Analyze game data from the Oculus Rift using Bluemix
From the developerWorks archives
Date archived: January 13, 2017 | First published: September 04, 2014
An interactive user environment makes learning based on digital games attractive and efficient. And the data collected can help game developers improve the game's educational value. See how data collected from the Oculus Rift virtual reality device can be streamed to a Bluemix server for analysis. The BlueMix application stores all data from the Rift, such as the user's head movement, which can be analyzed to gain insight into the learning rate.
This content is no longer being updated or maintained. The full article is provided "as is" in a PDF file. Given the rapid evolution of technology, some steps and illustrations may have changed.