the architecture from the very start.
- Initial release planning. As part of release planning the disciplined agile team works closely with their operations group to identify potential release windows to aim for, any release blackout periods to avoid, and the need for operations-oriented milestone reviews later in the lifecycle (if appropriate).
- Active stakeholder participation. Disciplined agile teams work closely with their stakeholders, including both operations and support staff, all the way through the lifecycle to ensure that their evolving needs are understood.
- Continuous integration (CI). This is a common technical agile practice where the solution is built/compiled, regression tested, and maybe even run through code analysis tools. CI promotes greater quality which in turn enables easier releases into production.
- Parallel independent testing. For enterprise-class development or at scale, particularly when the domain or technology is very complex or in regulatory environments, disciplined agile team will find they need to support their whole team testing efforts with an independent test team running in parallel to the development team. These testing issues often include validation of non-functional requirements – such as security, performance, and availability concerns – and around production system integration. All of these issues are of clear importance for operations departments.
- Continuous deployment. With this practice you automate the promotion of your working solution between environments. By automating as much of the deployment effort as possible, and by running it often, the development team increases the chance of a successful deployment and thereby reduces the risk to the operations environment. Note that deployment into production is generally not automatic, as this is an important decision to be made by your operations/release manager(s).
- Continuous documentation. With this practice supporting documentation, including operations and support documentation, is evolved throughout the lifecycle in concert with the development of new functionality.
- Production release planning. This is the subset of your release planning efforts which focuses on the activities required to deploy into production.
- Production readiness reviews. There should be at least one review, performed by the person(s) responsible for your operations environment, before the solution is deployed into production. The more critical the system, the more product readiness reviews may be required.
- End-of-lifecycle testing. Minimally you will need to run your full automated regression test suite against your baselined code once construction ends. There may also be manual acceptance reviews or testing to be performed, and any appropriate fixing and retesting required to ensure that the solution is truly ready for production.
There’s more to it though than simply adopting some good practices. Your process must also embrace several supporting philosophies. The Disciplined Agile Delivery (DAD)
process framework not only adopts the practices listed above, and more, but it also promotes several philosophies which enable DevOps:
- Delivery teams should be enterprise aware, that they should work with people such as operations staff and enterprise architects to understand and work towards a common operational infrastructure for your organization.
- Operations and support people should be recognized as key stakeholders of the solution being worked on.
- The delivery team should focus on solutions over software. Software is clearly important, but we will often provide new or upgraded hardware, supporting documentation (including operations and support procedures), change the business/operational processes that stakeholders follow, and even help change the organizational structure in which our stakeholders work.
- Your process should include an explicit governance strategy. Effective governance strategies motivate and enable development teams to leverage and enhance the existing infrastructure, follow existing organizational conventions, and work closely with enterprise teams – all of which help to streamline operations and support of the delivered solutions.
For more detail about this topic, I think that you will find the article I wrote for the December 2011 issue of Cutter IT Journal entitled “Disciplined Agile Delivery and Collaborative DevOps
” to be of value.
For some reason, it seems as if everyone's grandfather at one point in time recommended to use the right tools for the job. That's practical wisdom from my point of view, one that is certainly an issue for agile development.
One of the primary messages, I hope, of the Agile Scaling Model (ASM)
is that context counts. Although the focus of the ASM is on describing a contextual framework for tailoring your process to meet the needs of the situation that you find yourself in, it's also applicable to your tooling selection. For example, the tool choices of a co-located team will be much different than that of a geographically distributed team. A co-located team will likely use a whiteboard
or paper for their agile modeling
efforts, whereas distributed team members may need to capture their diagrams using a more sophisticated tool such as Rational Requirements Composer (RRC)
so that their work can be shared electronically. Having said that, RRC would be overkill for a co-located team (unless they had regulatory compliance issues). Different teams, different situations, therefore different tooling choices.
One of the concerns that I run into from customers is that some of our legacy products don't support agile very well. Once again, it's a matter of context because many of our legacy products reflect the realities faced by more traditional teams. The challenge occurs when you try to take a legacy product which is well suited for traditional development, such as Rational ClearCase
, and try to apply it on agile projects. Although ClearCase makes sense in certain scaling situations, particularly very large teams that are geographically distributed, you'd be better advised to use something like Rational Team Concert (RTC)
for configuration management on most agile teams (note that RTC does far more than just SCM).
So, if you're taking an agile approach you should consider Rational tools such as RTC, RRC, Rational BuildForge
, Rational AppScan
, and others which support agile
development. Granted, some you would only use at scale -- for example Buildforge is a good option in really complex environments, but if you don't face that complexity then you'll likely find that RTC's build engine is sufficient. Similarly, if you're taking a traditional approach to development then you'll likely consider products such as ClearCase, Appscan, RTC, and Rational Software Architect (RSA)
instead. Different situations, different tooling choices.
What's even more confusing is that some products support a range of process paradigms. For example, RTC supports agile, lean, iterative, and traditional approaches to development. The same can be said of Appscan and several other products. Notice how I listed RTC and Appscan for both agile and traditional development above.
So, if anyone tells you that Rational tools don't support agile development don't believe them. Ask them which tools that they're talking about, and ask them if they're aware of the Rational products that do support agile development. Context counts.
I recently recorded an audio podcast
about Collaborative Development and Operations (DevOps) and how it relates to Disciplined Agile Delivery (DAD)
. The podcast is 17 minutes long and covers a range of topics including:
- What are the challenges typically faced by Disciplined Agile Development teams as they begin to transition their working solutions into production?
- How best could this gap between Development and Operations be closed so that they worked collaboratively rather than in silos?
- If this DevOps gap was decreased or even closed, what would the measurable value be to Agile projects and their business stakeholders?
On a related note, IBM's Collaborative Development and Operations
landing page has some great resources if you're interested in how to implement.
One of the scaling factors
called out in the Agile
Scaling Model (ASM)
is “geographic distribution". As with the other scaling factors the level of geographic distribution is a range, with co-located teams at one extreme and far-located at the other. When your team is co-located the developers and the primary stakeholders are all situated in the same work room. If you have some team members in cubicles or in separate offices then you're slightly distributed, if you're working on different floors in the same building you're a bit more distributed, if you're working in different buildings within the same geographic area (perhaps your team is spread across different office buildings in the same city or some people work from home some days) then your team is more distributed, if people are working in different cities in the same country you're more distributed, and finally if people are working in different cities around the globe you're even more distributed (I call this far located).
