News
cnbc.com (video): Conferences go Virtual
(Feb 27, 2009)
cnbc.com (article): Virtual Meetings Get A 2nd Life - Media Money with Julia Boorstin
(Feb 27, 2009)
law.com: An Avatar's Bill of Rights.
(Sept 29, 2008)
eweek: Second Life Tries for a Second Act.
(Sept 20, 2008)
Reuters: IBM adds virtual worlds support to Lotus Sametime.
(Sept 3, 2008)
eWeek.com: IBM Sametime 3-D Brings Virtual Reality to Instant Messaging.
(Sept 3, 2008)
eWeek: Manage a Data Center Virtually in 3-D.
(Feb 20, 2008)
San Jose Mercury News: IBM's Ambitions in 3-D.
(Jan 24, 2008)
The Hindu (Metro Plus): Virtual Reaity is Serious Business.
(Jan 19, 2008)
The New York Times: Free the Avatars.
(October 10, 2007)
Financial Times: IBM teams up with virtual world developer.
(October 10 2007)
Reuters: Second Life, IBM In Open Borders For Virtual Worlds.
(October 10, 2007)
Businessweek: Just Ahead: The Web As a Virtual World.
(August 13, 2007)
USA Today: IBM writes guidelines for virtual worlds.
(July 26, 2007)
Businessweek: IBM's Management Games
(June 14, 2007)
Releases
Made in IBM Labs: Secure, 3D Meeting Service Now Available with Lotus Sametime
On June 24. 2009, IBM announced that a new service, Virtual Collaboration for Lotus Sametime, is now available. The service allows Lotus Sametime users to set up and use virtual meeting spaces securely behind-the-firewall with avatars. Also known as "Sametime 3D," this IBM Software Service for Lotus was created by IBM research teams from IBM Research and Lotus.
(June 25, 2009)
IBM is now allowing selected clients test Sametime 3D, a new tool which will let business colleagues not only exchange instant messages and chat verbally, but also share presentations and ideas in private, prefabricated, reusable meeting spaces located in a variety of virtual worlds. These spaces will allow participants to, literally, throw ideas on the wall during a meeting to "see what sticks," and to vote on, organize, and save the most promising proposals. Avatars can make presentations to one another, socialize, debate, or examine ideas and 3D objects from all angles.
(March 16, 2009)
Boulanger opens the first 3D Internet French store with IBM
Boulanger, a French retail company specializing in leisure, multimedia and households products, with the help of IBM Research and Global Business Services, has implemented a new distribution channel using 3D Internet and virtual worlds.
(October 6, 2008)
IBM Launches Virtual Green Data Center in Second Life
IBM has announced a three-dimensional Virtual Green Data Center (VGDC) that gives visitors a chance to learn how to manage and improve their data center energy efficiency without leaving the office. The VGDC, the world’s first interactive green data center, is on the IBM Virtual Business Center Island in Second Life® and was demonstrated at the Virtual Worlds Expo in Los Angeles, September 3 & 4.
(September 16, 2008)
Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D
The "Sametime 3-D" project showcases the business value virtual environments can bring to the future of unified communications.Sametime userswho are instant messaging with each other can launch into an immersive 3-D environment directly from within the Sametime chat session. "Sametime 3-D" creates a virtual meeting space 'on demand' that uses the capabilities of the virtual environment, including presentation tools, access to 3-D objects in the avatar's inventory and full avatar functionality. IBM demonstrated this technology at the Virtual Worlds Conference and Expo in Los Angeles on September 3-4. See a demo video here.
(September 10, 2008)
Linden Lab and IBM Achieve Major Virtual World Interoperability Milestone
Linden Lab®, creator of the virtual world Second Life®, and IBM (NYSE:IBM) have successfully demonstrated virtual world interoperability by teleporting avatars between the Second Life Preview Grid and an OpenSim virtual world server. The joint development project represents an industry first of a quantifiable milestone for virtual world interconnectivity. A video of Linden Lab and IBM's development teams successfully teleporting avatars is available by clicking here.
(July 8, 2008)
IBM and Linden Lab to Explore Enterprise-Class Solution for Virtual World Creation and Collaboration
IBM (NYSE: IBM) and Linden Lab®, creator of the virtual world Second Life®, today announced the two companies are exploring the development of enterprise solutions for security-rich, custom virtual world creation and collaboration on the Second Life Grid platform. At the Virtual Worlds 2008 conference, they will demonstrate hosting regions of the Second Life Grid behind IBM's firewall that will combine the operational scale and security of IBM's BladeCenter with Second Life's dynamic content creation tools and vibrant user community.
(April 4, 2008)
Made in IBM Labs: IBM Develops a "Rehearsal Studio" to Let You Practice Your Job in a 3-D World
IBM Research today announced that it has created a "rehearsal studio" that enables employees to rehearse their jobs and client engagement interactions in a virtual, three-dimensional world. IBM has created a virtual worlds rehearsal environment designed to help its employees practice and learn high-level skills with their teammates primarily gained through real-life experience.
(April 4, 2008)
IBM and Forterra Systems are working to solve an age-old communication problem that challenges U.S. security and costs taxpayers millions. To meet this challenge, IBM and Forterra have entered into a teaming agreement under which Forterra will integrate its On-Line Interactive Virtual Environment (OLIVE™) 3D platform with the IBM Lotus® Sametime® software and the IBM Unified Communications and Collaboration (UC2™) platform.
(March 20, 2008)
IBM Opens New 3D Virtual Healthcare Island on Second Life
IBM debuted at HIMSS®08 its newest island in Second Life: IBM Virtual Healthcare Island. The island is a unique, three-dimensional representation of the challenges facing today's healthcare industry and the role information technology will play in transforming global healthcare-delivery to meet patient needs.
(Feb 24, 2008)
Emotiv Unveils World's First Brain-Controlled Video Gaming Headset
Reveals Consumer Form Factor and New Detections for More Immersive Gameplay; Emotiv and IBM Intend to Work Together on Use of Neuro-Technologies in Virtual Worlds.
(Feb 20, 2008)
IBM and Linden Lab Launch Collaboration to Further Advance the 3-D Internet
SAN JOSE, CA - IBM (NYSE: IBM) and Linden Lab®, creator of the virtual world Second Life®, today announced the intent to develop new technologies and methodologies based on open standards that will help advance the future of 3-D virtual worlds.
(October 10, 2007)
Kaneva Takes Virtual World Mainstream With IBM
SAN JOSE, CA - Kaneva, a rapidly growing digital world for the masses, today announced at the Virtual Worlds Conference that it has standardized on IBM (NYSE: IBM) servers to support consumers worldwide who want to blend social networking and entertainment in an immersive 3-D environment.
(October 10, 2007)
IBM Releases Virtual Worlds Guidelines for IBM Employees
As the use of virtual worlds grows in popularity - becoming more integrated into many aspects of business and society- a set of guidelines are needed to help address how to approach choices you may face in a virtual environment.
(July 25, 2007)
Live IBM Sales People to Staff New Virtual IBM Business Center
IBM announced a new virtual IBM Business Center offering a place for IBM sales people, clients and partners to meet, learn, collaborate, and conduct business together. This center will have six areas: Reception; Sales Center; Technical Support Library; Innovation Center; Client Briefing Center; and Conference Center. Accessible through Second Life, it will be unique because it is staffed by real IBM sales representatives from around the world, not robots or kiosks, who can chat with visitors in several languages and build business relationships.
(May 15, 2007)
