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Building Google gadgets, Part 2: Working with the user interface

Learn techniques for creating a compelling user experience.

John Muchow (Technical.tutorials@gmail.com), Writer, 自由职业者
John Muchow has been immersed in software development since 1988, working in roles from developer to chief software architect to CTO. Since 2000, John has focused on mobile technology, and during this time has had the opportunity to work alongside many high profile businesses including Nokia, Sony Ericsson, Symbian, Sprint/Nextel, Sun Microsystems, among others. He is also the author of Core J2ME Technology a best-selling wireless developer book that is still published in several foreign languages. John writes about mobile technology, from the developer perspective, on his blog 360Mobile.us.

Summary:  Part 2 of the Building Google gadgets series introduces the advanced features of gadgets, including creating a tabbed user interface, drag and drop, and MiniMessages, and gets you started creating your own.

View more content in this series

Date:  22 May 2007
Level:  Intermediate PDF:  A4 and Letter (388 KB | 35 pages)Get Adobe® Reader®

Activity:  10055 views
Comments:  

Summary

Wrap up

This two-part tutorial on creating Google Gadgets has covered everything you need to know to get started working with, developing, and debugging gadgets. As was mentioned in the introduction of the first tutorial, what you can do with a gadget is limited only by your imagination (and your time to write the code, of course).

I recommend you start with one of the working gadgets covered in either tutorial and simply make a few changes to see how things work. As you gain more experience, delve into the code of gadgets written by others to learn and integrate more advanced features.

If you write a gadget you think is particularly cool, drop me an e-mail and tell me about it. Being a gadget freak (about both Google Gadgets and electronic stuff in general), I'd be happy to hear from you.

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