A Build Descriptor part controls
the generation process. It contains option
names and their related values, and those option-and-value pairs specify
how
to generate and prepare EGL output. Some options specify other build
parts,
such as a resource association part, that are used in the generation
process.
To add a Build Descriptor part, follow these steps:
- Open an EGL build file with the EGL Build Parts Editor, by
going to the
Project Explorer and performing these steps:
- Right-click on
the EGL build file. This will usually be found in the EGLSource
folder of your project.
- Select .
- If you
are in the EGL perspective and the Outline view is not open, select . The Show View window opens. Expand General and
click Outline.
- In the Outline view,
right-click on the build file, then click Add
Part.
- Click the Build Descriptor radio
button, then click Next.
- Choose a name
for your build descriptor that adheres to EGL part name
conventions. In the Name field, type the name
of your
build descriptor.
- In the Description field,
type a description of
your build part.
- Click Finish. The
build descriptor is declared
in the EGL build file and the General Options page is displayed in
the EGL
Build Parts Editor.
- You can use the Build option
filter to limit the
displayed options to only debug options, or to only options usable
with a
particular target system. You can also select the Show
only specified
options check box to reduce the display to options you
have previously
specified.
- Just below the Build option filter is
a drop-down
list labeled Load DB options using connection.
Optionally,
you can click this list to select a database connection. The EGL Build
Parts
Editor then uses that database connection to automatically set values
for
the SQL-related build descriptor options.
- Optionally, you
can create a chain of build descriptors, so that the first
in the chain is processed before the second, and the second before
the third.
If you want to begin or continue a chain of build descriptors, specify
the
next build descriptor in the nextBuildDescriptor option
field of the Options list. To populate the nextBuildDescriptor option
field, follow these steps:
- If the other build descriptor you
need is in another file, add an import
statement for that file to your build file. See the topic "Adding
an import
statement to an EGL build file."
- Using the scroll bar on the Options list,
scroll
down until the nextBuildDescriptor option is
in view.
- If the nextBuildDescriptor row
is not highlighted,
click once to select the row.
- Click the Value field
once to put the field into
edit mode.
- You can type the name of the next build descriptor
in the Value field
or select an existing build descriptor from the drop-down list.