As your team becomes more distributed your project risk increases for several reasons:
- Communication challenges. The most effective means of communication between two people is face-to-face around a shared sketching space such as a whiteboard, and that requires you to be in the same room together. As you become more distributed you begin to rely on less effective communication strategies.
- Temporal challenges. When people are in different time zones it becomes harder to find common working times, increasing the communication challenges. One potential benefit, however, is the opportunity to do "follow-the-sun" development where a team does some work during their workday, hands off the work to another team in a significantly different time zone, who picks up the work and continues with it. This strategy of course requires a high degree of sophistication and discipline on the part of everyone involved, but offers the potential to reduce overall calendar time.
- Cultural challenges. As the team becomes more distributed the cultural challenges between sites typically increases. Different cultures have different work ethics, treat intellectual property differently, have different ideas about commitment, have different holidays, different approaches to things, and so on.
As you would imagine, because the project risk increases the more distributed your team is, the lower the average success rates of agile projects decrease as they become more distributed. The 2008 IT Project Success Survey
found that co-located agile teams has an average success rate of 79%, that near located teams (members were in same geographic area) had a success rate of 73%, and that far-located agile teams had a success rate of 55%. The success rate decreases similarly for project teams following other paradigms.
The practices that you adopt, and the way that you tailor the agile practices which you follow, will vary based on the level of geographic distribution of your team. For example, a co-located team will likely do initial architecture envisioning
on a whiteboard and keep it at a fairly high-level. A far-located team will hopefully choose to fly in key team members at the beginning of the project, at least the architecture owners
on the various sub-teams, to do the architecture envisioning together. They will likely go into greater detail because they will want to identify, to the best of their ability, the interfaces of the various subsystems or components which they'll be building. They'll also likely use a modeling tool such as Rational Rhapsody
to capture this information (note that it is very possible to use CASE tools in an agile manner, and that some agile teams in fact do so as the 2008 Modeling and Documentation Survey
Geographically distributed agile teams, at least the effective ones, will also use tools which reflect the realities of agile geographically distributed development (GDD). The Jazz platform
tools, particularly Rational Team Concert (RTC)
, are developed with agile GDD in mind. In fact, the RTC team itself is an agile GDD and they use RTC to develop RTC. Although index cards are a great way for co-located agile teams to capture high-level requirements such as user stories, you need an electronic strategy for a GDD team. RTC also supports communication between team members, distributed debugging, and many other features which distributed teams will find useful.
Interestingly, the Agility at Scale 2009 survey
found that it was quite common for agile teams to be geographically distributed in some manner:
- 45% of respondents indicated that some of their agile teams were co-located
- 60% of respondents indicated that some of their agile teams had team members spread out through the same building
- 30% of respondents indicated that some of their agile teams were working from home
- 21% of respondents indicated that some of their agile teams had people working in different offices in the same city
- 47% of respondents indicated that some of their agile teams had team members that were far located
The bottom line is that some organizations, including IBM, have been very successful applying agile techniques on geographically distributed teams. In fact, agile GDD is far more common than mainstream agile discussion seem to let on. Recommended Resources:
My new white paper, Disciplined Agile Delivery: An Introduction
, is now available free of charge from IBM.com. The paper overviews the Disciplined Agile Delivery (DAD) process framework, a hybrid comprised of strategies from Scrum, XP, Agile Modeling, and other agile methods which is people first, learning oriented, and enterprise aware. DAD is the basis from which you can scale agile.
- Context counts - The Agile Scaling Model
- People first - People, and the way they interact with each other, are the primary determinant of success for a solution delivery project.
- Learning-oriented - The DAD process framework promotes the ideas that team members should collaborate closely and learn from each other, that the team should invest effort to learn from their experiences and evolve their approach, and that individuals should do so as well.
- Hybrid - DAD adopts and tailors strategies from Scrum, XP, Agile Modeling, UP, Kanban, and many others. It addresses many of the issues Mark Kennaley discusses in SDLC 3.0.
- IT solution focused - DAD teams produce potentially consumable solutions every construction iteration. This extends Scrum's "potentially shippable" strategy to explicitly address usability/consumability plus the fact that we're really delivering full solutions not just software.
- Goal-driven delivery life cycle - The DAD lifecycle is focused on delivery, not just construction. Furthermore it is goals-driven, the DAD process framework suggests various strategies to fulfill those goals but does not prescribe specific practices.
- Risk and value driven - The DAD lifecycle is risk and value driven. It extends Scrum's value-driven lifecycle which produces potentially shippable software each sprint/iteration so that it explicitly includes light-weight milesstones such as ensuring stakeholder consensus as to the scope of the project early in the lifecycle, proving the architecture with working code early in the lifecycle, ensuring sufficient functionality exists before transition, and ensuring production readiness before actual release of the solution.
- Enterprise aware - The DAD process framework promotes the ideas that DAD teams should work closely with their enterprise architecture groups to ensure they leverage and evolve the existing infrastructure, adopt and follow corporate guidelines, and work to the overall organizational vision. DAD teams are self organizing with appropriate governance.
In November 2011 Paul Gorans, the Accelerated Solution Delivery (ASD) practice lead in IBM GBS, and I ran an agile adoption survey
. The survey explored a range of issue, including the factors that appear to be associated with the success and failure of agile project teams. Paul wrote up his thoughts in his Agile State of the Art Survey
article on ibm.com and I did the same for Dr Dobb's Journal in Agile Success Factors
. This blog posting summarizes the results of the survey.
Factors which appear to accelerate agile adoption include:
- People are assigned to a single team
- Development teams have easy access to business expertise
- Development teams are organized for agile delivery (not traditional)
- Your organization has an agile support group/community of excellence
- Your organization is explicitly addressing barriers to agility
- There is executive sponsorship for agile
- Agile teams are measured on value creation
- Your organization's IT governance strategy includes an agile path
Factors which appear to decelerate agile adoption include:
- Agile teams are measured using traditional metrics
There seems to be a lot of misunderstanding around the topic of "Agile RUP", so I thought I'd put in my $0.02 on the subject. I suspect that some of the misunderstanding stems from lack of knowledge about RUP, either because the person either hasn't looked at RUP and is simply parroting the misinformation they heard from other people or because they've seen or been involved with questionable implmentations of RUP in the past. For the first problem I suggest reading "Agility and Discipline Made Easy" by Per Kroll and Bruce MacIsaac because it gives a pretty good overview of applying RUP in an Agile manner.
