Format descriptions

For fields of format Mixed(1) containing data from below 16 megabytes, use only the first 20 bytes. For fields of this format containing data from both below and above 16 megabytes, use all 40 bytes.

Table 1. Byte structure for data collected below 16 megabytes - Mixed(1)
Offsets Name Length Format Description
0 0 VSDBMIN 4 binary Minimum value for below 16 megabytes.
4 4 VSDBNTME 4 binary Time stamp for minimum. Format is high-order bytes of time-of-day (TOD) clock.
8 8 VSDBMAX 4 binary Maximum value for below 16 megabytes.
12 C VSDBXTME 4 binary Time stamp for maximum. Format is high-order bytes of time-of-day (TOD) clock.
16 10 VSDBTOTL 4 floating Total for all samples below 16 megabytes (used to calculate average). See SMF78SAM to calculate averages for Common Storage data section fields, and R782SAMP to calculate averages for private area data and Private Subpool section fields.
Table 2. Byte structure for data collected above 16 megabytes - Mixed(1)
Offsets Name Length Format Description
20 14 VSDAMIN 4 binary Minimum value for above 16 megabytes.
24 18 VSDANTME 4 binary Time stamp for minimum. Format is high-order bytes of time-of-day (TOD) clock.
28 1C VSDAMAX 4 binary Maximum value for above 16 megabytes.
32 20 VSDAXTME 4 binary Time stamp for maximum. Format is high-order bytes of time-of-day (TOD) clock.
36 24 VSDATOTL 4 floating Total for all samples above 16 megabytes (used to calculate average).
Table 3. Byte structure for Mixed(2)
Offsets Name Length Format Description
0 0 VSDGMIN 8 floating Minimum number of bytes allocated above 2GB.
8 8 VSDGNTME 4 binary Time stamp for minimum value.
12 C   4   Reserved.
16 10 VSDGMAX 8 floating Maximum number of bytes allocated above 2GB.
24 18 VSDGXTME 4 binary Time stamp for maximum value.
28 1C   4   Reserved.
32 20 VSDGTOTL 8 floating Total for all samples above 2GB (used to calculate the average).
40 28 VSDGHWM 8 floating Peak number of bytes allocated in storage above 2GB.
Table 4. Byte structure for Mixed(3)
Offsets Name Length Format Description
0 0 VSDCMIN 8 floating Minimum number high virtual memory objects / frames
8 8 VSDCNTME 4 binary Time stamp for minimum value.
12 C   4   Reserved.
16 10 VSDCMAX 8 floating Maximum number of high virtual memory objects / frames
24 18 VSDCXTME 4 binary Time stamp for maximum value.
28 1C   4   Reserved.
32 20 VSDCTOTL 8 floating Total for all samples (used to calculate the average).