Introduction to EGL Projects
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For those of you who are learning about EGL, here is an overview of EGL projects to help you get started...
A project is a container for a group of related files. An EGL project is an enhanced project that you will be using to hold EGL source files in your application.
You can use EGL to develop both client-side and server-side code by doing the following:
You can define your Web application code in either a single EGL project or in multiple ones. If your application is small and will probably not contain code that will be shared by other applications, putting your code in a single project provides simplicity and ease of use. On the other hand, if your application is complex, you can use multiple projects to help organize your code and allow parts such as libraries, records, and services to be easily shared across projects.
Creating an EGL project
When you are ready to develop some code, begin by creating an EGL project to hold your files. There are several ways to invoke the New EGL Project wizard:
In most cases, you can specify a project name in the New EGL Project dialog, and click Finish.
Setting project dependencies
When you create a new project, the New EGL Project wizard adds two project dependencies - com.
If you need to reference additional EGL code in another project, you need to add a dependency on that project. To do so from the New EGL Project wizard,
Your new project can now access code in real
You can add a new project dependency in an existing project as well. To do so,
In myProject, you can now use code from real
I hope that you have found this introduction to EGL projects helpful in getting started. Stay tuned to this blog for upcoming posts on useful topics such as developing with Dojo widgets, defining and calling services, and deploying EGL projects. Have fun trying out EGL CE!