The second problem is a bit more challenging to overcome because of the very nature of RUP. RUP isn't a software process, it's actually a software process framework from which you instantiate software processes. Big difference. You select, and tailor where appropriate, the process elements appropriate to your situation. Unfortunately many organizations appear to have struggled with this concept. A common anti-pattern which are organizations that look at the RUP and say "there's a lot of really good stuff here" (absolutely true) and then conclude "we need to do it all" (yikes). That's the equivalent of going to a buffet and trying to eat all of the food in it, very clearly a bad dietary strategy. Just like you need to pick and choose only the food that you should eat, hopefully being mature enough to choose food that is good for you, you need to pick the appropriate process elements which are good for you. This requires significant experience and process knowledge to do effectively because software development is a complex endeavor and the best approach for one situation may be completely different for another situation. A second anti-pattern is when organizations assign their existing process engineers, who are often used to document-heavy serial processes, and ask them to tailor the RUP. It isn't surprising that they often produce a document-heavy and serial version of the RUP (at that point I would argue that it's no longer RUP).
The point is that these problems are self-inflicted, that these organizations could just as easily have chosen to instantiate the RUP in a light and effective manner, and better yet in a truly agile manner. In practice the RUP can be as agile as you want it to be, but you need to choose to work this way.
Some important observations:1. RUP socialized many of the concepts that Agile was built on. Although the concept of iterative development was around long before RUP, for many organizations RUP made the concept palatable through its mature approach (particularly when compared to some of the RAD/Spiral strategies at the time). In many organizations RUP also socialized testing throughout the entire lifecycle, delivery of working software each iteration, and collaborating closely with stakeholders throughout the project (to name but a few). These ideas seem straightfoward today, and they've been taken to even greater extremes in some cases , but back in the mid-90s this was pretty heady stuff for the vast majority of practitioners within the IT community. 2. RUP has adopted many of the "new" agile techniques. RUP is a process framework containing a wealth of IT practices, including both agile and traditional practices (and a lot in between). RUP continues to evolve, capturing industry best practices from many sources. So naturally RUP has adopted many agile concepts such as test-driven development (TDD), continuous integration, embracing change, and others. Check it out and see for yourself.3. RUP is as agile, or non-agile, as you want to make it. I've said it before and I'll say it again -- the RUP is a process framework from which you instantiate processes. You've got complete control over how agile the RUP is.4. RUP contains many of critical techniques for scaling agile. In a previous blog posting I overviewed the issues around scaling, not only is team size an issue but so is geographical distribution, regulatory compliance, application complexity, legacy systems/policies, governance, and organizational distribution.
I'm sure some people are reading this and thinking to themselves "of course this is what Scott is going to say, that's his job." Well, think what you want, but I was writing about how to take an agile approach several years before joining IBM. In fact, I believe that I'm the first to do so, writing about it in print in my Software Development column back in 2001 and more importantly in my book Agile Modeling: Effective Practices for XP and UP in 2002. And, if you go poking around the web a bit, you'll see a lot other have written about this too, including Craig Larman, Ivar Jacobson, Bob Martin, Gary Evans, Doug Rosenberg and many more.
I'd like to leave you with a sound bite: "The RUP done right is Agile. The RUP done wrong is just plain wrong."[Read More
In Implementing Lean Software Development
, Mary and Tom
Poppendieck show how the seven principles of lean manufacturing can be applied
to optimize the whole IT value stream. These principles are:
- Eliminate waste. Lean thinking advocates regard any activity
that does not directly add value to the finished product as waste. The three
biggest sources of waste in software development are the addition of unrequired
features, project churn and crossing organizational boundaries (particularly
between stakeholders and development teams). To reduce waste it is critical
that development teams be allowed to self organize and operate in a manner that
reflects the work they’re trying to accomplish. Walker Royce argues in “Improving Software Economics” that the primary benefit of modern iterative/agile
techniques is the reduction of scrap and rework late in the lifecycle.
- Build in quality. Your process should not allow defects to
occur in the first place, but when this isn’t possible you should work in such
a way that you do a bit of work, validate it, fix any issues that you find, and
then iterate. Inspecting after the fact,
and queuing up defects to be fixed at some time in the future, isn’t as
effective. Agile practices which build
quality into your process include test driven development (TDD) and non-solo
development practices such as pair programming and modeling with others.
- Create knowledge. Planning is useful, but learning is essential.
You want to promote strategies, such as iterative development, that help teams
discover what stakeholders really want and act on that knowledge. It’s also
important for a team to regularly reflect on what they’re doing and then act to
improve their approach.
- Defer commitment. It’s not necessary to start software
development by defining a complete specification, and in fact that appears to
be a questionable strategy at best. You can support the business effectively
through flexible architectures that are change tolerant and by scheduling
irreversible decisions to the last possible moment. Frequently, deferring
commitment requires the ability to closely couple end-to-end business scenarios
to capabilities developed in multiple applications by multiple projects.
- Deliver quickly. It is possible to deliver high-quality
systems quickly. By limiting the work of a team to its capacity, which is
reflected by the team’s velocity (this is the number of “points” of
functionality which a team delivers each iteration), you can establish a
reliable and repeatable flow of work. An effective organization doesn’t demand
teams do more than they are capable of, but instead asks them to self-organize
and determine what they can accomplish. Constraining these teams to delivering potentially
shippable solutions on a regular basis motivates them to stay focused on
continuously adding value.
- Respect people.
The Poppendiecks also observe that sustainable advantage is gained from
engaged, thinking people. The implication is that you need a lean governance
strategy that focuses on motivating and enabling IT teams—not on controlling
- Optimize the whole. If you want to be effective at a solution you
must look at the bigger picture. You need to understand the high-level business
processes that individual projects support—processes that often cross multiple
systems. You need to manage programs of interrelated systems so you can deliver
a complete product to your stakeholders. Measurements should address how well
you’re delivering business value, because that is the sole reason for your IT
Lean thinking is important for scaling agile in several ways:
- Lean provides an explanation for why many of the agile
practices work. For example, Agile
Modeling’s practices of light weight, initial requirements envisioning followed
by iteration modeling and just-in-time (JIT) model storming work because they
reflect deferment of commitment regarding what needs to be built until it’s
actually needed, and the practices help eliminate waste because you’re only modeling
what needs to be built.
