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Building Google gadgets, Part 2: Working with the user interface

Learn techniques for creating a compelling user experience.

John Muchow (Technical.tutorials@gmail.com), Writer, 自由职业者
John Muchow has been immersed in software development since 1988, working in roles from developer to chief software architect to CTO. Since 2000, John has focused on mobile technology, and during this time has had the opportunity to work alongside many high profile businesses including Nokia, Sony Ericsson, Symbian, Sprint/Nextel, Sun Microsystems, among others. He is also the author of Core J2ME Technology a best-selling wireless developer book that is still published in several foreign languages. John writes about mobile technology, from the developer perspective, on his blog 360Mobile.us.

Summary:  Part 2 of the Building Google gadgets series introduces the advanced features of gadgets, including creating a tabbed user interface, drag and drop, and MiniMessages, and gets you started creating your own.

View more content in this series

Date:  22 May 2007
Level:  Intermediate PDF:  A4 and Letter (388 KB | 35 pages)Get Adobe® Reader®

Activity:  10045 views
Comments:  

Before you start

The following offers some background information to help you make the most of this tutorial.

About this series

This series provides a solid foundation for you to begin writing your own Google gadgets.

About this tutorial

This tutorial is the second in a two-part series on creating Google gadgets. Part 1 built the foundation for gadgets, teaching you about data types and the specifics of the gadget XML file. This tutorial addresses the more advanced gadget features, including creating tabbed interfaces, adding drag-and-drop support, and displaying messages.

Objectives

In this tutorial, you'll be introduced to the programming APIs for various Google gadgets features, and you'll have a chance to view the code for several complete gadgets.

Prerequisites

This tutorial is written for developers who are familiar with XML, working application programming interfaces (APIs), and coding in JavaScript. To get the most from this tutorial, you should have a general familiarity with these concepts.

System requirements

To build and run the examples in this tutorial, you need nothing more than a text editor, an Internet connection, and a passion for coding and debugging.

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