Lean offers insight into strategies for improving your
software process. For example, by
understanding the source of waste in IT you can begin to identify it and then
Lean principles provide a philosophical foundation for
scaling agile approaches.
- It provides techniques for identifying waste. Value stream mapping, a technique common within the lean
community whereby you model a process and then identify how much time is spent
on value-added work versus wait time, helps calculate overall time efficiency
of what you’re doing. Value stream maps are
a straightforward way to illuminate your IT processes, providing insight into
where significant problems exist. I’ve
created value stream maps with several customers around the world where we
analyzed their existing processes which some of their more traditional staff
believed worked well only to discover they had efficiency ratings of
20-30%. You can’t fix problems which you
are blind to.
In the early days of agile, the applications where agile development was applied were smaller in scope and relatively straightforward. Today, the picture has changed significantly and organizations want to apply agile development to a broader set of projects. Agile hence needs to adapt to deal with the many business, organization, and technical complexities today’s software development organizations are facing. This is what Agility@Scale is all about – explicitly addressing the complexities which disciplined agile delivery teams face in the real world.These agile scaling factors which we've found to be important are:
- Team size. Mainstream agile processes work very well for smaller teams of ten to fifteen people, but what if the team is much larger? What if it’s fifty people? One hundred people? One thousand people? Paper-based, face-to-face strategies start to fall apart as the team size grows.
- Geographical distribution. What happens when the team is distributed, perhaps on floors within the same building, different locations within the same city, or even in different countries? Suddenly effective collaboration becomes more challenging and disconnects are more likely to occur.
- Compliance requirement. What if regulatory issues – such as Sarbanes Oxley, ISO 9000, or FDA CFR 21 – are applicable? These issues bring requirements of their own that may be imposed from outside your organization in addition to the customer-driven product requirements.
- Enterprise discipline. Most organizations want to leverage common infrastructure platforms to lower cost, reduce time to market, and to improve consistency. To accomplish this they need effective enterprise architecture, enterprise business modeling, strategic reuse, and portfolio management disciplines. These disciplines must work in concert with, and better yet enhance, your disciplined agile delivery processes.
- Organizational complexity. Your existing organization structure and culture may reflect traditional values, increasing the complexity of adopting and scaling agile strategies within your organization. To make matters worse different subgroups within your organization may have different visions as to how they should work. Individually the strategies can be quite effective, but as a whole they simply don’t work together effectively.
- Organization distribution. Sometimes a project team includes members from different divisions, different partner companies, or from external services firms. This lack of organizational cohesion can greatly increase the risk to your project.
- Technical complexity. Some applications are more complex than others. It’s fairly straightforward to achieve high-levels of quality if you’re building a new system from scratch, but not so easy if you’re working with existing legacy systems and legacy data sources which are less than perfect. It’s straightforward to build a system using a single platform, not so easy if you’re building a system running on several platforms or built using several disparate technologies. Sometimes the nature of the problem that your team is trying to address is very complex in its own right.
Each factor has a range of complexities, and each team will have a different combination and therefore will need a process, team structure, and tooling environment tailored to meet their unique situation. Further reading:
I'm happy to announce that I've accepted the role of Managing Director of the Scrum Alliance
(SA), a part-time position in addition to my duties here at IBM. On the surface this must appear to be a radical and unpredictable departure for me, considering my history of being critical when it comes to some of the past activities of the Scrum Alliance. To be fair, I've actually been critical of the Certified Scrum Master (CSM) scheme
, and rightfully so. But I have also actively embraced the good ideas contained in Scrum and have incorporated them, with attribution, in my writings about Disciplined Agile Delivery (DAD)
and other agile topics. I believe that I've made this very apparent in this blog and in other sources such as the Agile Modeling
site. So, it really isn't such a radical departure for me afterall, although still arguably one that was difficult to predict. In fact, one of the reasons why the Scrum Alliance approached me to be Managing Director is the fact that I have been critical of many of the Scrum community's behaviors.
So, over the next few months you're going to see what I believe to be some welcome changes at the Scrum Alliance. Our first step at serving you better will be to apply agile strategies and principles in the way that we work. Importantly, we'll be taking a three pronged strategy based on respect, clarity, and integrity. We have dubbed this strategy "Scrum Alliance 2.0".
To be more respectful of existing and potential SA members, we will begin executing the following activities:
- Adopt respectful language on the site. We've begun a review of the SA web site to identify potentially disrespectful language. For example, on the About page we indicate that Scrum trainers pay for your first two years of SA membership fees. Who do we think we're kidding? Those fees are clearly coming out of the money that you paid to take the training and we shouldn't hide this fact. I believe that our improved clarity strategy, see below, will go a long way to increasing our respectfulness towards others.
- Tone down the rhetoric. There's been a lot of rhetoric espoused over the years regarding Scrum, which is true of many other issues within the IT industry and not just Scrum. From now on any rhetoric that we do promote we're going to actually live by. For example, not only are we going to claim that Scrum increases visibility (which it can in fact do) we're going to be an examplar of that by being open ourselves. More on this below.
- Deprecate the chicken and pig analogy. Calling people chickens and pigs may be fun at first, and to be fair the analogy helps to cut through some of the politics surrounding many project teams, but the terminology is in fact disrespectful. We can and should do better.
Clarity through openness and honesty
We are also starting to execute on four activities for improving the clarity of how we operate:
- Be crystal clear about what "not-for-profit" actually means. This is a wonderfully deceptive term from the US tax system which can make organizations appear far more virtuous than they actually are, which is particularly easy in situations where the audience doesn't have a sophisticated knowledge of finance. Not that I'm implying anything. Although we have taken some steps to explain the implications of what being a "not-for-profit" organization means, we could do a lot more by being less self-serving. Yes, the SA isn't a for-profit organization. The implication of this being that we need to spend the money we rake in, but it doesn't imply that as individuals we can't make a lot of money via our SA work. I'm not taking on the position of Managing Director for free after all, and I'm sure that previous MDs have found the position lucrative.
- Publish our salaries. To live the high standards which we espouse through our rhetoric, we're going to be very clear about the way that we operate. This includes publishing the salaries of the employees of the SA and the revenue derived from Scrum training of all of our certified trainers. Part of being respectful to our membership is to be clear about how we spend their hard-earned money.
- Publish how we spend the rest of the money. After we pay ourselves, how much do we really spend on supporting user groups, education, and research as we claim? Don't you think you deserve to know? I certainly do, which is why we're going to ensure our finances are no longer opaque. With tens of thousands of members and/or "certified masters" running around out there, it's pretty clear that we making a lot of money. To guarantee that money is being spent appropriately we're going to share with our membership where it's coming from and going to.
- Publish our meeting minutes. This will be both in written form, e.g. traditional meeting minutes, as well as recorded form (ideally video but at least audio). The only way that our membership can be assured that we're working in an ethical and integral manner is through complete visibility into our operations.
The fundamental idea here is that the Scrum Alliance should have nothing to hide from our membership. We've preached open and honest communication for years, now we're going to start actually living by those words. Yes, it may be a bit painful to work to this level of clarity, but we feel that you deserve this.
Integrity through actions, not words
Finally, we're taking three actions to increase the overall integrity of the Scrum community:
- Increase investment in research. Although we've big claims about support Scrum research over the years, very little has actually come of this due to lack of funding (see discussion of salaries above) which can be seen in the serious lack of research results posted at the SA site. Of the six publications at the site tagged as research results, three were performed by Carnigie Mellon University, the home of the Software Engineering Institute, producers of the CMMI. Although I personally respect the work surrounding the CMMI, not that I agree with all of it, I'm concerned about relying on CMU for half of our Scrum research results. We can and should do a lot better, and the first step is to divert some funds away from our own pockets into research. Having actual empirical results, as opposed to espousing rhetoric about empiricism, will go a long way towards more respectful behavior via actual fact-based discussions. Until then, you may find my IT Survey Results page to be a valuable resource.
- Deprecate the Certified ScrumMaster (CSM) certification. Although I would prefer to end this embarrassment immediately, we need to be respectful of the fact that CSM courses have been scheduled several months in advance and some people have already paid for seats in them. So, as of June 30th 2011 the CSM certification will be deprecated. This should give our Certified Scrum Trainers time to rework their business models and focus on more respectable activities.
- Existing CSMs must clarify the certification. People who have previously "earned" the CSM designation will be grandfathered in until December 21st, 2012 in accordance with the Mayan Calendar. However, until that time all CSMs who choose to indicate their designation publicly (many CSMs choose not to) in email signatures, business cards and so on must now use the following wording - "Certified ScrumMaster (earned by staying awake during a two/three day training course)". This wording reflects our new desire for clear and open communication as well as for being respectful. Far too many people are fooled by the terms "certified" and "master" and we're going to do our best to reduce this problem through greater clarity.
As I hope you have guessed by now this blog is an April Fool's joke
. I have no intention of becoming the Managing Director of the Scrum Alliance and my condolences go out to anyone who would take on this position. This blog posting does however reflect what I would do to bring greater clarity, integrity, and respect to the Scrum community. The Scrum Alliance can and should choose to do a lot better. I hope it has been food for thought.
A common goal of IT governance is to determine the productivity of various techniques, tools, and people as part of the overall effort to improve said productivity. If you can easily measure productivity you can easily identify what is working for you in given situations, or what is not working for you, and adjust accordingly. A common question that customers ask me is how do you measure productivity on agile teams. Although you could use traditional strategies such as function point (FP) counting, or another similar strategy, this can require a lot of effort in practice. Remember that we don't only want to measure productivity, we want to do so easily. Ideally it would be nice to do so using information already being generated by the team and therefore we won't add any additional bureaucratic overhead.
A common metric captured by agile teams is their velocity. Velocity is an agile measure of how much work a team can do during a given iteration. At the beginning of an iteration a team will estimate the work that they're about to do in terms of points. At the beginning of a project the team will formulate a point system, which typically takes a few iterations to stabilize, so that they can consistently estimate the work each iteration. Although the point system is arbitrary, my team might estimate that a given work item is two points worth of effort whereas your team might think that it's seven points of effort, the important thing is that it's consistent. So if there is another work item requiring similar effort, my team should estimate that it's two points and your team seven points. With a consistent point system in place, each team can accurately estimate the amount of work that they can do in the current iteration by assuming that they can achieve the same amount of work as last iteration (an XP concept called "yesterday's weather"). So, if my team delivered 27 points of functionality last iteration we would reasonably assume that we can do the same this iteration.
So, is it possible to use velocity as a measure of productivity? The answer is not directly. For example, we have two teams, A and B, each of 5 people and each working on a web site and each having two-week long iterations. Team A reports a velocity of 17 points for their current iteration and team B a velocity of 51 points. They're both comprised of 5 people, therefore team B must be three times (51/17) as productive as team A. No! You can't compare the velocity of the two teams because they're measuring in different units. Team A is reporting in their points and B in their points, so you can't compare them directly, The traditional strategy would be to ask the teams to use the same unit of points, which might be a viable strategy with two teams although likely not if you have twenty agile teams and particularly not if you have two hundred teams. Regardless of the number of teams that you have it would minimally require some coordination to normalize the units and perhaps even some training and development and support of velocity calculation guidelines. Sounds like unnecessary bureaucracy that I would prefer to avoid. Worse yet, so-called "consistent" measurements such as FPs are anything but because there's always some sort of fudge factor involved in the process which will vary by individual estimator.
An easier solution exists. Instead of comparing velocities you instead calculate the acceleration of each team. For example, consider the reported velocities of each team below. Team A's velocity is increasing over time whereas team B's velocity is trending downwards. All things being equal, you can assume that team A's productivity is increasing whereas B's is decreasing. Of course it's not wise to manage simply by the numbers, so instead of assuming what is going on I would rather go and talk with the people on the two teams. Doing so I might find out that team A has adopted quality-oriented practices such as continuous integration and static code analysis which team B has not, indicating that I might want to help team B adopt these practices and hopefully increase their productivity.
Team A: 17 18 17 18 19 20 21 22 22 ...Team B: 51 49 50 47 48 45 44 44 41 ...
There are several advantages to using acceleration as an indicator of productivity over traditional techniques such as FP counting:1. It's easy to calculate
. For example, the acceleration of team A from iteration 1 to iteration 6 is (20-17)/17 = 0.176 whereas for team B it is (45-51)/51 = -.118. Of course, you don't need to calculate the acceleration over such a long period of time, you could do it iteration by iteration, although I find that doing it over several iterations gives a more accurate value. You'll need to experiment to determine what works for you.2. It is inexpensive
. Acceleration is based on information already being collected by the team, their velocity, so there is no extra work to be done by the team. 3. It is unlikely to be gamed
. Teams aren't motivated to fake their velocity because it provides them with important information required to manage themselves effectively. 4. It is easy to automate
. For example, Rational Team Concert (RTC)
calculates velocity automatically from its work item list (an extension of Scrum's product backlog) and does trend reporting via it's web-based project reporting functionality, providing a visual representation of the team's acceleration (or deceleration as the case may be).5. It offers the opportunity for more effective governance
. This approach reflects three of the practices of Lean Development Governance
: Simple and Relevant Metrics, Continuous Project Monitoring, and Integrated Lifecycle Environment.6. You can easily adjust for changing team size
. If the size of a team varies over time, and it will, this metric falls apart the way that I've described it. To address this issue you need to normalize it by dividing by the number of people on the team to get the average acceleration per team member.7. You can easily monetize this metric
. By knowing the acceleration of the project team and knowing how much they're spending each iteration, you can estimate the amount of money you're saving through process improvement. For example, if you're spending $100,000 per iteration and your acceleration is 2%, your cost savings is $2,000 per iteration.
Of course, nothing is perfect, and there are a few potential disadvantages:1. It is an indirect measure of productivity
. Truth be told velocity really is a productivity measure, it's just that because it's measured in different units it's difficult to compare between teams. Acceleration is merely an indicator of the change in productivity.2. You actually need to measure what you're interested in
. When you step back and think about it, you're not really interested in measuring your productivity, regardless of what the metrics wonks have been telling you the past few decades. In this case what you really want to know is your change in productivity because your real goal is to improve your productivity over time, which is what acceleration actually measures.3. Management must be flexible
. For this to be acceptable senior management must be willing to think outside the "traditional metrics box". Using a non-standard, simple metric to calculate productivity? Preposterous! Directly measuring what you're truly interested in instead of calculating trends over long periods of time? Doubly preposterous!4. Your existing measurement program may be questioned
. Once management learns how easy it can be to obtain metrics which enables them to truly govern software development projects they may begin to question the investment that they've made in the past in overly complex and expensive metrics schemes. This can be dangerous for the metrics professionals in your organization, particularly if your metrics group doesn't have valid measurements around the value of their own work. Ummmmm....5. The terminology sounds scientific
. Terms such as velocity and acceleration can motivate some of us to start believing that we understand the "laws of IT physics", something which I doubt very highly that as an industry we understand. All it would take is for someone to start throwing around terms like "standard theory" and "unified model" and we'd really be in trouble. Wait a minute..... ;-)
In summary, measuring the acceleration of development teams is an easy to collect, straightforward measure of team productivity. I hope that I've given you some food for thought, and would be eager to hear about your experiences applying this metric in practice.
At IBM Rational we define disciplined agile delivery as:
Disciplined agile delivery is an evolutionary (iterative and incremental) approach which regularly produces high quality solutions in a cost effective and timely manner via a risk and value driven life cycle. It is performed in a highly collaborative, disciplined, and self-organizing manner within an appropriate governance framework, with active stakeholder participation to ensure that the team understands and addresses the changing needs of its stakeholders to maximize business value provided. Disciplined agile delivery teams provide repeatable results by adopting just the right amount of ceremony for the situation which they face.
Let’s explore the key points in this definition:
- Full delivery life cycle. Disciplined agile delivery processes have life cycles which are serial in the large and iterative in the small. Minimally they have a release rhythm which recognizes the need for start up/inception activities, construction activities, and deployment/transition activities. Better yet, they include explicit phases as well. It is very important to note that these are not the traditional waterfall phases – requirements, analysis, design, and so on – but instead different “seasons” of a project. The point is that we need to look beyond agile software development and consider the full complexities of solution delivery. Adopting a full delivery life cycle, not just a construction life cycle, is arguably the “zeroth” agile scaling factor.
- Evolutionary. Agile strategies are both iterative and incremental in nature. Iterative means that you are working in a non-serial manner, on any given day you may do some requirements analysis, some testing, some programming, some design, some more testing, and so on. Incremental means that you add new functionality and working code to the most recent build, until such time as the stakeholder determines there is enough value to release the product.
- Regularly produces high quality solutions. Agilists are said to be quality focused. They prefer to test often and early, and the more disciplined ones even take a test-first approach where they will write a single test and the just enough production code to fulfill that test (then they iterate). Many agile developers have adopted the practice of refactoring, which is a technique where you make simple changes to your code or schema which improves its quality without changing its semantics. Adoption of these sorts of quality techniques seems to work – it appears that agile teams are more likely to deliver high quality systems than traditional teams (according to the DDJ 2008 Project Success survey). Within IBM we take it one step further and focus on consumability, which encompasses quality and other features such as ease of deployment and system performance. Furthermore, although some agile methods promote the concept of producing “potentially shippable software” on a regular basis, disciplined agile delivery teams produce solutions: a portion of which may be software, a portion of which may be hardware, and a portion of which will be the manner in which the system is used.
- Cost effective and timely manner. Agile teams prefer to implement functionality in priority order [http://www.agilemodeling.com/essays/prioritizedRequirements.htm], with the priority being defined by their stakeholders (or a representative thereof). Working in priority order enables agile teams to maximize the return on investment (ROI) because they are working on the high-value functionality as defined by their stakeholders, thereby increasing cost effectiveness. Agile teams also prefer to produce potentially shippable solutions each iteration (an iteration is a time-box, typically 2-4 weeks in length), enabling their stakeholders to determine when they wish to have a release delivered to them and thereby improving timeliness. Short iterations reduce the feedback cycle, improving the chance that agile teams will discover problems early (they “fail fast”) and thereby enable them to address the problems when they’re still reasonably inexpensive to do so. The DDJ 2008 Project Success survey found that agile teams are in fact more likely to deliver good ROI than traditional teams and more likely to deliver in a timely manner.
- Value driven life cycle. One result of building a potentially shippable solution every iteration is that agile teams produce concrete value in a consistent and visible manner throughout the life cycle.
- Risk and value driven life cycle. Core agile processes are very clear about the need to produce visible value in the form of working software on a regular basis throughout the life cycle. Disciplined agile delivery processes take it one step further and actively mitigate risk early in the life cycle – during project start up you should come to stakeholder concurrence regarding the project’s scope, thereby reducing significant business risk, and prove the architecture by building a working skeleton of your system, thereby significantly reducing technical risk. They also help with transition to agile, allowing traditional funding models to use these milestones before moving to the finer grained iteration based funding that agile allows.
- Highly collaborative. People build systems, and the primary determinant of success on a development project is the individuals and the way that they work together. Agile teams strive to work closely together and effectively as possible. This is a characteristic that applies to both engineers on the team, as well as their leadership.
- Disciplined. Agile software development requires greater discipline on the part of practitioners that what is typically required by traditional approaches.
- Self organizing. This means that the people who do the work also plan and estimate the work.
- Self-organization within an appropriate governance framework. Self-organization leads to more realistic plans and estimates which are more acceptable to the people implementing them. At the same time these self-organizing teams must work within an appropriate governance framework which reflects the needs of their overall organizational environment. An “appropriate governance framework” explicitly enables disciplined agile delivery teams to effectively leverage a common infrastructure, to follow organizational conventions, and to work towards organizational goals. The point is that project teams, regardless of the delivery paradigm they are following, need to work within the governance framework of their organization. More importantly, effective governance programs should make it desirable to do so. Our experience is that traditional, command-and-control approaches to governance where senior management explicitly tells teams what to do and how to do it don’t work very well with agile delivery teams. We’ve also found that lean development governance, an approach which is based on collaboration and enablement, is far more effective in practice. Good governance increases the chance that agile delivery teams will build systems which fit into your overall organizational environment, instead of yet another stand-alone system which increases your overall maintenance burden and data quality problems.
- Active stakeholder participation. Agile teams work closely with their stakeholders, who include end users, managers of end users, the people paying for the project, enterprise architects, support staff, operations stuff, and many more. Within IBM we distinguish between four categories of stakeholder: principles/sponsors, partners (business partners and others), end users, and insiders These stakeholders, or their representatives (product owners in Scrum, or on-site customers in Extreme Programming, or a resident stakeholder in scaling situations), are expected to provide information and make decisions in a timely manner.
- Changing needs of stakeholders. As a project progresses your stakeholders will gain a better understanding of what they want, particularly if you’re showing them working software on a regular basis, and will change their “requirements” as a result. Changes in the business environment, or changes in organization priority, will also motivate changes to the requirements. There is a clear need for agile requirements change management [http://www.agilemodeling.com/essays/changeManagement.htm] on modern IT projects.
- Repeatable results. Stakeholders are rarely interested in how you delivered a solution but instead in what you delivered. In particular, they are often interested in having a solution which meets their actual needs, in spending their money wisely, in a high-quality solution, and in something which is delivered in a timely manner. In other words, they’re interested in repeatable results, not repeatable processes.
- Right amount of ceremony for the situation. Agile approaches minimize ceremony in favor of delivering concrete value in the form of working software, but that doesn’t mean they do away with ceremony completely. Agile teams will still hold reviews, when it makes sense to do so. DDJ’s 2008 Modeling and Documentation Survey found that agile teams will still produce deliverable documentation, such as operations manuals and user manuals, and furthermore are just as likely to do so as traditional teams. The DDJ September 2009 State of the IT Union survey found that the quality of the documentation delivered by agile teams was just as good as that delivered by traditional teams, although iterative teams (e.g. RUP teams) did better than both agile and traditional.
Modified by ScottAmbler
I've recently been working with Mark Lines of UPMentors and we've had some interesting discussions around evolving the Agile Manifesto which I thought I would share here to obtain feedback. Note that this is not any sort of official position of IBM, nothing in my blog is by the way (unless explicitly stated so), nor is it some sort of devious plot to take over the agile world (although if we did have some sort of devious plot, we'd make the exact same claim). What we hope to accomplish is to put some ideas out there in the hopes of getting an interesting conversation going.
Over the past decade we’ve applied the ideas captured in the Agile Manifesto and have learned from our experiences doing so. What we’ve learned has motivated us to suggest changes to the manifesto to reflect the enterprise situations which we have applied agile and lean strategies in. We believe that the changes we’re suggesting are straightforward:
Where the original manifesto focused on software development, a term which too many people have understood to mean only software development, we suggest that it should focus on solution delivery.
Where the original focused on customers, a word that for too many people appears to imply only the end users, we suggest that it focus on the full range of stakeholders instead.
Where the original manifesto focused on development teams, we suggest that the overall IT ecosystem and its improvement be taken into consideration.
Where the original manifesto focused on the understanding of, and observations about, software development at the time there has been some very interesting work done within the lean community since then (and to be fair there was very interesting work done within that community long before the Agile Manifesto was written). We believe that the Agile Manifesto can benefit from lean principles.
Our suggested rewording of the Agile Manifesto follows, with our suggested changes in italics.
Updating the Values of the Agile Manifesto
We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
Individuals and interactions over processes and tools
Working solutions over comprehensive documentation
Stakeholder collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
Updating the Principles behind the Agile Manifesto
Our highest priority is to satisfy the customer through early and continuous delivery of valuable solutions.
Welcome changing requirements, even late in the solution delivery lifecycle. Agile processes harness change for the stakeholder’s competitive advantage.
Deliver working solutions frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
Stakeholders and developers must work together daily throughout the project.
Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
The most efficient and effective method of conveying information to and within a delivery team is face-to-face conversation.
Quantified business value is the primary measure of progress.
Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
Continuous attention to technical excellence and good design enhances agility.
Simplicity--the art of maximizing the amount of work not done--is essential.
The best architectures, requirements, and designs emerge from self-organizing teams.
At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
Leverage and evolve the assets within your organizational ecosystem, and collaborate with the people responsible for those assets to do so.
Visualize workflow to help achieve a smooth flow of delivery while keeping work in progress to a minimum.
The organizational ecosystem must evolve to reflect and enhance the efforts of agile teams, yet be sufficiently flexible to still support non-agile or hybrid teams.
We’re agile – things evolve, including manifestos. Looking forward to your feedback (add a comment).
Updates Since this Was First Published:
February 2011: At the 10th Anniversary of the Agile Manifesto get together several people, including myself, brought up the idea of updating the Agile Manifesto. Unfortunately the decision by the original writers of the manifesto was to adopt a very strict, non-agile change management approach where any changes to the manifesto would need the approval of all 17 of them. So, pretty much zero chance of there ever being any changes (hence the lack of changes so far).
June 2012: This extension to the manifesto was retitled "A Disciplined Agile Manifesto" and published as in the book Disciplined Agile Delivery written by myself and Mark Lines.
November 2012: Mark and I formed Scott Ambler+Associates.
February 2013: The Disciplined Agile Consortium (DAC) is formed. The mission of DAC is to evolve and support the Disciplined Agile Delivery (DAD) framework.
In previous blog postings I've defined Discipline Agile Delivery (DAD)
but I haven't shared the lifecycle (although I have done so in a couple of white papers, most recently Scaling Agile: An Executive Guide
) in this blog. Until now.
The DAD method combines strategies and practices from several software methods, including Scrum
, Extreme Programming (XP)
, Agile Modeling
, Agile Data
, and the Open Unified Process (OpenUP)
. One aspect of this "process idea reuse" is that the DAD extends the Scrum lifecycle to be a full-fledged delivery lifecycle. Figure 1 overviews the Scrum lifecycle, which addresses the construction aspects of agile delivery quite well. It depicts the product backlog which is a basic prioritized requirements stack
; the concept of delivering incrementally in consistent time boxes (what Scrum calls sprints and other methods such as DAD call iterations); holding a daily coordination meeting; and demoing your work at the end of the sprint/iteration/timebox to get feedback from key stakeholders. These are all great ideas, which is why the DAD method adopts and enhances them.Figure 1: The Scrum lifecycle. The focus is on the construction part of the lifecycle (click on the diagram for details).
Several years ago I wrote about the Agile lifecycle
and the need to extend it beyond construction, and this thinking is reflected in the DAD lifecycle of Figure 2. The DAD lifecycle extends the Scrum lifecycle in several important ways:
- It includes explicit phases. Sacrilege! Rhetoric aside, there are in fact serial aspects to agile software development. Project teams go through an initiation effort - called "warm up" in Eclipse Way, Inception in Unified Process, Sprint 0 in Scrum, and Iteration 0 in other methods - at the beginning of a project. Eventually the team will go through a release phase - called the "end game" in Eclipse Way
- It includes project initiation. During the Inception phase you perform basic project initiation activities such as requirements envisioning, architecture envisioning, initial release planning, getting funding for the project, and starting to build the team (among other tasks). In the summer of 2009 I ran the 2009 Agile Project Initiation survey which revealed that the average agile team spent 4 week on initiation activities such as this, that 89% did some sort of up-front requirements work, and that 85% did some sort of up-front architecture work.
- It includes release activities. The DAD lifecycle also includes a Transition phase where you release your solution into production or the marketplace. These activities typically include final testing and hardening of your solution, training end users, pilot/beta testing, finalizing documentation, running the solution in parallel with the system(s) being replaced, and so on.
- It explicitly indicates production activities. Many agile delivery teams are responsible for supporting the existing version(s) of their system which are currently running in production. Because there are existing versions, the team will be getting enhancement requests and defect reports from their operations and support people. Many of these requests can simply be treated as new requirements to be prioritized and put on the work item stack. Some need to be addressed right away, particularly "severity 1" defects, which requires the delivery team to "stop the line", address the problem, release a patch or hot fix, then reintegrate the changes into the version they're currently working on. My experience is that it's critical to include a production phase in your delivery lifecycle to make it explicit to the team that they need to take operations and support concerns into account.
- It explicitly enhances the product backlog. The product backlog has evolved into a work item list (or work item stack if you prefer). Disciplined agile teams put more than just requirements on the stack, as you read above it is common to treat defect reports as you do requirements.
- It explicitly includes critical milestone points. An important aspect of the DAD method is that not only does it support self organization such as Scrum but it does so within an appropriate governance framework. Disciplined agile teams recognize that they exist within a larger organization, that they should follow common development guidelines, that they should strive to leverage and build out the shared enterprise infrastructure, that they must report common metrics to senior management (hopefully automatically via the use of instrumented tooling such as we see on the Jazz platform).
One of the advantages of the DAD method over Scrum is that it doesn't require you to figure these common things out for yourself. Figure 2. The Disciplined Agile Delivery (DAD) lifecycle (basic). The focus is on the delivery portion of the system lifecycle, from starting a project to releasing the solution into production (click on the diagram for details).
Figure 3 depicts the advanced form of the DAD lifecycle. This form of the lifecycle occurs on experienced teams that have originally adopted the basic, Scrum-based lifecycle of Figure 2 and evolved it over time to be leaner. One of the implications of continuous improvement and continuous learning, key recommendations of the DAD process framework, is that your lifecycle will evolve. Primary changes that you see between Figure 2 and Figure 3 are the adoption of a work item pool
instead of a work item stack
and the abandonment of iterations (the critical observation is that practices such as detailed planning, demos, retrospectives and so on do not need to be on the same cadence, hence iterations disappear).
Figure 3. The Disciplined Agile Delivery (DAD) lifecycle (advanced). Over time you will improve your strategy towards a leaner approach (click on the diagram for details).
Figure 4. An older version of the basic DAD lifecycle using Scrum terminology. Use whatever terminology you're comfortable with, there is no "standard" (click on the diagram for details).
One of the differences that you may have noticed between the Scrum lifecycle of Figure 1 and the DAD lifecycle of Figure 2 is different terminology is used. For example, iteration is used instead of sprint. Work item list is used instead of product backlog. Although I believe that the terminology used in Figure 2 is more accurate, it really doesn't matter because it's easy to use Scrum terminology with DAD if you like. You can see this clearly in Figure 4. What is important is that you choose the terminology which you are most comfortable with, and be prepared to translate back and forth between terms as there are no standards and there never will be. As an aside, you might find Translating Scrum Terminology
to be of interest.
DAD is still a process framework that you'll need to tailor to meet your unique needs. More on this in future blog postings.